Software:Deathsmiles
| Deathsmiles | |
|---|---|
| Developer(s) | Cave |
| Publisher(s) | AMI
|
| Director(s) | Junya Inoue |
| Producer(s) | Kenichi Takano |
| Designer(s) | Atsushi Aburano Toshiyuki Kuroiwa Akira Wakabayashi Hiroyuki Tanaka |
| Programmer(s) | Takashi Ichimura
|
| Artist(s) | Junya Inoue |
| Composer(s) | Manabu Namiki |
| Platform(s) | |
| Release | |
| Genre(s) | Scrolling shooter |
| Mode(s) | Single-player, multiplayer |
| Arcade system | CAVE CV1000-B |
Deathsmiles (デススマイルズ, Desusumairuzu) is a horizontally scrolling shooter arcade video game by Japanese developer Cave, released in late 2007. It has heavy occult and gothic influences. It is the second Cave shooter to be played using a horizontally-oriented monitor (the first being Progear, and the third being Akai Katana). It was the first Cave shooter released in North America on a console,[1] and the first one in Europe.[2] Cave has also released it for iOS.[3] A sequel, Deathsmiles II, was released to Japanese arcades on May 14, 2009. A compilation of both Deathsmiles I and Deathsmiles II was released for PlayStation 4, Xbox One and Nintendo Switch in Japan on December 16, 2021.
Gameplay

Deathsmiles is a horizontal side-scrolling bullet hell game where the players must stop monsters from invading the world of Gilverado. There are 5 playable characters: Windia (Wind Magic), Follett (Fire Magic), Casper (Death Magic), Rosa (Spirit Magic) and Sakura (Magician).
There are 8 stages in total, with one being optional. After selecting a character, the players can choose from one set of three stages: the Port Town, The Forest of the Lost, and the Lake Shore. After completing any level from the first set, a second set of levels, the Graveyard, the Swamp Wastes, and the Volcano, appears, and a level must be completed there in order to access a level from the first set again. After all 6 initial levels are completed, players can either play a difficult extra level, the Gorge, or head straight to the final level, Hades Castle. There is also a unique approach to difficulty in this game. Before a stage starts, the players must pick between 3 levels of difficulty. Level 1 difficulty features easier patterns and gives players 3 bombs per life while Level 3 difficulty features suicide bullets that are fired toward the player after defeating an enemy, as well as one bomb being given per life. On arcade mode, a difficulty level will be locked out if 2 stages are played on that difficulty level. On Xbox 360 and Version 1.1 mode difficulty levels can be chosen more than twice, so players have to strategize on whether or not they will play all the levels on Level 1 difficulty for a more comfortable experience, or play the levels on Level 3 difficulty for more scoring opportunities. In addition, items hidden in the environment such as life-restoring parfaits and extra bombs can be found on levels selecting with higher difficulty levels.
Players have 3 main attacks: a standard shot, a more focused shot, and a "Targeting Area" that locks onto enemies that enter the area. Tapping the shot buttons will produce a standard shot. Holding either shot buttons will slow down the character for more accurate dodging, and the player's companion fighter will fire projectiles that will pierce enemies, dealing more damage. Holding down both shot buttons will create a "Targeting Area", and any enemy that enters the area will be destroyed. The Targeting Area will decrease the player's item counter on the bottom left side of the screen. Unlike other shoot 'em ups, the players have two shot buttons to fire either to left or right, as enemies can arrive from either direction of the screen.
This game also uses a life bar instead of a traditional lives system. When the game begins, the player has a maximum of 3 life bars. Colliding with an enemy will remove one half of the life bar, and colliding with a bullet will remove 1 life bar. When all 3 life bars are depleted, the game ends and the continue screen is shown. Life-restoring parfaits can be found in levels on higher difficulties and extra life bars are obtained at 20 and 40 million points (this number changes depending on the game mode).
Releases
Mega Black Label
Mega Black Label is a limited (200 copies total) arcade edition of the game released in Japan. It added Sakura as playable character, as well as the Crystal Shrine stage, and Level 999 difficulty level. There are other scoring changes.
Xbox 360 release
An Xbox 360 port was released in Japan in April 2009, in both regular and limited editions. The Limited Edition includes a Manabu Namiki Selection Deathsmiles Premium Arrange Album soundtrack CD. New game modes include an Xbox 360 mode and Ver 1.1 mode. The players can also adjust the screen brightness, background frame, game screen position and zoom level.
Hori produced a controller for the Xbox 360 game that was an Amazon Japan exclusive.[4]
In April 2010, the Platinum Collection re-release came out in Japan, containing both the main game and the Mega Black Label downloadable content on the disc.
Aksys Games has released the game in North America on June 28, 2010. A Limited Edition was released that includes, along with the game, an exclusive Xbox 360 faceplate and a "Premium Arrange Album" soundtrack CD. As with the Japanese Platinum Collection re-release, the North American port integrates the Mega Black Label (MBL) content, providing a total of 6 game versions selectable from the front-end menu: Arcade, Ver 1.1, Xbox 360, MBL Ver 1.1, MBL Arcade, MBL Xbox 360. The additional playable character, Sakura, is available in the MBL versions.
Rising Star Games released the game in Europe on February 18, 2011, as "Deathsmiles: Deluxe Edition". This contained a soundtrack CD and a CD intended for use on the PC including desktop themes. Originally the soundtrack CD was misprinted and was released as a data CD including the music as .wav files.
iOS/Android release
Cave released a port of Deathsmiles on the Apple iOS App Store in 2011. The game was released for Android devices in July 2013. Cave updated the game's port for compatibility with recent iOS versions in September 2019, along with the other games that have said ports.[5]
PS4, XB1, and Switch release
A compilation of both Deathsmiles I and Deathsmiles II was released for PlayStation 4, Xbox One and Nintendo Switch in Japan in 2021 by City Connection.[6][7] It includes the original and Mega Black Label editions of the game plus the options and modes from the Xbox 360 version, and features an extra DLC adding 5 new playable characters and music tracks from the mobile game Gothic wa Mahou Otome to the normal and Ver 1.1 modes of both editions of the first game.[8] It was later ported to Microsoft Windows in June 2022.[9]
Development
After the release of Progear, Tsuneki Ikeda believed that horizontally scrolling shooters weren't a good fit with the idea of dodging bullets, hinting a potential development switch to vertically scrolling projects instead. A few years later, he decided to revisit the concept, but with an aim to appeal to a broader audience, deterred by hardcore shoot-em-ups. Ikeda pitched a concept for the game that would later become Deathsmiles, explicitly instructing the lead programmer Takashi Ichimura to break out from the usual style of the previous developed games.[10]
Cave modeled the characters around the gothic lolita theme, trying to make use of a then popular Japanese fashion style. The team's idea was to apply a new artistic take to a shooting game, while lending itself to creating "cute" designs at the same time.[11]
Media
On the back of the arcade game poster, there is a template for a skirt blowing game. In the game, the player attempts to blow up the skirt or petticoat of the model to see her underwear. The player scores 30 points for blowing up a skirt and 50 points for blowing up a petticoat. Points are deducted if a pumpkin or tombstone is knocked over.[12]
Adaptations
- A series of 3 drama CDs were published by Cave.
- Official guide book includes comic drawn by game designer Junya Inoue.
Music
- Deathsmiles original sound track includes 23-track soundtrack CD with music from the video game (including voices, image song), Windows-compatible data CD including desktop accessories, and 8-page booklet.
- The title track, Burning Halloween Town, contains uncredited excerpts from an edited-for-content version of the 1966 film Mondo Keyhole. These excerpts were also used in the track Brain Freeze from Software:Command & Conquer: Red Alert 2.
- Manabu Namiki Selection Deathsmiles Premium Arrange Album is a 15-song soundtrack CD based on the video game, included with the limited edition of Xbox 360 game.
- Deathsmiles Arrange Album includes 16 tracks with musical arrangements of the original soundtrack from the game, the last 2 tracks being part of the soundtrack that was not included before. It also contains an arranged version of Toccata and Fugue in D minor by Bach, which serves as the game's Final Boss theme.
Reception
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References
- ↑ Spencer (January 15, 2010). "Deathsmiles Magically Gets Stateside Release". Siliconera. http://www.siliconera.com/2010/01/15/deathsmiles-magically-gets-stateside-release/.
- ↑ Parfitt, Ben (September 17, 2010). "Cave bringing boxed shooter to West". MCV. http://www.mcvuk.com/news/read/cave-bringing-boxed-shooter-to-west. Retrieved October 13, 2015.
- ↑ "Deathsmiles for iPhone/iPod touch Promotional Video". YouTube. June 12, 2011. https://www.youtube.com/watch?v=fFnjcaKamp8.
- ↑ "お待たせしました: 開発日誌". CAVE. January 30, 2009. http://cave-game.cocolog-nifty.com/blog/2009/01/post-5826.html.
- ↑ "「iOS版STGアプリ」が大復活!!| CAVE SH∞TING WORLD". 8 September 2019. https://shooooooooting.cave.co.jp/archives/146.
- ↑ "Deathsmiles I & II announced for PS4, Xbox One, and Switch". 26 September 2020. https://www.gematsu.com/2020/09/deathsmiles-i-ii-announced-for-ps4-xbox-one-and-switch.
- ↑ "Deathsmiles I & II announced for PS4, Xbox One, and Nintendo Switch". 26 September 2020. https://www.destructoid.com/stories/deathsmiles-i-ii-announced-for-ps4-xbox-one-and-nintendo-switch-604875.phtml.
- ↑ "Deathsmiles I & II for PS4, Xbox One, and Switch has English text support; new trailer and Gothic wa Mahou Otome character DLC announced". 26 August 2021. https://www.gematsu.com/2021/08/deathsmiles-i-ii-for-ps4-xbox-one-and-switch-has-english-text-support-new-trailer-and-gothic-wa-mahou-otome-character-dlc-announced.
- ↑ "Deathsmiles I & II for PC launches June 23". 18 April 2022. https://www.gematsu.com/2022/04/deathsmiles-i-ii-for-pc-launches-june-23.
- ↑ Gabrielson, Craig (October 16, 2017). "Deathsmiles". http://www.hardcoregaming101.net/deathsmiles/.
- ↑ "Cave Chats About Deathsmiles And Overseas Expansion". February 12, 2010. https://www.siliconera.com/cave-chats-about-deathsmiles-and-overseas-expansion/.
- ↑ fdemarco (November 3, 2007). "Arcade Flyer Art Saturday: Death Smiles". Kotaku. http://kotaku.com/318582/arcade-flyer-art-saturday-death-smiles?tag=gamingafas.
- ↑ Edge staff (May 12, 2009). "Review: Deathsmiles (X360)". Edge. http://www.edge-online.com/reviews/review-deathsmiles. Retrieved October 13, 2015.
- ↑ Parkin, Simon (February 18, 2011). "Deathsmiles (Xbox 360)". http://www.eurogamer.net/articles/2011-02-18-deathsmiles-review.
- ↑ "デススマイルズ" (in Japanese). Famitsu. https://www.famitsu.com/game/title/22/reviews. Retrieved September 15, 2025.
- ↑ Kemps, Heidi (July 9, 2010). "DeathSmiles (X360)". GamePro. http://www.gamepro.com/article/reviews/215778/deathsmiles/. Retrieved October 13, 2015.
- ↑ Costantino, Jesse (July 13, 2010). "DeathSmiles Review (X360)". Game Revolution. http://www.gamerevolution.com/review/deathsmiles.
- ↑ Meunier, Nathan. "DeathSmiles Review (X360)". http://www.gamespot.com/reviews/deathsmiles-review/1900-6268977/.
- ↑ Young, Jason (July 20, 2010). "Deathsmiles Review (X360)". GameZone. http://www.gamezone.com/reviews/deathsmiles_review.
- ↑ "Deathsmiles". Official Xbox Magazine: 79. August 2010.
- ↑ Lees, Matt (March 31, 2011). "Deathsmiles". http://www.oxm.co.uk/26976/xbox-360-deathsmiles-review/.
- ↑ Gaston, Martin (July 7, 2011). "Deathsmiles Review for iPhone". VideoGamer.com. http://www.videogamer.com/iphone/deathsmiles/review.html.
- ↑ Gaston, Martin (February 16, 2011). "Deathsmiles Review for Xbox 360". VideoGamer.com. http://www.videogamer.com/xbox360/deathsmiles/review.html.
- ↑ "Deathsmiles for iPhone/iPad Reviews". https://www.metacritic.com/game/deathsmiles/critic-reviews/?platform=ios-iphoneipad.
- ↑ "Deathsmiles for Xbox 360 Reviews". https://www.metacritic.com/game/deathsmiles/critic-reviews/?platform=xbox-360.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Deathsmiles I・II official homepage
