Software:Demolition Racer
| Demolition Racer | |
|---|---|
| Developer(s) | Pitbull Syndicate |
| Publisher(s) | Infogrames North America |
| Producer(s) | Chris Downend |
| Programmer(s) | John Blackburne |
| Artist(s) | Darren Abbott |
| Composer(s) | W. Scott Snyder |
| Platform(s) | PlayStation, Windows, Dreamcast |
| Release | PlayStation Windows Dreamcast |
| Genre(s) | Vehicular combat, racing |
| Mode(s) | Single-player, multiplayer |
Demolition Racer is a 1999 vehicular combat racing video game for the PlayStation, Dreamcast, and Microsoft Windows, developed by British studio Pitbull Syndicate and published by Infogrames North America.
Gameplay

The game combines destruction and driving tactics in a fast-paced racing environment. It is very similar to the Destruction Derby series.
Races are won not solely by coming first in the race but by gaining the most points during the course of the event, with points being awarded for crashing into the competitors cars, breaking points boxes scattered on the track, and lastly by placing high, which delivers a points multiplier. The player must be careful of the condition of his own car as if it takes too much damage the race will end with a disqualification. Boxes are also scattered across the track that repair the players car when run over.
The PC version contained slightly better in-game graphics than the PlayStation version, and included varied weather and times of day. Drivers are given (optional) wacky portraits which displayed on the side of the screen in a race, showing who's ahead of who.
Development
On 15 March 1999, the game was announced by Accolade.[6] it was developed by UK company Pitbull Syndicate as a spiritual sequel to their earlier Destruction Derby series, a series which many of the Pitball staff had previously worked on when at their prior employment at Reflections.
Reception
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Demolition Racer: No Exit received "generally favourable reviews" according to the review aggregation website Metacritic.[10] Jeff Lundrigan of NextGen said of the PlayStation version in its November 1999 issue, "Although this game has some 'modern' enhancements like shortcuts (which seem sort of pasted in), the game mechanics might as well have been transplanted whole and bleeding from Destruction Derby," and warned the reader to "Steer clear of this smoking wreck."[29] A year later, however, he wrote that No Exit "still isn't living up to its potential, but it's a fun title nonetheless."[28]
Sequel
A sequel was released for the Dreamcast called Demolition Racer: No Exit, which featured updated graphics, new ambient sound effect, new tracks, new cars, unlockable mini games, and an additional mode called "No Exit", which plays the same as Last Man Standing in earlier games.
References
- ↑ "Demolition Racer". http://chipsworld.co.uk/detProd.asp?ProductCode=1255.
- ↑ Sato, Yoshiyuki Ike (28 September 1999). "Demolition Racer PS shipped [date mislabeled as "April 27, 2000""]. Red Ventures. https://www.gamespot.com/articles/demolition-racer-ps-shipped/1100-2450241/.
- ↑ Wagner, Harald (7 March 2001). "Demolition Racer" (in German). Computec Media GmbH. https://www.pcgames.de/Demolition-Racer-Spiel-21157/Tests/Keine-Ruecksicht-5191/.
- ↑ "INA Press Release". 19 August 2000. http://www.infogrames.net/corporate/press_archive/101999_drpcships.asp.
- ↑ "GameInformer - Your Source for Gaming News". Game Informer. 2000-12-16. http://www.gameinformer.com/news/news_story.cfm?NEWS_ID=3739. Retrieved 2023-04-07.
- ↑ IGN staff (15 March 1999). "Accolade Announces 'Smashing' New Title". Ziff Davis. https://www.ign.com/articles/1999/03/16/accolade-announces-smashing-new-title.
- ↑ "Demolition Racer: No Exit for Dreamcast". CBS Interactive. https://www.gamerankings.com/dreamcast/255838-demolition-racer-no-exit/index.html.
- ↑ "Demolition Racer for PC". CBS Interactive. https://www.gamerankings.com/pc/197090-demolition-racer/index.html.
- ↑ "Demolition Racer for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197091-demolition-racer/index.html.
- ↑ 10.0 10.1 "Demolition Racer: No Exit for Dreamcast Reviews". Red Ventures. https://www.metacritic.com/game/demolition-racer/critic-reviews/?platform=dreamcast.
- ↑ Nguyen, Cal. "Demolition Racer (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=19058&tab=review.
- ↑ Goble, Gordon (11 November 1999). "Demolition Racer (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-3391,00.html.
- ↑ Mahood, Andy (15 October 1999). "Demolition Racer (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Demoracer/.
- ↑ Bauman, Steve (4 November 1999). "Demolition Racer". Strategy Plus, Inc.. http://www.cdmag.com/articles/024/019/demolitionr_review.html.
- ↑ EGM staff (November 1999). "Demolition Racer (PS)". Electronic Gaming Monthly (Ziff Davis) (124).
- ↑ "REVIEW for Demolition Racer - No Exit". GameFan (Shinno Media). 3 November 2000.
- ↑ "Demolition Racer: No Exit". Game Informer (FuncoLand) (91). November 2000.
- ↑ Fitzloff, Jay (December 1999). "Demolition Racer (PS)". Game Informer (FuncoLand) (80). https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4685. Retrieved 2 April 2019.
- ↑ The D-Pad Destroyer (3 November 2000). "Demolition Racer: No Exit Review for Dreamcast on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sega/dreamcast/games/reviews/7251.shtml. Retrieved 2 April 2019.
- ↑ Werner, Nash (24 November 1999). "Demolition Racer Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/3319.shtml. Retrieved 2 April 2019.
- ↑ Uncle Dust (1999). "Demolition Racer Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/psx/games/reviews/2487.shtml. Retrieved 2 April 2019.
- ↑ Sparks, Shawn (December 2000). "Demolition Racer: No Exit Review". CraveOnline. https://www.gamerevolution.com/review/32273-demolition-racer-no-exit-review.
- ↑ Provo, Frank (2 October 2000). "Demolition Racer: No Exit Review [date mislabeled as "May 17, 2006""]. Red Ventures. https://www.gamespot.com/reviews/demolition-racer-no-exit-review/1900-2635840/.
- ↑ Bannister, Paul (4 November 1999). "Demolition Racer Review (PC)". Red Ventures. https://www.gamespot.com/reviews/demolition-racer-review/1900-2538586/.
- ↑ Gerstmann, Jeff (1 October 1999). "Demolition Racer Review (PS) [date mislabeled as "April 28, 2000""]. Red Ventures. https://www.gamespot.com/reviews/demolition-racer-review/1900-2547262/.
- ↑ Nix, Marc (26 October 2000). "Demolition Racer: No Exit". Ziff Davis. https://www.ign.com/articles/2000/10/27/demolition-racer-no-exit.
- ↑ Bhatt, Andy (14 October 1999). "Demolition Racer (PS)". Ziff Davis. https://www.ign.com/articles/1999/10/15/demolition-racer.
- ↑ 28.0 28.1 Lundrigan, Jeff (November 2000). "Demolition Racer: No Exit". NextGen (Imagine Media) (71): 124. https://archive.org/details/NextGen71Nov2000/page/n125/mode/2up. Retrieved 21 February 2021.
- ↑ 29.0 29.1 Lundrigan, Jeff (November 1999). "Demolition Racer (PS)". NextGen (Imagine Media) (59): 119. https://archive.org/details/NextGen59Nov1999/page/n121/mode/2up. Retrieved 21 February 2021.
- ↑ Kujawa, Kraig (November 1999). "Demolition Racer". Official U.S. PlayStation Magazine (Ziff Davis) 3 (2): 142. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_2_1999-11_Ziff_Davis_US/page/n141. Retrieved 2 April 2019.
- ↑ Kramer, Chris (January 2000). "Demolition Racer". PC Accelerator (Imagine Media) (17): 85. https://archive.org/details/PCXL17Jan2000/page/n83/mode/2up. Retrieved 21 February 2021.
External links
- Pitbull Syndicate page
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
