Software:Diggles: The Myth of Fenris

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Short description: 2001 video game
Diggles: The Myth of Fenris
Developer(s)SEK GmbH
Publisher(s)
Platform(s)Windows
Release
  • EU: September 27, 2001
  • NA: March 19, 2002[1]
Genre(s)Real-time strategy
Mode(s)Single-player

Diggles: The Myth of Fenris (also known as just Diggles in the North American version, and Wiggles in the European version) is a game released by Innonics in Europe on September 27, 2001, and by Strategy First in North America on March 19, 2002. The game is both a side-scrolling strategy and a colony management sim game which is based on a 3D-engine. You are guiding your dwarves, called "diggles" in the English version, "Wiggles" in the German version and "Gnomy" in the Russian version. The dwarves can manufacture tools, weapons, rooms and other advanced manufacturing shops (as part of a moderately large technology tree). You can set up your workshops and rooms in the caves that your dwarves have been digging. Your mission is to dig down and solve quests which contribute to your global quest, which is to chain Fenris, the fiery dog of Odin. You encounter other clans and creatures on the way, some hostile, some not.

Gameplay

Since your dwarves have a limited lifespan, most of the development is in equipment, while your individual dwarves develop their skills during their lifetime, passing on only a small portion to their offspring. Digging bigger caves also helps you to place the many workshops, rooms and equipment that you will gather.

Your dwarves usually act in automatic planning mode, which means they will figure out themselves how to get stuff done. This means you can both set goals (like "dig here" or "make food") or you can order individual dwarves around. Your dwarves will get upset if they work too long and don't get enough fun out of their free time, so you will have to provide them with sane working hours and entertainment in their free time.

Development

The game was published by Innonics GmbH in 2001, while the software was developed by SEK-ost, Berlin.[2]

  • Producer: Marc Möhring
  • Development Director: Klaus Starke
  • Concept and Planning: Thomas Langhanki, Carolin Batke, Carsten Orthband, Ingo Neumann
  • Gameplay Programming Lead: Carsten Orthbandt
  • Gameplay Programming: Andrej Treskow, Axel Hylla, David Salz[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic62/100[4]
Review scores
PublicationScore
AllGameStarStar[5]
CGWStarHalf star[6]
GameSpot6.3/10[7]
GameSpy68%[8]
GameZone8.5/10[9]
IGN7.2/10[10]
PC Gamer (US)53%[11]
PC Zone68%[12]

The game received "mixed" reviews according to the review aggregation website Metacritic.[4] Reviewers cited technical/graphic issues, AI/Pathing problems, the user-interface design, slow pace, and excessive micro-management among others.[citation needed]

References

  1. "Strategy First - Press". 2004-08-18. http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=1031. 
  2. Wiggles Manual. Innonics. p. 40. 
  3. Wiggles Manual. Innonics. p. 41. 
  4. 4.0 4.1 "Diggles for PC Reviews". CBS Interactive. https://www.metacritic.com/game/diggles/critic-reviews/?platform=pc. Retrieved May 6, 2011. 
  5. White, Jason. "Diggles: The Myth of Fenris - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115123637/http://www.allgame.com/game.php?id=31924&tab=review. Retrieved March 29, 2018. 
  6. Wolpaw, Erik (July 2002). "Diggles: The Myth of Fenris". Computer Gaming World (Ziff Davis) (216): 81. http://www.cgwmuseum.org/galleries/issues/cgw_216.pdf. Retrieved March 29, 2018. 
  7. Todd, Brett (March 22, 2002). "Diggles Review". CBS Interactive. https://www.gamespot.com/reviews/diggles-review/1900-2857536/. Retrieved March 29, 2018. 
  8. Harker, Carla (April 3, 2002). "Diggles: The Myth of Fenris". IGN Entertainment. Archived from the original on February 17, 2005. https://web.archive.org/web/20050217152316/http://archive.gamespy.com/reviews/march02/diggles/. Retrieved March 29, 2018. 
  9. Lafferty, Michael (March 18, 2002). "Diggles: The Myth of Fenris Review". Archived from the original on September 30, 2008. https://web.archive.org/web/20080930205642/http://pc.gamezone.com/gzreviews/r19470.htm. Retrieved March 29, 2018. 
  10. Sulic, Ivan (March 13, 2002). "Diggles Review". Ziff Davis. http://www.ign.com/articles/2002/03/13/diggles-review. Retrieved March 29, 2018. 
  11. Saltzman, Marc (July 2002). "Diggles: The Myth of Fenris". PC Gamer (Future US): 73. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315133830/http://www.pcgamer.com/archives/2005/07/diggles_the_myt.html. Retrieved March 29, 2018. 
  12. Pratchett, Rhianna (February 24, 2002). "PC Review: Diggles". Future plc. Archived from the original on September 30, 2007. https://web.archive.org/web/20070930183508/http://www.computerandvideogames.com/article.php?id=25186. Retrieved March 29, 2018. 
Official site
General resources
  • Brain's World - Die Wiggles (German)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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Warning: Default sort key "Diggles: The Myth Of Fenris" overrides earlier default sort key "Mobygames".