Software:Deca Sports 2

From HandWiki
Short description: 2009 Wii video game
Deca Sports 2
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
SeriesDeca Sports
Platform(s)Wii
Release
  • JP: 16 April 2009
  • EU: 15 May 2009
  • AU: 4 June 2009
  • NA: 29 September 2009
Genre(s)Sports
Mode(s)Single-player, multiplayer

Deca Sports 2, known as Deca Sporta 2: Wii de Sports "10" Shumoku! (デカスポルタ2 Wiiでスポーツ“10”種目!, Deka Suporuta 2 Wii de Supōtsu "10" Shumoku!) in Japan, Deca Sporta 2 in Australia, and Sports Island 2 in Europe, is a sports video game developed and published by Hudson Soft for the Wii as the sequel to Deca Sports. The game was released across three regions from April to September 2009.[1]

Gameplay

Deca Sports 2 features ten new sports: darts, dodgeball, ice hockey, kendo, mogul skiing, motorcycle racing, pétanque, speed skating, synchronized swimming and tennis, all controlled with the motion controls of the Wii Remote, with some sports requiring the Nunchuk. The same four modes from the first game (Open Match, League, Tournament and Challenge) also return for the sequel. There are eight preset teams available to play as, each with varying athlete sizes that impart their own strengths and weaknesses.[2] As with the first game, there is a fatigue system in the League mode that requires players to avoid over-using athletes in order to excel across all ten sports.

New features include the ability to create custom teams,[2] utilization of the Nunchuk's motion sensor for two-handed sports action in two of the four sports that require it, a new skill point system similar to Wii Sports that awards points for wins and detracts points for losses to unlock new AI difficulty levels and online multiplayer via Nintendo Wi-Fi Connection for select sports, whether through real-time competition or online leaderboards.[2]

Development

Hudson Soft polled fans in the forums of Deca Sports' official website to determine the ten sports that would be in the sequel.[3] While the game was released around the time Nintendo launched the Wii MotionPlus accessory, the development team stated that it came too late for them to consider integrating into Deca Sports 2, and it was ultimately implemented in Deca Sports 3.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic49/100[5]
Review scores
PublicationScore
Famitsu28/40[6]
GameProStarStar[8]
GameSpot4/10[9]
IGN5.3/10[10]
Jeuxvideo.com8/20[11]
NGamer61%[12]
Nintendo LifeStarStarStarStarStar[13]
411Mania5/10[14]

The game received "generally unfavourable reviews" according to the review aggregation website Metacritic.[5] In Japan, however, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[6]

References

  1. Hatfield, Daemon (13 April 2009). "Hands-on: Deca Sports 2". Ziff Davis. https://www.ign.com/articles/2009/04/13/hands-on-deca-sports-2. 
  2. 2.0 2.1 2.2 Aziz, Hamza (13 April 2009). "Preview: Deca Sports 2". Gamurs. https://www.destructoid.com/preview-deca-sports-2/. 
  3. Yip, Spencer (23 April 2008). "Nine questions answered about Deca Sports". Gamurs. https://www.siliconera.com/nine-questions-answered-on-deca-sports/. 
  4. "FIRST IMPRESSIONS: 'DECA SPORTS 2' FOR THE NINTENDO WII PREVIEW". 9 September 2009. https://theflickcast.com/2009/09/09/first-impressions-deca-sports-2-for-the-nintendo-wii-preview/. 
  5. 5.0 5.1 "Deca Sports 2". Fandom. https://www.metacritic.com/game/deca-sports-2/. 
  6. 6.0 6.1 "Famitsu Info 8 Apr 2009". NeoGaf, LLC. 8 April 2009. https://www.neogaf.com/threads/famitsu-info-8-apr-2009.357841/. 
  7. Chatelain, Sylvain (14 May 2009). "Test : Sports Island 2 : l'île flottante" (in fr). TF1 Group. https://www.gamekult.com/jeux/sports-island-2-93844/test.html. 
  8. Koehn, Aaron (28 October 2009). "Deca Sports 2". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/212753/deca-sports-2/. Retrieved 27 September 2024. 
  9. Todd, Brett (13 October 2009). "Deca Sports 2 Review". Fandom. https://www.gamespot.com/reviews/deca-sports-2-review/1900-6232984/. 
  10. Harris, Craig (23 October 2009). "Deca Sports 2 Review". Ziff Davis. https://www.ign.com/articles/2009/10/23/deca-sports-2-review. 
  11. miniblob (12 May 2009). "Test : Sports Island 2" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00010786-sports-island-2-test.htm. 
  12. Martyn, Charlotte (July 2009). "Sports Island 2". NGamer (Future plc): 61. https://www.gamesradar.com/deca-sports-2-review/. Retrieved 27 September 2024. 
  13. Dickens, Anthony (11 May 2009). "Deca Sports 2 Review". Hookshot Media. https://www.nintendolife.com/reviews/2009/05/deca_sports_2_wii. 
  14. Larck, Adam (21 October 2009). "Deca Sports 2 (Wii) Review". http://www.411mania.com/games/reviews/119706. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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