Software:Dokapon: Monster Hunter

From HandWiki
Short description: 2001 video game
Dokapon: Monster Hunter
European front cover.
Developer(s)Asmik Ace Entertainment
Publisher(s)
  • JP: Asmik Ace Entertainment
  • NA: AIA
  • EU: Ubi Soft
SeriesDokapon
Platform(s)Game Boy Advance
Release
  • JP: August 3, 2001
  • NA: October 30, 2001[1]
  • EU: June 21, 2002
Genre(s)Action role-playing video game
Mode(s)Single-player, Multiplayer

Dokapon: Monster Hunter, known in Japan as Dokapon-Q: Monster Hunter! (ドカポンQ モンスターハンター!, Dokapon Q Monsutā Hantā!) and known in Europe as Dokapon: Monster Hunter!, is a 2001 role-playing video game video game developed and published by Asmik Ace Entertainment for the Game Boy Advance in Japan on August 3, 2001. It was later published in North America by AIA on October 30, 2001, and in Europe by Ubi Soft on June 21, 2002.

Gameplay

Dokapon takes place on Dokkano Island, in the town of Poponga. The goal of the game is to become a licensed adventurer - to do this, the player must pass an adventurer's exam by completing a number of assigned missions, which requires the player to defeat many monsters in battle. Once weakened, the player can collect the monster and use it in future battles to defeat opponents, as with other games such as Pokémon.

Dungeons are randomly generated each time the player enters them. Staircases allow the player to move between floors in the dungeons. Within the dungeons are scattered items, weapons, and shields which may be used or sold once the dungeon is completed. Aside from the treasures are monsters. Some will chase you, some will wander freely, some run from you.

Battle

If the player encounters a monster, a battle begins. The battle starts off with the choice of one card. Two cards are face down; one contains a sword while the other contains a shield. The sword card is the attack card and whoever gets that card will attack first. The shield card determines who will defend first. The battle will then start. The battle commands are based on a rock-paper-scissors game and include a sword or shield according to what turn you have. The sword icon is a normal attack using the weapon you currently have. If the character is unarmed, this is the only command available. This does a set amount of damage based on the character's attack and the opponents defense. Attacks can be evaded depending on the speed stat.

Attack

The sword icon is the main attack. This deals out a set amount of damage. The damage can only be lowered if the opponent uses the shield command. But the attack can still deal a good amount of damage. The rock, scissors, and paper commands will contain other moves which you may use. If you win, you will use that move. If you lose, your move is canceled and the opponent uses their defensive move. Strategy is key when using the commands as you may have a big disadvantage.

Defense

The shield icon is the main defense. You will be dealt all damage if the enemy uses a rock, scissors, or paper based move. You'll take less damage if they use the sword icon but many times the monster won't. The rock, scissors, and paper commands are different and have many different effects. Some reflect the attack or back with full effect or a lower effect, some give your character higher stats or decrease the monsters stats, some don't do anything at all.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[2]
Review scores
PublicationScore
AllGameStarStarHalf star[3]
Famitsu25/40[4]
Game Informer7/10[5]
GamesMaster46%[6]
GameZone8.5/10[7]
IGN7.5/10[1]
Jeuxvideo.com15/20[8]
Nintendo Power3.5/5[9]

The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 25 out of 40.[4]

References

  1. 1.0 1.1 Goldstein, Hilary (November 28, 2001). "Dokapon [Monster Hunter"]. Ziff Davis. https://www.ign.com/articles/2001/11/29/dokapon. Retrieved January 21, 2019. 
  2. 2.0 2.1 "Dokapon: Monster Hunter for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/dokapon-monster-hunter/critic-reviews/?platform=game-boy-advance. Retrieved January 21, 2019. 
  3. White, Jason. "Dokapon: Monster Hunter - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116141022/http://www.allgame.com/game.php?id=36843&tab=review. Retrieved January 21, 2019. 
  4. 4.0 4.1 "ドカポンQ モンスターハンター! [GBA"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12144. Retrieved January 21, 2019. 
  5. Kato, Matthew (February 2002). "Dokapon [Monster Hunter"]. Game Informer (FuncoLand) (106): 100. https://www.gameinformer.com/Games/Review/200202/R03.0801.1652.32082.htm. Retrieved January 21, 2019. 
  6. "Dokapon: Monster Hunter!". GamesMaster (Future plc). 2002. 
  7. Lafferty, Michael (December 12, 2001). "Dokapon [Monster Hunter Review"]. Archived from the original on January 12, 2008. https://web.archive.org/web/20080112133515/http://gameboy.gamezone.com/gzreviews/r19271_GBA.htm. Retrieved January 21, 2019. 
  8. L'avis de pilou (August 1, 2002). "Test: Dokapon Monster Hunter" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00002290_test.htm. Retrieved January 21, 2019. 
  9. "Dokapon: Monster Hunter". Nintendo Power (Nintendo of America) 153: 154. February 2002. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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