Software:Die by the Sword
| Die by the Sword | |
|---|---|
| Developer(s) | Treyarch |
| Publisher(s) | Interplay Productions[lower-alpha 1] |
| Director(s) | Peter T. Akemann Don Likeness |
| Producer(s) | Peter T. Akemann Christopher A. Busse Mark Nau |
| Programmer(s) | Peter T. Akemann |
| Artist(s) | Chris Soares |
| Composer(s) |
|
| Platform(s) | Microsoft Windows |
| Release | Limb from Limb |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, multiplayer |
Die by the Sword is a swordfighting action-adventure video game developed by Treyarch and published by Interplay Productions under their Tantrum Entertainment imprint on March 27, 1998. The game allows players to independently command the movement and swordfighting of their in-game avatars; running, jumping and turning with one hand, while simultaneously slashing, stabbing and parrying with the other. Die by the Sword also offered deathmatch and cooperative multiplayer play in its arena mode, where players could stage fights with up to three other players.
The expansion pack Limb from Limb was released on September 28, 1998 and added another main quest for the single-player campaign, enhanced multiplayer through a selection of significantly more creative arenas, and introduced new playable characters such as the Minotaur. A spiritual successor to Die by the Sword was released in 2000 exclusively for the Dreamcast, entitled Software:Draconus: Cult of the Wyrm.[3]
Gameplay
The game allows the player to fully control their sword arm, removing the need for pre-recorded animations and statistically based gameplay.[4] Instead, a physically correct model is used for each avatar and each weapon, and both movement and damage are calculated through forces.
The sword arm can be controlled by using a joystick, the numeric keypad, or a mouse. For example, with the keyboard, to perform a slashing attack with the default key combination, a player would press the '4' and '6' keys on the numeric keypad in succession. This will move the weapon from extreme left to right. The '8'-'2' combination will likewise perform a top-down striking motion. Blocking is accomplished similarly, not through a separate key or state like in all other games of this genre, but instead through the simple physical principle of positioning the weapon so that it intercepts, and blocks, the enemy's weapon. Shields operate like swords in this respect, though it is generally not possible to directly control the off-hand.
Alternatively, a player may opt to directly control his sword arm with mouse movements or a joystick to gain more subtle control. This allows a player to fluidly move his weapon in any direction instead of being limited to the eight points of a keypad. However characters featuring a weapon for either arm can only be properly controlled by keypad or by using predefined moves, due to their unorthodox movements.
A third and simpler method to using the mouse or keypad (as the mouse control can be awkward, and some laptops don't have keypads) is the game's "arcade mode", which uses the Y, U, and I keys to block low, medium, and high, respectively, and H, J, and K keys to chop, slash medium, and slash high, respectively. Turning, jumping, and other acrobatics can be used in tandem with sword control to add velocity to the weapon, increasing its damage potential significantly.
The player can target and eliminate specific body parts. A well-placed swing to the head can in some cases behead an opponent. Strong blows to the arms and legs can sever limbs, leaving the opponent with reduced mobility, or in the case of the sword arm, no way to inflict damage. This system encourages multiple hits to a specific region on the body, thereby slowly cutting the opponent, and reducing his effectiveness. Delicate locations such as the head and neck, while difficult to strike, offer a quick conclusion to those with the appropriate finesse.
In the expansion, Limb from Limb, the player can choose to play the original quest as an Orc, Skeleton, Mantis, and other monsters.
The Arena
The Arena mode in Die by the Sword consists of as many as four players or AI bots fighting in an enclosed arena. With the Limb From Limb expansion installed, there are a total of nine Arena 'Pits'.
Tournament Mode
Tournament mode allows the player to choose one of nine different fighters, and work up through different arenas with different combinations of other creatures. It ends with a final boss fight.
Development
Project lead Peter Akemann cited The Bilestoad as a major inspiration for Die by the Sword.[5] Instead of motion capture, the dominant animation technique of the time, Die by the Sword's animations were built with a physics engine that Akemann created over five years of post-graduate and doctoral work.[5] This approach eliminated the need to use pre-recorded animations, thus enabling the player's free-form control over the character's sword swings.[4]
Reception
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The game received mildly favorable reviews, while Limb from Limb received mixed reviews. Next Generation said that the game "should not be missed by anyone seeking immaculately done fantasy action. Recommended."[18]
The game was a commercial failure, with sales of 28,603 units in the U.S. by April 1999. Interplay's Alan Pavlish attributed the failure to the game's control scheme and "a dark period when it slipped nine months, so it lost momentum."[21]
Die by the Sword was named as a finalist for "PC Action Game of the Year" during the Academy of Interactive Arts & Sciences' inaugural Interactive Achievement Awards;[22] the award ultimately went to Quake II.[23]
References
- ↑ GameSpot staff (March 27, 1998). "New Releases for March 27". Ziff Davis. Archived from the original on October 11, 2000. https://web.archive.org/web/20001011213253/http://headline.gamespot.com/news/98_03/27_new/index.html. Retrieved October 30, 2022.
- ↑ "DIE BY THE SWORD-LIMB FROM LIMB SPLICES [sic AND DICES RETAIL"]. September 28, 1998. Archived from the original on September 10, 1999. https://web.archive.org/web/19990910030300/http://interplay.com/press/limb.html. Retrieved June 30, 2023.
- ↑ Justice, Brandon (July 22, 1999). "IGNDC Interviews Draconius [sic Producer Christopher A. Busse"]. Ziff Davis. Archived from the original on February 25, 2022. https://web.archive.org/web/20220225212422/https://www.ign.com/articles/1999/07/23/igndc-interviews-draconius-producer-christopher-a-busse. Retrieved June 30, 2023.
- ↑ 4.0 4.1 Dan Elektro (March 1998). "Die by the Sword (Preview)". GamePro (IDG) (114): 70. Archived from the original on May 1, 2022. https://web.archive.org/web/20220501172936/https://retrocdn.net/images/2/22/GamePro_US_114.pdf. Retrieved June 30, 2023.
- ↑ 5.0 5.1 "NG Alphas: Die by the Sword". Next Generation (Imagine Media) (33): 94–95. September 1997. https://archive.org/details/NEXT_Generation_33/page/n95.
- ↑ "Die by the Sword: Limb from Limb for PC". CBS Interactive. Archived from the original on December 9, 2019. https://web.archive.org/web/20191209011522/https://www.gamerankings.com/pc/197120-die-by-the-sword-limb-from-limb/index.html. Retrieved May 16, 2020.
- ↑ Cirulis, Martin E. (May 5, 1998). "Die by the Sword". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816094552/http://www.gamecenter.com/Reviews/Item/0,6,0-1677,00.html. Retrieved June 30, 2023.
- ↑ Bauman, Steve (October 30, 1998). "[Die by the Sword: Limb from Limb"]. Strategy Plus, Inc.. Archived from the original on August 17, 2003. https://web.archive.org/web/20030817042458/http://www.cdmag.com/articles/015/056/limb_limb_review.html. Retrieved June 30, 2023.
- ↑ Bauman, Steve (April 23, 1998). "Die by the Sword". Strategy Plus, Inc.. Archived from the original on July 10, 2003. https://web.archive.org/web/20030710194605/http://www.cdmag.com/articles/011/089/dbts_review.html. Retrieved June 30, 2023.
- ↑ Nguyen, Thierry (August 1998). "Off With His Head (Die by the Sword Review)". Computer Gaming World (Ziff Davis) (169): 174. Archived from the original on June 13, 2023. https://web.archive.org/web/20230613002422/https://www.cgwmuseum.org/galleries/issues/cgw_169.pdf. Retrieved June 30, 2023.
- ↑ Nguyen, Thierry (March 1999). "Parts Is Parts ([Die by the Sword: Limb from Limb)"]. Computer Gaming World (Ziff Davis) (176): 162. Archived from the original on January 3, 2023. https://web.archive.org/web/20230103225604/https://www.cgwmuseum.org/galleries/issues/cgw_176.pdf. Retrieved June 30, 2023.
- ↑ Bergren, Paul (June 1998). "Die by the Sword". Game Informer (FuncoLand) (62).
- ↑ Bergren, Paul (January 1999). "Die by the Sword: Limb From Limb". Game Informer (FuncoLand) (69): 62.
- ↑ Hubble, Calvin (June 1998). "Die By the Sword Review". CraveOnline. Archived from the original on June 13, 1998. https://web.archive.org/web/19980613163212/http://www.game-revolution.com/games/pc/action/diebythesword.htm. Retrieved June 30, 2023.
- ↑ Kasavin, Greg (April 10, 1998). "Die by the Sword Review". Fandom. Archived from the original on December 12, 2004. https://web.archive.org/web/20041212210232/http://www.gamespot.com/pc/action/diebythesword/review.html. Retrieved June 30, 2023.
- ↑ Kasavin, Greg (November 6, 1998). "Die by the Sword: Limb from Limb Review". Fandom. Archived from the original on December 12, 2004. https://web.archive.org/web/20041212215053/http://www.gamespot.com/pc/action/diebytheswordlimbfromlimb/review.html. Retrieved June 30, 2023.
- ↑ Chick, Tom (January 16, 2001). "PC Retroview: Die by the Sword - IGN". Ziff Davis. Archived from the original on June 30, 2023. https://web.archive.org/web/20230630184948/https://www.ign.com/articles/2001/01/16/pc-retroview-die-by-the-sword. Retrieved June 30, 2023.
- ↑ 18.0 18.1 "Sharp (Die by the Sword Review)". Next Generation (Imagine Media) (42): 144. June 1998. https://archive.org/details/NEXT_Generation_42/page/n147/mode/2up. Retrieved June 30, 2023.
- ↑ "Die by the Sword". PC Gamer (Imagine Media) 5 (8). August 1998.
- ↑ Jones, Darren (July 16, 2009). "Die by the Sword". Retro Gamer (Imagine Publishing) (66).
- ↑ Saltzman, Marc (June 4, 1999). "The Top 10 Games That No One Bought (Page 10)". CNET. Archived from the original on June 18, 2000. https://web.archive.org/web/20000618032143/http://www.gamecenter.com/Features/Exclusives/Notbought/ss09.html. Retrieved June 30, 2023.
- ↑ "The Award - Updates". Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/19980615090128/http://www.interactive.org/html/award/awardupdate.htm. Retrieved June 30, 2023. - ↑ "The Award - Winners". Archived from the original on June 15, 1998. https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm. Retrieved July 1, 2023.
- ↑ Released under Tantrum Entertainment label
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
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External links
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