Software:Dominions 3: The Awakening
| Dominions 3: The Awakening | |
|---|---|
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| Developer(s) | Illwinter Game Design |
| Publisher(s) | Shrapnel Games (2006-2012) Desura and GamersGate (2012) Steam (2013) |
| Platform(s) | Linux, Mac OS X, Microsoft Windows |
| Release | September 29, 2006 |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single-player, multiplayer |
Dominions 3: The Awakening is a fantasy turn-based strategy game created by Illwinter and published in 2006 by Shrapnel Games. It is the third game in the Dominions series, preceded by Software:Dominions: Priests, Prophets and Pretenders and Software:Dominions II: The Ascension Wars. Illwinter's publishing contract with Shrapnel Games expired in November 2012 and Dominions 3 was republished on Desura in late December and soon after on GamersGate. Dominions 3 went through the Greenlight process and was released on Steam in September 2013.
The game combines a simple presentation with an extremely wide array of strategic options, including over 1500 units, 600 spells and 300 magic items.[1] Turns are resolved simultaneously, with players planning battles rather than directly controlling them.
The game includes scenarios and randomized play, but does not include a campaign. Dominions 3 is mainly designed for multiplayer, including PBEM, hotseat and TCP/IP. AI opponents are available for single-player.
Overview
The game allows the player to design a pretender god with the potential to ultimately become the god of a fantasy world by defeating all other pretenders. The interface consists of a hand-drawn or randomly generated world map and several menus. The maps are divided into provinces which can be conquered in tactical battles. Provinces provide gold and resources, needed to recruit units. Compared to other games in the genre, Dominions 3 only has a small amount of economic management, focusing almost entirely on creating and deploying armies.[2]
At the start of the game, each player begins with a predetermined number of provinces, typically one. This starting province is the nation's capital, with a fortress, temple, and magic laboratory. From here, the player can recruit soldiers, commanders, mages and priests to wage war upon their enemies. Mages cast spells, forge items, summon units, conduct research and search for magical sites. Priests can preach against enemy dominions in addition to using holy spells.
Provinces that believe in the player's god are considered part of that god's dominion and enjoy several advantages: the player's troops fight better, enemy forces are penalized, and the global scales (things like temperature, magic resistance, luck, and supplies) are slowly changed to the controlling god's liking. Friendly dominion is indicated with white candles, whilst enemy dominion is shown with black candles. Should a player lose all provinces or all dominion, they will lose the game.
While the game does not permit the alteration of core rules, it does support substantial modding capabilities; one could conceivably replace or substantially modify every unit and every spell, for instance. Mods have changed nations, duplicated nations, and added new ones.
Combat
The combat system is elaborated in detail; each unit amongst hundreds in an army has several values like morale, hit-points, strength, encumbrance, health problems due to previous battle wounds, protection separately for torso, head and legs, and precision. Most units will rout if their squad takes too many casualties, rather than fighting to the death. Logistics is important, with starving troops likely to rout, and mindless creatures like controlled undead or magically summoned beings do not rout at all, they simply dissolve if their commanding unit dies or routs.
There are hundreds of different units to recruit within the game, including archers, infantry, cavalry and mages. Troops can be recruited in all provinces (except Late Age Ermor's capital), and which types are often influenced by the terrain. For example, woodsmen and druids can be found in forest provinces, while aquatic fish-men can be found on coasts. In order to recruit nation-specific troops, the player has to construct a fortress. Mages require a laboratory to recruit, whilst priests need a temple.
The battle results are calculated by the computer and can be viewed by the players at the beginning of the next turn, like a film, or the battle may be instantly calculated and a summary displayed to the player bearing the relevant numbers. The battles cannot be influenced once the computer calculates the new turn, but players can set simple orders for their troops before the battle is calculated, allowing for basic tactics.[3] This system allows for fast multiplayer games.
Magic
There are eight paths of magic in the game: fire, water, air, earth, astral, death, nature and blood. Mages in Dominions 3 have one or more paths, with nations having distinct mages and therefore a different magical emphasis. Many spells or items require two paths to cast or forge, respectively, but none require more than two.
All mages can use magic on the battlefield, but to cast powerful spells or summon strong creatures, magic gems are required. These are mostly found in magical sites hidden around the world. Every nation starts with a basic gem income, but to get more, provinces need to be searched by a mage. There are seven types of magical gems, corresponding with the paths of magic. Blood magic does not use gems, requiring the sacrifice of captured slaves instead. Mages can also use gems to create magic items and artifacts, which can be equipped by commanders to increase their abilities or convey special effects, usually in combat.
Magic research is conducted in the seven schools of magic, distinct from the paths. These are conjuration, alteration, evocation, construction, enchantment and thaumaturgy. Again, blood magic is distinct, being its own school as well as its own path.
Priests also have a 'holy' path, but in the unmodded game that path is normally associated with a far smaller set of spells, none of which need to be researched and all of which are battle spells.
Nations
The nations in the game are based upon world history and mythology, rather than standard high fantasy races such as elves and orcs. Amongst others, the mythologies of ancient Greece (Arcoscephale), the Roman Republic (Ermor), Byzantium (Pythium), Sarmatians (Sauromatia), Egypt (C'tis), Medieval France & Spain (Marignon), Medieval England (Man), Ireland (Fomoria, Eriu, Tir na n'Og), Scandinavia (Vanheim, Helheim, Jotunheim, Midgard, Utgard, Nieflheim), Germany (Ulm), China (Tien Chi), Zimbabwe (Machaka), Japan (Jomon), Aztecs (Mictlan), Rus' (Bogarus), and India (Kailasa, Lanka, Bandar Log, Patala) are represented. Other nations are based on the work of recent writers, particularly H. P. Lovecraft (R'lyeh), or Abysia, that looks loosely based on Yezidi faith, as it contains Melek Taus in its list of random general names and is mostly associated with holy flames, beings of flame, fire worship and magma, or Hinnom, which is based on Semitic mythology, featuring Nephilim.
Patches
Several patches have been released by the developers since the initial release of the game. The patches provide among bugfixes usually game improvements like new commands for modders and map-makers as well as complete new nations (including unique nation-specific summons and spells).
Reception
The editors of Computer Games Magazine named Dominions 3 the seventh-best computer game of 2006. They wrote: "There are very few games that show you as much as you'll see here—a nearly infinite variety of rising gods and dying empires and a fat man with a magic belt—and no games that do it with the focus, depth, and extraordinary economy of Dominions 3".[4]
References
- ↑ "Dominions 3: The Awakening". Gamespot. Dec 19, 2006. http://gamespot.com/pc/strategy/dominions3/review.html?sid=6163352.
- ↑ "Dominions 3: The Awakening". Yahoo! Games. February 12, 2007. Archived from the original on March 3, 2007. https://web.archive.org/web/20070303125623/http://videogames.yahoo.com/gamereview?cid=1994422104&tab=reviews&page=0&eid=499478.
- ↑ "Dominions 3: The Awakening". Gaming Nexus. Jan 17, 2007. Archived from the original on 2007-02-10. https://web.archive.org/web/20070210165329/http://www.gamingnexus.com/Default.aspx?Section=Article&I=1362.
- ↑ Staff (March 2007). "The Best (and Worst) of 2006; The 16th Annual Computer Games Awards". Computer Games Magazine (195): 46–51.
External links
- Dominions 3 Desura page, official site of Dominions 3 game, including patches, demo, official forum etc.
- Illwinter, developer of Dominions 3
- Illwinter's Dominions 3 specific page, containing manuals, demo versions and patches
- developers log about the next bugfix, patches and new content
- Shrapnel Games, former publisher of Dominions 3
- former official webforum for Dominions 3 supported by the game's previous publisher
Reviews
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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