Software:Dementium II

From HandWiki
Short description: 2010 video game

Dementium II
North American box art
Developer(s)Renegade Kid
Memetic Games (HD)
Publisher(s)SouthPeak Games
Digital Tribe Games (HD)
Director(s)Jools Watsham
Producer(s)Jools Watsham
Platform(s)Nintendo DS
Microsoft Windows[1]
Mac OS X
ReleaseNintendo DS
  • NA: May 4, 2010
  • EU: June 25, 2010
Windows, Mac OS X
  • WW: December 17, 2013
Genre(s)Survival horror, first-person shooter
Mode(s)Single-player

Dementium II is a 2010 survival horror first-person shooter video game developed by Renegade Kid and published by SouthPeak Games for the Nintendo DS. It is the sequel to 2007's Software:Dementium: The Ward.[2] A remastered version of the game without involvement from Renegade Kid was released for Microsoft Windows and Mac OS X on December 17, 2013 to negative reviews.

Gameplay

Dementium II features many improvements over its predecessor, including different weapons, a larger variety of enemies, the ability to jump and crouch, save points, more environments, the ability to hold the flashlight and gun at the same time, an improved map system and the removal of respawning enemies. In addition, health items are now saved in the inventory and players can use them at any given time.

Plot

Dementium II opens with the protagonist of Software:Dementium: The Ward, William Redmoor, awakening in a hospital bed. He is escorted through the facility to a cell in which he finds a postcard from himself, which urges him to flee the hospital. Suddenly, the world around William changes into a demented version of its usual appearance, and he is forced to fight his way through this altered reality.

As William progresses reality shifts from normal to demented semi-frequently, and occasionally more postcards from himself show up, giving him direction and advice. Inside the hospital, he confronts the chief doctor, who informs William that the demented reality began manifesting only after surgery was done on William's brain, implicating that something was 'let out' of William's head. The doctor then shifts into a more macabre version of himself as reality shifts again, and unleashes an enemy on William. Afterwards, William continues looking for a way out of the hospital, eventually stumbling upon his intake form, which claims he murdered his wife, and is suffering from a "schizotypal disorder" or some unknown mental illness. William manages to escape the hospital through a tunnel dug in the boiler room.

William makes his way to a nearby village, all while fighting monsters that have infested the countryside. He stumbles across various notes, allegedly from his wife, that lead him from place to place in an effort to meet up with her. This leads him to his daughter's grave, from which he digs up a doll, and brings it to a church where his wife is supposed to be waiting. He is attacked by another monster, and is then urged by a postcard to return to the hospital to stop the doctor.

Upon returning to the hospital the doctor speaks to William through the intercom, lamenting William's lack of cooperation. In the hospital, William finds a page from a book that speaks of Malatesta, an ancient serpent trapped within the Plane of Anguish. According to the page, Malatesta will infect a host and try to break free from the Plane of Anguish using that host. If the serpent breaks free, it becomes invincible. William makes his way to a portal to the Plane of Anguish, while being taunted by the doctor, who is implied to be Malatesta's host. William enters the Plane, and defeats the Serpent.

After the fight, William awakens in a normal room, but upon trying to leave, he sees the doctor instead of his own reflection in a mirror. The doctor reaches out and pulls him in.

Development

The game was announced when a teaser trailer was released on May 30, 2009, to IGN. The teaser acted as a commercial for the Bright Dawn Treatment Center.[3] This was one of the many settings for the game.

Watsham had said in October 2009 that Dementium II is "the best game he has ever worked on."[4]

Reception

Reception
Review scores
PublicationScore
DSPC
Destructoid7.5/10[5]N/A
Eurogamer7/10[6]N/A
Famitsu30/40[7]N/A
GameProStarStarStarHalf star[8]N/A
GameSpot8/10[9]5/10[10]
GameZone4/10[11]N/A
IGN8/10[12]N/A
Nintendo Life7/10[13]N/A
Nintendo Power8/10[14]N/A
Nintendo World Report8.5/10[15]N/A
The A.V. ClubC[16]N/A
Slant MagazineStarStarStar[17]Half star[18]
Aggregate score
Metacritic75/100[19]37/100[20]

The DS version received "generally favorable reviews", while the PC version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[19][20] In Japan, where the DS version was ported and published by Intergrow on September 30, 2010, Famitsu gave it a score of one eight, two sevens, and one eight for a total of 30 out of 40.[7]

References

  1. Bakhtiyarov, Ruslan (August 29, 2012). "DS-ужастик Dementium 2 выйдет на PC" (in Russian). GameGuru.ru. http://gameguru.ru/games/dementium_2/ds-uzhastik_dementium_2_vyjdet_na_pc/news.html. 
  2. Lee, Crix (February 3, 2010). "DS Owners About To Enter Dementium II". Dread Central. http://www.dreadcentral.com/news/15530/ds-owners-about-to-enter-dementium-ii/. 
  3. "Dementium II (DS) Teaser Trailer". https://www.youtube.com/watch?v=MRZAMSl-sbE. 
  4. Watsham, Jools. "Dementium II is Best Game Ever (that I've worked on)". https://www.youtube.com/watch?v=oXpaCimZpzA. 
  5. Sterling, Jim (May 17, 2010). "Review: Dementium II". https://www.destructoid.com/review-dementium-ii-173872.phtml. 
  6. Edwards, Matt (May 19, 2010). "Dementium II". http://www.eurogamer.net/articles/dementium-ii-review. 
  7. 7.0 7.1 Brian (September 26, 2010). "Complete Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/complete-famitsu-review-scores-2/. 
  8. Grayson, Nathan (May 4, 2010). "Dementium II". GamePro. http://www.gamepro.com/article/reviews/215064/dementium-ii/. Retrieved April 28, 2017. 
  9. Meunier, Nathan (May 18, 2010). "Dementium II Review (DS)". https://www.gamespot.com/reviews/dementium-ii-review/1900-6262921/. 
  10. Cabral, Matt (January 14, 2014). "Dementium II HD Review (PC)". https://www.gamespot.com/reviews/dementium-ii-hd-review/1900-6415625/. 
  11. Rowe, Brian (May 24, 2010). "Dementium II review (DS)". GameZone. http://www.gamezone.com/reviews/dementium_ii_review. 
  12. Harris, Craig (May 4, 2010). "Dementium II Review". http://www.ign.com/articles/2010/05/04/dementium-ii-review. 
  13. Wight, Andrew (June 6, 2010). "Review: Dementium II". http://www.nintendolife.com/reviews/2010/06/dementium_ii_ds. 
  14. "Dementium II". Nintendo Power 255: 88. June 2010. 
  15. Miller, Zachary (June 4, 2010). "Dementium II". Nintendo World Report. http://www.nintendoworldreport.com/review/23197/dementium-ii-nintendo-ds. 
  16. Constantine, John (May 17, 2010). "Dementium II (DS)". The A.V. Club. http://www.avclub.com/article/dementium-ii-41189. 
  17. McKleinfeld, Daniel (May 18, 2010). "Dementium II (DS)". Slant Magazine. http://www.slantmagazine.com/games/review/dementium-ii. Retrieved April 27, 2017. 
  18. Aston, Ryan (January 8, 2014). "Dementium II HD (PC)". Slant Magazine. http://www.slantmagazine.com/games/review/dementium-ii-hd. Retrieved April 27, 2017. 
  19. 19.0 19.1 "Dementium II for DS Reviews". https://www.metacritic.com/game/dementium-ii/critic-reviews/?platform=ds. 
  20. 20.0 20.1 "Dementium II for PC Reviews". https://www.metacritic.com/game/dementium-ii/critic-reviews/?platform=pc. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Dementium Ii" overrides earlier default sort key "Mobygames".