Software:Def Jam: Icon

From HandWiki
Short description: 2007 video game
Def Jam: Icon
Developer(s)EA Chicago
Publisher(s)Electronic Arts
Platform(s)Xbox 360, PlayStation 3
Release
  • NA: March 6, 2007
  • AU: March 15, 2007 (X360)
  • AU: March 22, 2007 (PS3)
  • EU: March 23, 2007
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Def Jam: Icon is a fighting video game, the third in Electronic Arts's Def Jam-licensed hip-hop video game series. The game was developed by EA Chicago, the first Def Jam game not to be developed by AKI Corporation. Unlike the previous games in the series, the game's soundtrack is completely changeable. The game was released in March 2007 for the Xbox 360 and PlayStation 3.

Gameplay

Def Jam: Icon is less wrestling-oriented than the previous games, Def Jam Vendetta and Def Jam.[1] The game's executive producer, Kudo Tsunoda, has stated that he did not feel that wrestling and hip-hop went particularly well with each other.[2] However, throws and environmental damage remain in the game.

Gameplay is similar to EA Chicago's Fight Night: Round 3, featuring a focus on up-close brawling,[3] mixing up blocks, throws, parries, and using the right analog stick to deliver stronger attacks.[4] Also, like Round 3, there is no in-game heads up display by default, encouraging the player to observe physical cues on in-game characters to determine their health, such as clothing, bruises and exhaustion of the opponent.[5]

Developers aimed to make the music and the environment a much larger factor in the fight.[6] Among the environments are streets, subways, nightclubs, penthouses, BET's 106 and Park stage, and others.[1][7]

The game makes unique use of synesthesia-inspired mechanics for a fighting game, in which there is a level of interactivity between music and the stages where hazards and the entire backdrop moves to the beat of the BGM.[8] Different events occur on the beats of each song - some of which are dangerous. For example, a column of fire shoots up from a ruined gas station on every "bass hit" of a song's chorus.[9] Other changes will be purely cosmetic: hubcaps on cars will spin and twinkle to the beat of each song.[10] The developers have added more damage to a fighter's punches and kicks if they occur "to the beat" or making a rapper stronger if one of their songs is playing.

By listening to the beat of the song and then timing a throw, the player can toss the opponent into an environmental hazard just as it goes off. The game features a "turntable" action, where by spinning the right analog stick allows the character to manipulate the music and the environment for both players and shows the character as if they are using a DJ turntable in mid-air.[11] With this, the environment can be used for gaining advantage and weakening the opponents by activating the environmental hazards when they are near. During the match, fighters bleed and show visible signs of their injuries.[12]

Characters

The game features 29 playable characters, including real-life hip hop artists signed to Def Jam at the time, as well as original characters. Funkmaster Flex, Russell Simmons, Kevin Liles, Mayra Verónica, Christine Dolce and Melyssa Ford appear as non playable characters.

Base roster Unlockables
  • Big Boi
  • Bun B
  • E-40
  • Ghostface Killah
  • Jim Jones
  • Kano
  • Lil Jon
  • Ludacris
  • Mike Jones
  • Paul Wall
  • Redman
  • Sean Paul
  • T.I.
  • Tego
  • The Game
  • Young Jeezy
  • Big Herc
  • Boyd
  • Dae Dae
  • Dr. Chang
  • Fast Hal
  • Fat Joe
  • Greer
  • Johnny Nunez
  • Method Man (as Gooch)
  • Sticky Fingaz (as Wink)
  • Troy Dollar
  • Wheatly

"Build a Label"

The game's story mode, called "Build a Label", starts when the player is obligated to create his own "suspect" on an FBI computer. The player can edit every aspect of the character's body and choose his fighting style and fighting song. However, the songs that the players have an option to pick are "Got It Sewed Up (Remix)" by Mike Jones, "Back Then" also by Mike Jones, "Soul Survivor" by Young Jeezy featuring Akon, "I Do This", also by Young Jeezy, "Go Hard Or Go Home" by E-40, "Tell Me When to Go" also by E-40 featuring Keak da Sneak, "Sittin' Sidewayz" by Paul Wall featuring Big Pokey, and "Trill" by Paul Wall featuring Bun B and B.G., along with all fighting styles except Ghetto Blaster and Street Kwon Do, are locked. It is noted that the artists of the 4 songs initially offered are not accessible to sign while the other artists of the other songs are accessible to sign.

After creating a character, the story starts in a sequence where DJ Funkmaster Flex can be heard speaking to his audience on the radio with the instrumental of "I Do This" by Young Jeezy playing in the background. The camera pans through several sections of a neighborhood, including a building with a promotional poster for T.I. vs T.I.P. on the side. By the time Funkmaster Flex is done talking, the camera shows a child, Kevin, walking down the street with his friend Jake while bouncing a basketball. Kevin then spots Curtis Carver (Kevin Liles), a mogul in the music industry, speaking with his record label's vice president (Playa). The camera then shifts to Carver, who is still speaking with Playa, when is suddenly interrupted by Kevin, accompanied by Jake. Kevin then asks Carver for his autograph. While Carver signs Kevin's basketball, he asks the children whether they're staying out of trouble. After handing Kevin back his basketball, Carver also gives him and Jake some money and advises them to pursue careers in basketball, adding that it will bring them financial success. While Kevin and Jake walk away, gunshots are heard and Carver can be seen falling to the ground. Kevin and Jake run away, and Playa can be seen looking at Carver while his blood spreads around his torso on the ground.

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
1Up.comC+[13]C+[13]
EdgeN/A5/10[14]
EGM6.83/10[15]6.83/10[15]
EurogamerN/A5/10[16]
Game Informer7.75/10[17]7.75/10[17]
GameProN/AStarStarStarStar[18]
GameRevolutionB[19]B[19]
GameSpot8.1/10[8]8.1/10[8]
GameSpyStarStarStar[20]StarStarStar[20]
GameTrailers6.3/10[21]6.3/10[21]
GameZone7.9/10[22]9/10[23]
IGN6.7/10[24]7/10[25]
OXM (US)N/A8/10[26]
The A.V. ClubB−[27]B−[27]
Detroit Free PressStarStarStar[28]StarStarStar[28]
Aggregate score
Metacritic68/100[29]69/100[30]

While the game received mixed to positive reviews from critics and game critics, the game received "average" reviews on both platforms according to video game review aggregator Metacritic.[29][30]

IGN praised the uncensored soundtrack, "beautifully rendered" visuals and the "My Soundtrack" feature on the former version, but criticized "weak fighting moves" and "inconsistent game mechanics".[25][24] GameSpot, however, became more positive, stating that it "plays well enough, but it really shines thanks to its crazy story and healthy roster."[8]

Detroit Free Press gave the game three stars out of four and said it was "just two hairs short of a masterpiece. EA and Def Jam have set the bar really high for fighting games."[28] The New York Times gave it an average review and stated that "While Icon is the best looking of the Def Jam games, the combat system isn't quite as entertaining, dropping the previous games' over-the-top wrestling moves for more straightforward street fighting. It's not a bad system, but it's just not as wild and entertaining."[31] The A.V. Club gave it a B− and said that "Even if you don't own every Ludacris album, watching the rich environments rattle to the music is reason enough to give this a play. Just don't expect much depth from this beat 'em up."[27]

References

  1. 1.0 1.1 Minor, Jordan (February 16, 2017). "Game of the Year: Def Jam Icon". Geek.com. https://www.geek.com/games/game-of-the-year-def-jam-icon-1688985/. 
  2. "'Def Jam: Fight for New York' was Definitely the Best Rap Video Game Ever". Vice. June 3, 2016. https://www.vice.com/en_us/article/rkqdzn/def-jam-fight-for-new-york-was-the-definitely-the-best-rap-video-game-ever-in-life. Retrieved May 7, 2019. 
  3. Smith, Rob (August 7, 2018). "IS DEF JAM ROLLING OUT NEW 'VENDETTA' VIDEO GAME?". The Boombox. https://theboombox.com/def-jam-new-vendetta-video-game/. 
  4. Buchanan, Levi (March 16, 2007). "Fight and Scratch with EA's 'Def Jam: Icon'". NBC News. http://www.nbcnews.com/id/17636864/ns/technology_and_science-games/t/fight-scratch-eas-def-jam-icon/. 
  5. Summa, Robert (December 14, 2006). "Def Jam Icon: Playing a different kind of fighter with Big Boi and Kudo". https://www.destructoid.com/def-jam-icon-playing-a-different-kind-of-fighter-with-big-boi-and-kudo-28636.phtml. 
  6. Williams, Christopher (April 12, 2007). "Def Jam: Icon". PopMatters. https://www.popmatters.com/def-jam-icon-2496182050.html. Retrieved May 7, 2019. 
  7. Craddock, David (February 20, 2007). "Def Jam: Icon Interview". Shack News. https://www.shacknews.com/article/45837/def-jam-icon-interview. 
  8. 8.0 8.1 8.2 8.3 Gerstmann, Jeff (March 7, 2007). "Def Jam: Icon Review". http://www.gamespot.com/reviews/def-jam-icon-review/1900-6167022/. 
  9. "Def Jam ICON Interview: Kudo Tsunoda". Gamezone. May 4, 2012. https://www.gamezone.com/originals/def-jam-icon-interview-kudo-tsunoda/. 
  10. Moormann, Peter (August 11, 2012). Music and Game: Perspectives on a Popular Alliance. Springer Science+Business Media. p. 74. ISBN 9783531189130. https://books.google.com/books?id=JYfROhvXMPAC&q=Def+Jam+icon&pg=PA74. Retrieved May 7, 2019. 
  11. Vallentin, Greg (April 30, 2007). "Def Jam: Icon Review". Video Gamer. https://www.videogamer.com/reviews/def-jam-icon-review. 
  12. Saltzman, Marc (March 23, 2007). "Review: Hip-hop adds beat to 'Def Jam: Icon'". CNN. http://edition.cnn.com/2007/TECH/fun.games/03/23/def.jam.icon/index.html. 
  13. 13.0 13.1 Zuniga, Todd (March 2, 2007). "Def Jam: Icon". http://www.1up.com/reviews/def-jam-icon_2. 
  14. Edge staff (April 2007). "Def Jam: Icon (X360)". Edge (174): 79. 
  15. 15.0 15.1 EGM Staff (April 2007). "Def Jam: Icon". Electronic Gaming Monthly (214): 88. 
  16. Albiges, Luke (March 19, 2007). "Def Jam: Icon Review (Xbox 360)". http://www.eurogamer.net/articles/def-jam-icon-review. 
  17. 17.0 17.1 Helgeson, Matt (March 2007). "Def Jam: Icon". Game Informer (167): 96. http://www.gameinformer.com/NR/exeres/789CE775-6AE9-426F-8F93-09DFD0930AC3.htm. Retrieved February 25, 2014. 
  18. Ouroboros (April 2007). "Review: Def Jam: Icon (X360)". GamePro: 83. http://www.gamepro.com/microsoft/xbox360/games/reviews/105548.shtml. Retrieved February 25, 2014. 
  19. 19.0 19.1 Dodson, Joe (March 13, 2007). "Def Jam: Icon Review". Game Revolution. http://www.gamerevolution.com/review/def-jam-icon. 
  20. 20.0 20.1 McGarvey, Sterling (March 14, 2007). "GameSpy: Def Jam: Icon". GameSpy. http://xbox360.gamespy.com/xbox-360/def-jam-vendetta-3/772853p1.html. 
  21. 21.0 21.1 "Def Jam: Icon Review". GameTrailers. March 6, 2007. http://www.gametrailers.com/reviews/bc36sk/def-jam--icon-review. 
  22. Bedigian, Louis (March 5, 2007). "Def Jam: Icon - PS3 - Review". GameZone. http://www.gamezone.com/reviews/def_jam_icon_ps3_review. 
  23. Hopper, Steven (March 5, 2007). "Def Jam: Icon - 360 - Review". GameZone. http://www.gamezone.com/reviews/def_jam_icon_360_review. 
  24. 24.0 24.1 Haynes, Jeff (March 6, 2007). "Def Jam: Icon Review (PS3)". http://www.ign.com/articles/2007/03/07/def-jam-icon-review. 
  25. 25.0 25.1 Haynes, Jeff (March 6, 2007). "Def Jam: Icon Review (X360)". http://xbox360.ign.com/articles/770/770966p1.html. 
  26. "Def Jam: Icon". Official Xbox Magazine: 84. April 2007. 
  27. 27.0 27.1 27.2 Zuniga, Todd (March 5, 2007). "Def Jam Icon". The A.V. Club. http://www.avclub.com/article/def-jam-icon-7940. 
  28. 28.0 28.1 28.2 Todd, Brian E. (March 25, 2007). "HIP-HOP SLUGFEST". Detroit Free Press. https://pqasb.pqarchiver.com/freep/doc/436789312.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Mar+25%2C+2007&author=Todd%2C+Brian+E&pub=Detroit+Free+Press&edition=&startpage=F.10&desc=HIP-HOP+SLUGFEST. [yes|permanent dead link|dead link}}]
  29. 29.0 29.1 "Def Jam: Icon Critic Reviews for PlayStation 3". https://www.metacritic.com/game/def-jam-icon/critic-reviews/?platform=playstation-3. 
  30. 30.0 30.1 "Def Jam: Icon Critic Reviews for Xbox 360". https://www.metacritic.com/game/def-jam-icon/critic-reviews/?platform=xbox-360. 
  31. Herold, Charles (March 8, 2007). "A Sexy Witch, Zombies and Death: Who Needs a Story?". The New York Times. https://www.nytimes.com/2007/03/08/technology/08game.html?ex=1174021200&en=6f25008991ce01fc&ei=5070&emc=eta1&_r=0. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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