Software:Def Jam Fight for NY: The Takeover

From HandWiki
Def Jam Fight for NY: The Takeover
Developer(s)AKI Corporation
EA Canada
Publisher(s)Electronic Arts
Platform(s)PlayStation Portable
Release
  • NA: August 29, 2006
  • EU: September 1, 2006
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Def Jam Fight for NY: The Takeover is a 2006 fighting video game for the PlayStation Portable. The game is a port of Def Jam. In addition to nearly all of the features seen in the original game, The Takeover includes new dirty moves, four new venues, and 68 playable characters.

Story

The game's story is a prequel to the events of Def Jam Vendetta. However, the game uses many of the same situations and characters from Fight for NY, which is the third game in the series, chronologically. The player is still a nameless up-and-coming young street fighter brought into the world of underground street fighting after rescuing one of the game's personalities from trouble with the police. However, instead of D-Mob being freed from police custody, like in Vendetta, it is tattoo artist Manny who is saved from corrupt police officers. Manny takes the player to gang leader O.G., who becomes his "mentor", who instructs him in how to fight to gain control of (take over) the five boroughs of New York City. Eventually, O.G. is murdered by Crow, leaving D-Mob to step in and use the player as his number one fighter. Ultimately, it is revealed that D-Mob was using the player to take over the five boroughs, controlling New York City's underground, and that he was going to leave the player to take the fall, leading the police to his exact whereabouts. After defeating D-Mob in the story's final battle, a one-on-one fight at the 125th Street Subway Station, the player decides to leave the underground fight scene for good. It is presumed that, since this is a prequel story, D-Mob recovers from the fight and, with nobody in New York to stop him, builds his empire that is seen in Vendetta.

Character creation is still the same as Fight for NY. Just like in the original, only male characters can be created. The players can create own character using the same type of police sketch-artist system. A new addition is choosing their character's home town from one of the five boroughs of New York City. From there, the game flows similarly to Fight for NY, featuring many of the same fighting arenas and shops where the players can upgrade own character's clothing, jewelry, hair, and fighting moves.

The story is no longer told through fully voiced cutscenes. For The Takeover, the story progresses through text and messages are received on their character's Sidekick.

Also, since the game uses many of the graphical assets seen in 2004's Fight for NY, it does not reflect physical changes seen in some of the celebrities featured in the game. For example, Busta Rhymes, in the role of Magic, still has his dreadlock hairstyle, which he cut in late 2005. Also, Ludacris still has his cornrow hairstyle, which he would cut in the summer of 2006.

Gameplay

Gameplay remains largely similar to Fight for NY, although ground combat is further enhanced. The player bases their character's fighting style from among a pool of five different fighting styles.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100[1]
Review scores
PublicationScore
EGM5.67/10[2]
Eurogamer7/10[3]
Game Informer8/10[4]
GameSpot8/10[5]
GameSpyStarStarStarStar[6]
GameTrailers8.1/10[7]
GameZone8.5/10[8]
IGN8.1/10[9]
PSM8/10[10]
X-PlayStarStarStarStar[11]

The game received "favorable" reviews according to video game review aggregator Metacritic.[1]

References

  1. 1.0 1.1 "Def Jam: Fight for NY: The Takeover Critic Reviews for PSP". https://www.metacritic.com/game/def-jam-fight-for-ny/critic-reviews/?platform=psp. Retrieved February 22, 2014. 
  2. EGM Staff (July 2006). "Def Jam Fight for NY: The Takeover". Electronic Gaming Monthly (205): 93. 
  3. Martin, Matt (November 18, 2006). "Def Jam: Fight for New York - The Takeover Review". http://www.eurogamer.net/articles/DJFFNY_eg_rev. Retrieved February 22, 2014. 
  4. Helgeson, Matt (August 2006). "Def Jam Fight for NY: The Takeover". Game Informer (160): 93. 
  5. Navarro, Alex (August 29, 2006). "Def Jam: Fight for NY: The Takeover Review". http://www.gamespot.com/reviews/def-jam-fight-for-ny-the-takeover-review/1900-6156735/. Retrieved February 8, 2014. 
  6. Chapman, David (September 5, 2006). "GameSpy: Def Jam Fight for NY: The Takeover". GameSpy. http://psp.gamespy.com/playstation-portable/def-jam-/730569p1.html. Retrieved February 22, 2014. 
  7. "Def Jam Fight for NY: The Takeover Review". GameTrailers. September 13, 2006. Archived from the original on April 15, 2007. https://web.archive.org/web/20070415033944/http://www.gametrailers.com/gamepage.php?id=2574. Retrieved March 30, 2016. 
  8. Bedigian, Louis (August 31, 2006). "Def Jam Fight for NY: The Takeover - PSP - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005231749/http://psp.gamezone.com/gzreviews/r28526.htm. Retrieved February 22, 2014. 
  9. Castro, Juan (August 25, 2006). "Def Jam Fight for NY: The Takeover Review". http://www.ign.com/articles/2006/08/25/def-jam-fight-for-ny-the-takeover-review. Retrieved February 22, 2014. 
  10. "Review: Def Jam Fight for NY: The Takeover". PSM: 78. November 2006. 
  11. D'Aprile, Jason (October 10, 2006). "Def Jam Fight For New York [sic: The Takeover"]. X-Play. Archived from the original on November 22, 2008. https://web.archive.org/web/20081122014545/http://www.g4tv.com/xplay/reviews/1270/Def_Jam_Fight_for_New_York_The_Takeover.html. Retrieved March 30, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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