Software:Deadliest Warrior: Legends
| Deadliest Warrior: Legends | |
|---|---|
| Developer(s) | Pipeworks Software |
| Publisher(s) | 345 Games Spike Games |
| Platform(s) | Xbox Live Arcade PlayStation Network |
| Release | Xbox 360 July 6, 2011 PlayStation 3 July 26, 2011 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Deadliest Warrior: Legends is a fighting game developed by Pipeworks Software and published by 345 Games & Spike Games. Based on the Spike documentary TV series Deadliest Warrior and the sequel to Software:Deadliest Warrior: The Game, Deadliest Warrior: Legends allows players to take control of various individual warriors from different time periods, utilizing their own unique set of weapons, armor, and fight styles. The game was announced on April 7, 2011, by Spike Games, featuring a new campaign mode and a new line-up of playable warriors. On June 6, 2011, a gameplay trailer was released on E3 Live on GT.[1] On July 6 the game was released for the Xbox 360's Xbox Live Arcade, and July 26 for the PlayStation 3's PlayStation Network.
Gameplay
Much like Deadliest Warrior: The Game, Deadliest Warrior: Legends is a three-dimensional weapons-based fighting game with realistic damage. Each warrior is divided into three classes: the heavily armored champions, the aggressive berserkers, or the agile guerrillas. Each warrior has three different weapon categories: close range (one handed, e.g. sword), mid-range (two handed, e.g. pole arm) and long range (limited projectiles, e.g. javelins). Most of the combat is the same as the previous game, but a few changes were made. There is no longer a health bar, and the stamina, projectile count, and timer can be turned off entirely. Guerrillas no longer have a slow-acting poison for their secondary projectile weapon. The player can use the new push ability to kill their opponent by sending them down holes in some of the arenas, or to create distance between themself and the opponent. A new ability called grappling replaces special weapons, where if an attack connects, the player enter a mode similar to that of rock-paper-scissors. If the defending opponent matches the attacker's input, the attack is blocked, but if the defending opponent does not match the attacker's input, either a leg-break, arm-break, or execution is pulled off depending on the button chosen.
A new Risk-like mode called Generals was added, in which opposing warriors wage war by commanding their armies. The simulation engine used on season 3 of the show factors in each warrior's strengths and weaknesses (called X-factors), and applies them to the situation and environment at play. Each of the warriors (excluding Mack, who is not playable in this mode) have a playable map which covers one of their campaigns, where players must account for their warrior's abilities when it comes to particular terrains. Upon taking a fort with their troops, the player must defeat its warrior in hand-to-hand combat, or else the fort stays in their possession. Upon taking a neutral fort before the opponent does, the player receive one of three upgraded abilities. To win, the player must take over the opposing player's home fort, and best them in an individual battle.
Warriors
If the player has a file of the previous game on their hard drive, they will have exclusive access to a variant of each warrior's starting short- or mid-range weapon. They can either be the warrior's personal weapon (the version of William Wallace's claymore used in Braveheart), or that of a related warrior (Tizona and the Sword of Goujian), all of which have the same stats as the corresponding starter weapon. Also unlockable are joke weapons, which cause little damage and are drawn from the history of each warrior. Warriors playable at launch are William Wallace and Shaka Zulu from season 1, Attila the Hun, Alexander the Great, Vlad the Impaler and Sun Tzu from season 2, with Genghis Khan, Hannibal, Hernán Cortés, and Joan of Arc from the third season. Joan of Arc and co-host Richard "Mack" Machowicz, who at first were only unplayable opponents, are playable through the DLC made available on August 10 for the Xbox 360 and on August 30 for the PS3.[2]
Reception
| Reception | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||
The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[3][4]
Compilation
On September 26, 2011, Spike confirmed a compilation of Deadliest Warrior: The Game and Deadliest Warrior: Legends on one disc called Deadliest Warrior: Ancient Combat. Additional content which was not in the original versions includes 30 new weapons (one for each of the three categories for the 10 Legends), a new Graveyard arena, and new gameplay modes. Also on disc are unreleased episodes from all three seasons of the show. It was scheduled to be released for the Xbox 360 and PlayStation 3 on December 6, 2011,[13] but was pushed back to January 10, 2012, and later to April 17.[14]
References
- ↑ Ivanov, Denis (April 8, 2011). "Spike Games confirms Deadliest Warrior: Legends for July". http://www.psbeyond.com/news/Spike-Games-confirms-Deadliest-Warrior-Legends-for-July.19056.html.
- ↑ "Resistance 3 - Episode 414". July 21, 2011. http://www.spike.com/full-episodes/o67lo8/gttv-resistance-3-season-4-ep-414.
- ↑ 3.0 3.1 "Deadliest Warrior: Legends for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/deadliest-warrior-legends/critic-reviews/?platform=playstation-3.
- ↑ 4.0 4.1 4.2 "Deadliest Warrior: Legends Critic Reviews for Xbox 360". Fandom. https://www.metacritic.com/game/deadliest-warrior-legends/critic-reviews/?platform=xbox-360. Retrieved February 6, 2023.
- ↑ Terones, Terry (August 1, 2011). "Review: Deadliest Warrior: Legends (XBLA)". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/221553/review-deadliest-warrior-legends-xbla/. Retrieved February 6, 2023.
- ↑ Petit, Carolyn (July 28, 2011). "Deadliest Warrior: Legends Review (PS3)". Fandom. https://www.gamespot.com/reviews/deadliest-warrior-legends-review/1900-6325908/.
- ↑ Petit, Carolyn (July 8, 2011). "Deadliest Warrior: Legends Review (X360)". Fandom. https://www.gamespot.com/reviews/deadliest-warrior-legends-review/1900-6323051/.
- ↑ Baughman, Jordan (July 13, 2011). "Deadliest Warrior: Legends review (X360)". Future plc. https://www.gamesradar.com/deadliest-warrior-the-game-review/.
- ↑ Moriarty, Colin (July 26, 2011). "Deadliest Warrior: Legends Review (PS3)". Ziff Davis. https://www.ign.com/articles/2011/07/26/deadliest-warrior-legends-review.
- ↑ Moriarty, Colin (July 7, 2011). "Deadliest Warrior: Legends Review (Xbox 360)". Ziff Davis. https://www.ign.com/articles/2011/07/08/deadliest-warrior-legends-review-2.
- ↑ McElroy, Griffin (July 6, 2011). "Deadliest Warrior Legends review: A stab, crush and cut above (X360)". Yahoo. https://www.engadget.com/2011-07-06-deadliest-warrior-legends-review.html.
- ↑ Mr. Pinkerton (July 7, 2011). "Deadliest Warrior: Legends review – celebrity deathmatch (X360)". Metro (DMG Media). https://metro.co.uk/2011/07/07/deadliest-warrior-legends-review-69695/.
- ↑ Ahmadi, Aaron (September 26, 2011). "Deadliest Warrior: Ancient Combat To Hit Store Shelves In December". http://www.spike.com/articles/yl6ty3/deadliest-warrior-legends-deadliest-warrior-ancient-combat-to-hit-store-shelves-in-december.
- ↑ "Deadliest Warrior Ancient Combat for Xbox 360". http://www.gamestop.com/xbox-360/games/deadliest-warrior-ancient-combat/95527.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
