Software:Dog's Life

From HandWiki
Short description: 2003 video game
Dog's Life
Dog's Life Coverart.png
PAL cover art
Developer(s)Frontier Developments
Publisher(s)
Director(s)David Braben
Producer(s)Jonny Watts
Designer(s)David Braben
Jonathan Roach
Jonny Watts
Writer(s)Kerry Shale
David Braben
Andrew Gillett
Composer(s)Alistair Lindsay
Platform(s)PlayStation 2
Release
  • EU: 31 October 2003
  • NA: 14 September 2004
  • JP: 26 May 2005
Genre(s)Action-adventure
Mode(s)Single-player

Dog's Life is a 2003 action-adventure video game developed by Frontier Developments exclusively for the PlayStation 2, starring a dog named Jake.

Plot

Jake at the Farmhouse area in Clarksville.

The game opens in Clarksville, a city located in the American countryside. One day the protagonist, Jake the flatulent American Foxhound, witnesses Daisy, a Labrador Retriever, whom he has a crush on, being taken away by dog-catchers and resolves to rescue her. He follows them from the small town of Clarksville, to a mountain resort called Lake Minniwahwah, and finally to Boom City, using information gained from overhearing conversations between humans to track them down. Throughout his adventure, he is continually harassed by Killer, a Dobermann belonging to a dog catcher.

Eventually it is revealed that Miss Peaches, head of a cat food company, is arranging for dogs to be caught and smuggled to a factory where they will be made into her cat food. Jake ultimately makes it to the dog pound, and after rescuing a number of dogs and bribing Killer with bones, gains entry to the factory. There, he manages to prevent Daisy from being killed by the machinery as she is taken through it on a conveyor belt, only for Miss Peaches to appear with a shotgun. Jake farts, sending her falling onto the conveyor belt, killing her and turning her into cat food.

The epilogue reveals that all the stolen dogs were saved and that Jake and Daisy are together.

Gameplay

Smellovision mode

The game allows the player control or interact with over 15 dog breeds each with distinct traits and abilities. They handle things in different ways, that can also be used in challenges or puzzles.[1]

The game is divided into three areas: Clarksville, a rural town; Lake Minniwahwah, a ski resort; and Boom City.[1] These are then divided into smaller areas such as districts or farms. Humans willing to give missions in exchange for bones populate every area. Bones can also be found buried underground or hiding somewhere. Bones are used to increase your stats, which will make it easier to complete missions.

Certain smells picked up through the game's "Smellovision" will activate challenges against a local dog. In each small section of the game there are four challenges, two of which are to find eight smells of the same colour and compete against a local dog. These missions include races, obedience trials, tug-of-war games and a territorial game where the player must run around urinating in marked areas to obtain territory.[1]

There are also salons in some levels where Jake can get his coat cleaned and brushed. He also gains a shiny new collar with a silver 'J' at the front.

Once these dogs are beaten, the player is able to take control of that dog and use their special abilities to find other bones. Other challenges include scent-collecting challenges, and a minigame called "Doggy Do", where the player must copy the moves of the local dog. There are also dangers in certain areas, such as the dog catcher and his Doberman. The player must also keep Jake healthy by feeding him, allowing him to defecate and coax people into giving Jake snacks by growling and barking or performing tricks unlocked by doing the obedience trials. Jake is able to do a range of tricks including begging, sitting, lying down and marking his territory.

Jake can interact with many characters including: chasing, shaking and throwing chickens, stealing sausages, and shaking kittens.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic64/100[2]
Review scores
PublicationScore
Edge5/10[3]
Eurogamer6/10[4]
Famitsu28/40[5]
Game Informer7/10[6]
GameSpot7/10[7]
GameSpy3/5 stars[8]
GameZone9/10[9]
IGN7/10[10]
OPM (US)2/5 stars[11]
PSM7/10[12]
The New York Times (average)[13]

Dog's Life received "mixed" reviews according to video game review aggregator Metacritic.[2]

Eurogamer found the game amusing, but felt that it offered little for experienced gamers, being aimed at a younger audience. They praised the game's "warm sense of humour" and "cute visuals" and found the idea of controlling a dog to be "actually quite cool".[4] Although GameSpot called the game charming and entertaining, they said that there is not much to do in the game, other than playing and controlling the dogs.[7] GameSpy called it "a nice change of pace" but found the game bland and considered it to be aimed more at younger children than teenagers.[8] IGN called the gameplay "simple and well-executed", but noted that the visuals "look like the game was ripped from a PSone title" and that the audio seemed "all over the place".[10] Charles Herold of The New York Times called the game fun but forgettable.[13] In Japan, Famitsu gave it a score of one eight, one six, and two sevens, for a total of 28 out of 40.[5]

According to the Guinness World Records Gamer's Edition 2009, Dog's Life holds the world record for the most video game voice-overs recorded by one person in a game. Kerry Shale voiced 32 characters from the game.[14]

References

  1. 1.0 1.1 1.2 1.3 "Dog's Life - Case Info"
  2. 2.0 2.1 "Dog's Life for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/dogs-life/critic-reviews/?platform=playstation-2. Retrieved 16 May 2013. 
  3. Edge staff (January 2004). "Dog's Life". Edge (132): 102. 
  4. 4.0 4.1 Reed, Kristan (10 November 2003). "Dog's Life". Eurogamer. http://www.eurogamer.net/articles/r_dogslife_ps2. Retrieved 16 May 2013. 
  5. 5.0 5.1 duckroll (18 May 2005). "This week's Famitsu scores are in! (BOMBA)". NeoGAF. http://www.neogaf.com/forum/showthread.php?t=48006. Retrieved 15 January 2016. 
  6. Brogger, Kristian (September 2004). "Dog's Life". Game Informer (137): 107. Archived from the original on 18 November 2005. https://web.archive.org/web/20051118161544/http://www.gameinformer.com/NR/exeres/647770AA-0BB7-4BCD-8B01-863C35690ECF.htm. Retrieved 15 January 2016. 
  7. 7.0 7.1 Shoemaker, Brad (24 August 2004). "Dog's Life Review". GameSpot. http://www.gamespot.com/reviews/dogs-life-review/1900-6105610/. Retrieved 15 January 2016. 
  8. 8.0 8.1 Chapman, David (23 August 2004). "GameSpy: A Dog's Life [sic"]. GameSpy. http://ps2.gamespy.com/playstation-2/dogs-life/541455p1.html. Retrieved 15 January 2016. 
  9. The Bearer (29 September 2004). "Dog's Life - PS2 - Review". GameZone. Archived from the original on 4 October 2008. https://web.archive.org/web/20081004110837/http://ps2.gamezone.com/gzreviews/r22925.htm. Retrieved 15 January 2016. 
  10. 10.0 10.1 Lewis, Ed (24 August 2004). "Dog's Life". IGN. http://www.ign.com/articles/2004/08/24/dogs-life. Retrieved 15 January 2016. 
  11. "Dog's Life". Official U.S. PlayStation Magazine: 89. September 2004. 
  12. "Review: Dog's Life". PSM: 32. October 2004. 
  13. 13.0 13.1 Herold, Charles (14 October 2004). "Touches of Weird, Done Best in Japan". The New York Times. https://www.nytimes.com/2004/10/14/technology/circuits/touches-of-weird-done-best-in-japan.html. Retrieved 15 January 2016. 
  14. Guinness World Records, ed (2010). Guinness World Records 2009 Gamer's Edition. pp. 108–109. ISBN 978-1-904994-45-9. https://archive.org/details/guinnessworldrec0000unse_o9k7. 

External links