Software:Deca Sports Extreme

From HandWiki
Short description: 2011 video game
Deca Sports Extreme
PAL box cover art for Sports Island 3D
Developer(s)Hudson Soft
Publisher(s)Hudson Soft (JP), Konami
SeriesDeca Sports
Platform(s)Nintendo 3DS
Release
  • JP: April 28, 2011
  • AU: June 2, 2011
  • EU: June 10, 2011
  • NA: September 13, 2011
Genre(s)Sports
Mode(s)Single-player, multiplayer

Deca Sports Extreme JPN PAL is a 2011 sports video game for the Nintendo 3DS developed by Hudson Soft and published by Konami in the Deca Sports series. The game is the third and final spin-off of the series, and, by extension, its sixth and final overall game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic52/100[1]
Review scores
PublicationScore
Famitsu26/40[2]
GameProStarStarStarHalf star[3]
GameSpot3.5/10[5]
Jeuxvideo.com8/20[6]
Nintendo LifeStarStarStarStarStar[7]
Nintendo Power5/10[8]
Nintendo World Report6/10[9]

Deca Sports Extreme received "mixed" reviews according to the review aggregation website Metacritic.[1] Common points of criticism for the game included the controls being cumbersome and overly sensitive, teammate and opponent AI being either too dumb or too aggressive, and the camera not being able to track the action properly.

Marko Djordjević of GameSpot called the game out for feeling "sloppy" and how it "fails to bring anything interesting to the experience".[5] Zach Kaplan of Nintendo Life praised the game's multiplayer mode but ultimately called it an "average and unmemorable compilation".[7] In Japan, Famitsu gave it a score of one six, one seven, one six, and one seven for a total of 26 out of 40.[2]

Notes

^ Known in Japan as Deca Sporta 3D Sports (デカスポルタ 3Dスポーツ, Deka Suporuta 3D Supōtsu)
^ Known in the PAL region as Sports Island 3D

References

  1. 1.0 1.1 "Deca Sports Extreme". Fandom. https://www.metacritic.com/game/deca-sports-extreme/. 
  2. 2.0 2.1 "デカスポルタ 3D スポーツ" (in ja). Famitsu (Kadokawa Game Linkage). https://www.famitsu.com/games/t/14318/reviews/. Retrieved October 8, 2024. 
  3. Ronaghan, Neal (September 23, 2011). "Review: Deca Sports Extreme (3DS)". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/223307/review-deca-sports-extreme-3ds/. Retrieved October 9, 2024. 
  4. Lassinat-Foubert, Loup (June 14, 2011). "Test : Sports Island 3D" (in fr). TF1 Group. https://www.gamekult.com/jeux/sports-island-3d-104298/test.html. 
  5. 5.0 5.1 Djordjević, Marko (October 12, 2011). "Deca Sports Extreme Review". Fandom. https://www.gamespot.com/reviews/deca-sports-extreme-review/1900-6338906/. 
  6. hiro (June 24, 2011). "Test: Sports Island 3D" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00015191-sports-island-3d-test.htm. 
  7. 7.0 7.1 Kaplan, Zach (October 9, 2011). "Deca Sports Extreme Review". Hookshot Media. https://www.nintendolife.com/reviews/2011/10/deca_sports_extreme_3ds. 
  8. "Deca Sports Extreme". Nintendo Power (Future US) 271: 73. September 2011. 
  9. Miller, Zachary (October 17, 2011). "Deca Sports Extreme". NINWR, LLC. https://www.nintendoworldreport.com/review/28088/deca-sports-extreme-nintendo-3ds. 
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.