Software:Deadly Dozen: Pacific Theater

From HandWiki
Short description: 2002 video game
Deadly Dozen: Pacific Theater
Developer(s)nFusion Interactive
Publisher(s)Infogrames
Platform(s)Windows
Release
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Deadly Dozen: Pacific Theater is a World War II oriented squad-based first-person shooter developed by nFusion Interactive and is the sequel to Deadly Dozen. It was released in 2002 for Microsoft Windows.

Gameplay

Unlike its predecessor, it is set in the Pacific theater and most of its levels take place in large outdoor areas. Other than regular infantry combat, the game also features drivable vehicles.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings78.40%[2]
Metacritic78/100[3]
Review scores
PublicationScore
GameSpot8.3/10[5]
GameSpy72/100[7]
GameZone9/10[4]
IGN8.1/10[6]

Deadly Dozen: Pacific Theater received positive reviews from critics upon release, in contrast with the previous game's mixed reception. On Metacritic, the game holds a score of 78/100 based on 8 reviews, indicating "generally favorable reviews".[3] On GameRankings, the game holds a score of 78.40% based on 10 reviews.[2]

Deadly Dozen was a runner-up for GameSpot's annual "Best Budget Game on PC" award, which went to Software:Serious Sam: The Second Encounter.[8]

Re-release and remaster

In July 2013, Tommo purchased many assets from Atari during their bankruptcy sale, including Deadly Dozen: Pacific Theater.[9] The company later re-released it on Steam under their "Retroism" brand in 2015.[10] By March 2020, the ownership of the title, alongside other Retroism games, was transferred over to the newly formed Ziggurat Interactive, who currently publish the game.[11]

References

  1. "Deadly Dozen: Pacific Theatre ships" (in en-US). https://www.gamespot.com/articles/deadly-dozen-pacific-theatre-ships/1100-2897211/. 
  2. 2.0 2.1 "Deadly Dozen: Pacific Theater for PC". GameRankings. http://www.gamerankings.com/pc/561094-deadly-dozen-pacific-theater/index.html. Retrieved 26 December 2017. 
  3. 3.0 3.1 "Deadly Dozen: Pacific Theater for PC Reviews". Metacritic. https://www.metacritic.com/game/deadly-dozen-pacific-theater/critic-reviews/?platform=pc. Retrieved 26 December 2017. 
  4. Kuvin, Scott (1 December 2002). "Deadly Dozen: Pacific Theatre Review - PC Game". GameZone. Archived from the original on 10 February 2003. https://web.archive.org/web/20030210104115/http://www.gamezone.com/gzreviews/r20185.htm. Retrieved 26 December 2017. 
  5. Wolpaw, Erik (13 November 2002). "Deadly Dozen: Pacific Theater Review". GameSpot. Archived from the original on 15 November 2002. https://web.archive.org/web/20021115120808/http://gamespot.com/gamespot/stories/reviews/0,10867,2897508,00.html. Retrieved 26 December 2017. 
  6. Sulic, Ivan (16 December 2002). "PC Games: Deadly Dozen: Pacific Theater Review". IGN. Archived from the original on 3 April 2003. https://web.archive.org/web/20030403013522/http://pc.ign.com/articles/380/380419p1.html. Retrieved 26 December 2017. 
  7. Colayco, Bob (26 December 2002). "Deadly Dozen: Pacific Theater (PC)". GameSpy. Archived from the original on 28 December 2002. https://web.archive.org/web/20021228012423/http://www.gamespy.com/reviews/december02/ddptpc/. Retrieved 26 December 2017. 
  8. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/. 
  9. "Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo". July 22, 2013. http://docs.bmcgroup.com/Atari/nysb_1-13-bk-10176_313.pdf. 
  10. "Deadly Dozen: Pacific Theater on Steam". https://store.steampowered.com/app/1267930/Deadly_Dozen_Pacific_Theater/. 
  11. "New Gaming Publisher Ziggurat Interactive to Bring Massive List of Classic and New Games to Modern Platforms" (Press release). 3 March 2020. Archived from the original on 20 November 2021. Retrieved 1 May 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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