Software:Death Crimson OX

From HandWiki
Short description: 2000 video game
Death Crimson OX
Developer(s)Ecole Software
Publisher(s)
Producer(s)Yoshiyuki Manabe
Designer(s)Shinya Sawada
Programmer(s)Takaaki Umezu
Artist(s)Sachiko Akasaka
Writer(s)Manako Ihaya
Composer(s)Masafumi Ogata
Kaoru Mizuki
Yūki Kisaragi
Platform(s)Arcade, Dreamcast, PlayStation 2
Genre(s)Light gun shooter
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a light gun shooting game developed by Ecole Software. It was released in arcades in 2000 then ported to the Dreamcast console in 2001 (published by Sammy Entertainment), several months after Sega had dropped support for the console. It is the third and final game in the Death Crimson series, and the only one to be released outside Japan. The game was also released as Guncom 2 in Europe and Death Crimson OX+ (デスクリムゾン OX+, Desu Kurimuzon Okkusu+) in Japan on the PlayStation 2.

Gameplay

Gameplay screenshot.

The game can be played with either a standard controller or a light gun.

Development

Death Crimson OX was developed by Ecole Software.[1][2][3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic46/100[4]
Review scores
PublicationScore
Famitsu25/40[5]
Game Informer4/10[6]
GameSpot4.2/10[7]
GameSpy60%[8]
IGN4.3/10[9]
Next GenerationStarStar[10]
Dreamcast Magazine (JP)6.33/10[11]

The Dreamcast version received "generally unfavourable reviews" according to the review aggregation website Metacritic.[4] GameSpot described it as a second-rate House of the Dead clone.[7] IGN cited a confusing storyline, poor visuals, and new gameplay mechanics which prevent the game from offering any sort of challenge.[9] Game Informer said that it "gives you plenty of targets, but no real reason to keep pulling the trigger."[6] Eric Bratcher of NextGen called it "A typical gun game with typical gun game problems: It's too short, too redundant, and too similar to everything else out there. Only the NRA would lobby for this one."[10] In Japan, Famitsu gave it a score of 25 out of 40.[5]

Also in Japan, Game Machine listed the arcade version in their 1 January 2001 issue as the thirteenth most-popular dedicated arcade game of the year 2000.[12]

Series

The first game in the series, Death Crimson, was released in 1996 for the Sega Saturn. A sequel, Death Crimson 2: Meranito no Saidan, was released in 1999 for the Dreamcast. Both games were exclusive to Japan. Death Crimson 2 received an English fan translation patch in 2024.[13]

Notes

References

  1. "NAOMI: Death Crimson OX" (in ja). Dreamcast Magazine (SoftBank Creative) (91): 150–51. 10 November 2000. https://retrocdn.net/images/a/a5/DCM_JP_20001110_2000-36.pdf. Retrieved 8 February 2024. 
  2. "Death Crimson OX" (in ja). Monthly Arcadia (Enterbrain) (8): 58–59. January 2001. https://archive.org/details/arcadia0008/page/58/mode/2up. 
  3. "Death Crimson OX" (in ja). Dreamcast Magazine (SoftBank Creative) (109): 54–55. 30 March 2001. https://retrocdn.net/images/1/14/DCM_JP_20010330.pdf. Retrieved 8 February 2024. 
  4. 4.0 4.1 "Death Crimson OX". Fandom. https://www.metacritic.com/game/death-crimson-ox/. 
  5. 5.0 5.1 Sakai, Kata; Yatsuka, Arashi; Okumura, Kisuko; Haneda, Takayuki (18 May 2001). "NEW GAME CROSS REVIEW: デスクリムゾンOX (ドリームキャスト)" (in ja). Famitsu (Enterbrain) (648): 33. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12486&redirect=no. Retrieved 8 February 2024. 
  6. 6.0 6.1 "Death Crimson OX". Game Informer (FuncoLand) (104): 113. December 2001. 
  7. 7.0 7.1 Shoemaker, Brad (30 August 2001). "Death Crimson OX Review [date mislabeled as "May 17, 2006"]. Fandom. https://www.gamespot.com/reviews/death-crimson-ox-review/1900-2809552/. 
  8. Ross, Max (17 August 2001). "Death Crimson OX (Dreamcast)". IGN Entertainment. http://www.gamespy.com/reviews/august01/deathcrimson0X/. 
  9. 9.0 9.1 IGN staff (22 August 2001). "Death Crimson OX". Ziff Davis. https://www.ign.com/articles/2001/08/22/death-crimson-ox. 
  10. 10.0 10.1 Bratcher, Eric (December 2001). "Death Crimson OX (DC)". NextGen (Imagine Media) (84): 112. https://archive.org/details/NextGen84Dec2001/page/n113/mode/2up. Retrieved 19 February 2021. 
  11. "Weekly Dreamcast Soft Review - デスクリムゾンOX" (in ja). Dreamcast Magazine (SoftBank Creative) (114): 19. 11 May 2001. https://retrocdn.net/images/7/71/DCM_JP_20010511.pdf. Retrieved 8 February 2024. 
  12. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)" (in ja). Game Machine (Amusement Press, Inc.) (625): 21. 1 January 2001. 
  13. Handley, Zoey (14 February 2024). "Obscure Dreamcast lightgun game Death Crimson 2 receives fan translation". Gamurs. https://www.destructoid.com/obscure-dreamcast-lightgun-game-death-crimson-2-receives-fan-translation/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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