Software:Deception III: Dark Delusion
| Deception III: Dark Delusion | |
|---|---|
North American cover art | |
| Developer(s) | Tecmo |
| Publisher(s) | Tecmo |
| Director(s) | Makoto Shibata |
| Composer(s) | Hiroshi Miyazaki |
| Series | Deception |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Tactical role-playing |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a tactical role-playing video game developed and published by Tecmo for PlayStation in 1999.
Gameplay
Deception III expanded on the gameplay of Kagero by introducing a training mode, a mission mode, and trap enhancement through a series of crests and other artifacts. In the main story mode, players control Reina, a girl who, with her adoptive family, has been taken captive to the land of Burgenhagen to be sold into slavery. Reina must use the trapping powers she acquired to defeat her kidnappers and solve the mysteries of the pendant she wears, which other people seem to covet for unknown reasons.
The Free Training mode is simply a means of testing all of the available traps in a controlled environment with an immortal invader who can be programmed to adopt behavioral patterns, to learn their effects and uses without any real consequences. The mission mode, known as Expert Mode, assigns the player a given goal to achieve, usually within a time limit, with the traps available being any unlocked up to that point. Typical missions include "Crush the invader with a 4-hit combo" and "Make the killing hit a Pendulum trap". Also included is a Trap License mode which functions as a further tutorial, asking the player to perform various tasks that teach the nuances of the game in the name of learning helpful tips or trap functions. Traps are even more customizable than in previous games through the uses of Base Circles, Orbs, Emblems, and Rings. Base Circles contain the variety of trap involved (Pendulum, Arrow Slit, Bear Claw, etc.); Orbs determine the power level of the trap, ranging from 1 to 4; Emblems give the trap an element or special characteristic (Lightning, Fire, Slave, etc.); and Rings further enhance a trap by increasing their power, shortening their charge time, or a myriad number of other changes. The more modifications a trap employs, the more "Dreak" (the replacement for Kagero's Ark) it takes, but again, traps could be used infinitely upon creation. The loons from Kagero also returned as the sole means of regaining lost hit points. While not having secret traps, special emblems and rings can be acquired by achieving the game's four endings. Game saves are one block in size.
Reception
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The game received above-average reviews according to the review aggregation website GameRankings.[2] Eric Bratcher of NextGen called it "a creative niche title, worth checking out if you have a strong stomach and want something new."[14] In Japan, Famitsu gave it a score of 31 out of 40.[7]
The D-Pad Destroyer of GamePro said of the game in one review, "Gamers with a definite dark side should take a look at Dark Delusion. If you've ever had a guest that wouldn't leave, or if you've simply wanted to drop a flaming rock on someone's head, then Deception III might just trap you in front of your TV for a long time."[16][lower-alpha 3] In another GamePro review, Four-Eyed Dragon said, "Deception III's simple premise can become repetitive after a dozen or so missions. While fans of the Deception series will feel right at home, those who are new to the series should rent first. Entrapping and maiming isn't everyone's cup of tea, but it's fun for a night at least."[17][lower-alpha 4]
The game was nominated for the "Best Strategy Game" award at the Official U.S. PlayStation Magazine 2000 Editors' Awards, which went to Front Mission 3.[18]
Notes
- ↑ In Electronic Gaming Monthly's review of the game, one critic gave it 8/10, two others gave it each a score of 7.5/10, and the other gave it 7/10.
- ↑ In GameFan's viewpoint of the game, three critics gave it each a score of 73, 87, and 89.
- ↑ GamePro gave the game two 4/5 scores for graphics and control, and two 4.5/5 scores for sound and fun factor in one review.
- ↑ GamePro gave the game two 4/5 scores for graphics and fun factor, and two 4.5/5 scores for sound and control in another review.
References
- ↑ "New Releases". http://www.ebworld.com/ebx/categories/homepages/PlayStation.asp.
- ↑ 2.0 2.1 "Deception III: Dark Delusion for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197077-deception-iii-dark-delusion/index.html.
- ↑ Briggs, Rich. "Deception III: Dark Delusion - Review". All Media Network. http://www.allgame.com/game.php?id=23166&tab=review.
- ↑ Steinberg, Scott (April 7, 2000). "Deception III: Dark Delusion". CNET. http://www.gamecenter.com/Consoles/Sony/Deception3/.
- ↑ Johnston, Chris; Davison, John; Chou, Che; Hsu, Dan "Shoe" (April 2000). "Deception 3: Dark Delusion [sic"]. Electronic Gaming Monthly (Ziff Davis) (129): 162. https://retrocdn.net/images/4/4f/EGM_US_129.pdf. Retrieved November 17, 2023.
- ↑ Nash, Jeff (June 12, 2000). "Deception III: Dark Delusion". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=2597&full=1#mr_toppy.
- ↑ 7.0 7.1 "プレイステーション - 蒼魔灯" (in ja). Famitsu (Enterbrain) 915: 22. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8633&redirect=no. Retrieved November 17, 2023.
- ↑ Helgeson, Matt (April 2000). "Deception III: Dark Delusion". Game Informer (FuncoLand) (84). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4654. Retrieved June 26, 2021.
- ↑ Ngo, George "Eggo" (April 2000). "Deception III: Dark Delusion". GameFan (Shinno Media) 8 (4): 30–31. https://archive.org/details/Gamefan_Vol_8_Issue_04/page/n31/mode/2up. Retrieved June 26, 2021.
- ↑ Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Rodriguez, Tyrone "Cerberus" (April 2000). "Deception 3 [sic"]. GameFan (Shinno Media) 8 (4): 12. https://archive.org/details/Gamefan_Vol_8_Issue_04/page/n13/mode/2up. Retrieved June 26, 2021.
- ↑ Liu, Johnny (March 2000). "Dark Delusion: Deception III [sic Review"]. CraveOnline. https://www.gamerevolution.com/review/34228-dark-delusion-deception-iii-review.
- ↑ Fielder, Joe (February 29, 2000). "Deception III: Dark Delusion Review". Fandom. https://www.gamespot.com/reviews/deception-iii-dark-delusion-review/1900-2547258/.
- ↑ Zdyrko, Dave (March 3, 2000). "Deception III: Dark Delusion". Ziff Davis. https://www.ign.com/articles/2000/03/04/deception-iii-dark-delusion.
- ↑ 14.0 14.1 Bratcher, Eric (April 2000). "Deception 3: Dark Delusion [sic"]. NextGen (Imagine Media) (64): 89. https://archive.org/details/NextGen64Apr2000/page/n89/mode/2up. Retrieved June 26, 2021.
- ↑ Maruyama, Wataru (April 2000). "Deception III: Dark Delusion". Official U.S. PlayStation Magazine (Ziff Davis) 3 (7): 94. https://archive.org/details/official-us-playstation-magazine-issue-31-april-2000/page/n91/mode/2up. Retrieved November 17, 2023.
- ↑ The D-Pad Destroyer (April 24, 2000). "Deception III: Dark Delusion Review for PlayStation on GamePro.com". GamePro (IDG). http://www.gamepro.com/sony/psx/games/reviews/4926.shtml. Retrieved June 26, 2021.
- ↑ Four-Eyed Dragon (April 2000). "Deception III: Dark Delusion". GamePro (IDG) (139): 136. https://retrocdn.net/images/d/d6/GamePro_US_139.pdf. Retrieved November 17, 2023.
- ↑ "Official U.S. PlayStation Magazine 2000 Editors' Awards (Best Strategy Game)". Official U.S. PlayStation Magazine (Ziff Davis) (43): 32. April 2001. https://archive.org/details/official-us-playstation-magazine-issue-43-april-2001/page/n31/mode/2up. Retrieved November 24, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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