Software:Donkey Kong Jr.

From HandWiki
Short description: 1982 video game

Donkey Kong Jr.
North American arcade flyer
Developer(s)Nintendo R&D1
Publisher(s)
Director(s)Shigeru Miyamoto
Producer(s)Gunpei Yokoi
Artist(s)Shigeru Miyamoto[1]
Yoshio Sakamoto[1]
Composer(s)Yukio Kaneoka[2]
SeriesDonkey Kong
Platform(s)
Release
Genre(s)Platform
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1982 platform game developed by Nintendo R&D1 and published by Nintendo for arcades. It is the sequel to 1981's Donkey Kong, but with the roles reversed compared to its predecessor: Mario is now the villain and Donkey Kong Jr. is trying to save his kidnapped father. After its initial release in arcades, the game was ported to a variety of home consoles, including the Famicom/Nintendo Entertainment System (for which the game was released as a launch title in Japan). The game's title is written as Donkey Kong Junior in the North American arcade version and various conversions to non-Nintendo systems.

The game was principally designed by Shigeru Miyamoto and his co-worker, Nintendo chief engineer Gunpei Yokoi.[14] Miyamoto also created the graphics for the title along with Yoshio Sakamoto.[1] As with its predecessor, the music for the game was composed by Yukio Kaneoka.[2]

A sequel, Donkey Kong 3, and a spin-off game, Donkey Kong Jr. Math, were released in 1983.

Gameplay

Donkey Kong Jr. trying to rescue his father from the cage next to Mario

Like its predecessor, Donkey Kong Jr. is a platform game. There are a total of four stages, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down vines, or climb faster by holding two. Enemies include "Snapjaws", which resemble bear traps with eyes; bird-like creatures called "Nitpickers", some of which can attack by dropping eggs; and "Sparks" which roam across the wiring in one of Mario's hideouts. DK Jr. can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen.

To pass the first three stages, DK Jr. must reach the key hanging next to his father's cage, whereupon Mario flees while pushing the cage off the screen. In the fourth stage, DK Jr. must push six keys into locks on the topmost platform to free Donkey Kong. After a brief cutscene, the player is taken back to the first stage at an increased difficulty. A bonus timer runs throughout each stage, and any points remaining on it are added to the player's score upon completion.

DK Jr. loses a life when he touches any enemy or projectile, falls too great a distance, falls into water or off the bottom of the screen, or lets the bonus timer reach zero. The game ends when all lives are lost.

Donkey Kong Jr. has a kill screen at level 22.

Plot

Donkey Kong has been defeated by Mario, who has put him in a cage in a forest. Donkey Kong's son, Donkey Kong Jr., follows Mario in an attempt to free his father. Mario transports Donkey Kong to his Hideout via helicopter, before Mario takes the keys to Donkey Kong's chains and places them around the building. Several enemies attack Donkey Kong Jr., but he escapes them and makes it to his father, releasing him from the chains as Mario falls to the ground. Donkey Kong Jr. saves Donkey Kong and the two set off together. Mario pursues the kongs, but flees after Donkey Kong knocks him back.

Development

During Donkey Kong's development in 1981, Shigeru Miyamoto's team had come up with several ideas and complete levels that would not fit into the game. They eventually began fleshing out these concepts, and these designs evolved into something all their own. The process was so far along, with even entire stages conceived, that one of the team members suggested they start working on another game. The conversation happened around the same time that Nintendo wanted another Donkey Kong coin-op to capitalize on the original's popularity, giving Miyamoto the opportunity to explore his newly established series. Originally, Miyamoto wanted the new game to star Donkey Kong himself, but there were problems with the character's large size. They came up with the idea to make a smaller Donkey Kong who would be the son of Donkey Kong. Since they still wanted a big Donkey Kong on top of the screen, they came up with the plot of Mario capturing him after the events of the first game.[15]

Kill screen

Due to the level counter only having one digit, the counter shows numbers 1 to 9 in levels 1 to 9, seven blanks in levels 10 to 16, and the letters A to F in the levels 17–22. The kill screen occurs the same way as in Donkey Kong, where an integer overflow occurs after too big a result is given after a multiplication problem in the computing. The timer counts as if there are 700 points, then kills Donkey Kong Jr. until all lives are gone.

Ports

New Wide Screen Game & Watch Donkey Kong Jr.

The order of the levels is different in different territories. In the Japanese version, the four levels appear in 1-2-3-4 sequence and then repeat, just as with the Japanese release of Donkey Kong. In the US version, the order is 1–4. 1–2–4, 1–3–4, 1-2-3-4 and then 1-2-3-4 from then on.

Donkey Kong Jr. was ported to the NES, serving as one of three Japanese launch games[16] on the Famicom. It was also ported to the Family Computer Disk System, which was released only in Japan. Atari released ports for the Atari 2600, Atari 7800, and Atari 8-bit computers, while Coleco released ports for the ColecoVision and Coleco Adam. CBS Electronics released a port for the Intellivision. A BBC Micro conversion was made but unreleased. Three Game & Watch versions of the game were also made. Two black-and-white versions for the New Wide Screen and Multi Screen handheld series (later under the model name Donkey Kong II), and a color version for the Tabletop and Panorama series. In 2002 the NES version was rereleased on the GBA add-on, the e-Reader.

Reception

In Japan, the original arcade version was the eighth highest-grossing arcade game of 1982.[17]

Raymond Dimetrosky of Video Games Player gave the ColecoVision version a positive review. He compared it favorably with another ColecoVision arcade conversion released at the same time, Sega's Space Fury, writing that Donkey Kong Jr. has better graphics and gameplay.[18] Computer Games magazine in 1984 reviewed the Coleco Adam version, calling it a "supergame adaptation" and the best conversion of the game.[19]

Donkey Kong Jr. received an award in the category of "1984 Best Videogame Audio-Visual Effects (16K or more ROM)" at the 5th annual Arkie Awards, where the judges described it as "great fun", and noted that the game was successful as a sequel–"extend[ing] the theme and present[ing] a radically different play-action" than its predecessor, Donkey Kong.[20]: 42 

Donkey Kong Jr. is regarded as one of the Top 100 Video Games by the Killer List of Videogames. It was selected to be among five arcade games chosen for history's first official video game world championship, which was filmed at Twin Galaxies in Ottumwa, Iowa by ABC-TV's That's Incredible! over the weekend of January 8–9, 1983.

Allgame gave a review score of 4 out of 5 stars praising the graphics and sound being "exceptionally arcade-like" and the controls and play mechanics being faithful to the arcade version.[21]

Legacy

Re-releases

The NES version, along with its predecessor, was re-released in 1988 in an NES compilation titled Donkey Kong Classics. This version was later released on the Nintendo e-Reader and is available on the Virtual Console for the Wii.[22] The NES version is also a playable game in Animal Crossing, though a special password is needed from an official website which is now no longer available. Donkey Kong Jr. was made available for the Nintendo 3DS from the Nintendo eShop, released in Japan on April 18, 2012,[23] in North America on June 14,[24] and in Europe on August 23[25] and was given away free to the Ambassadors users before the full release. It was again released for the Wii U Virtual Console in 2014.[26] The arcade version of Donkey Kong Jr., featuring both the Japanese and American versions, was released by Hamster Corporation for the Nintendo Switch as part of the company's Arcade Archives series in December 2018.[27] The NES version was released on the Nintendo Classics service on May 15, 2019.[28]

In 2004, Namco released an arcade cabinet containing Donkey Kong, Donkey Kong Jr., and Mario Bros.

Competitive play

On August 10, 2008, Icarus Hall of Port Angeles, Washington, scored 1,033,000 points playing Donkey Kong Jr.[29]

On April 24, 2009, Steve Wiebe eclipsed Hall's score, finishing with 1,139,800 points.[30] On September 3, at 1984 Arcade in Springfield, Missouri, Mark L. Kiehl of Enid, Oklahoma surpassed Wiebe's record with a score of 1,147,800.[31][32] Steve Wiebe regained the record with a score of 1,190,400 on his home machine set on Tuesday, February 16, 2010.[32][33] Mark Kiehl has since eclipsed the previous world record with a score of 1,307,500. In November 2016, Kiehl improved the record with a score of 1,412,200.[34]

On July 3, 2023, Justin Elliott performed a score of 1,584,400 live on his Twitch channel to secure the World Record.[34] The score was independently verified by the Donkey Kong Forum as well as Twin Galaxies.[35]

The game spawned a cereal with fruit-flavored cereal pieces shaped like bananas and cherries.

The game was featured on numerous episodes of Starcade. Host Geoff Edwards noted that he had the arcade machine in his dressing room and found the game to be highly difficult.

Donkey Kong Jr. was featured in Saturday Supercade (a series that aired on Saturday mornings from 1983 to 1985) with the title character voiced by Frank Welker.

Donkey Kong Jr. is one of the 8 playable characters in Super Mario Kart for the SNES. This version was released as a racer in Mario Kart Tour alongside Mario from the same game in 2020.[36] He is also a playable character in Mario's Tennis on Virtual Boy and Mario Tennis on the Nintendo 64.

In the version of Super Mario Bros. 3 seen in Super Mario All-Stars, as well as the Game Boy Advance version, the king of World 4 was transformed into a young gorilla identical to Donkey Kong Jr.

Donkey Kong Jr. is among the characters in Super Mario Maker that players can transform into by use of Mystery Mushrooms.

Notes

References

  1. 1.0 1.1 1.2 Kohler, Chris (April 7, 2010). "Q&A: Metroid Creator's Early 8-Bit Days at Nintendo". Wired: GameLife (Condé Nast Digital). https://www.wired.com/gamelife/2010/04/sakamoto/. Retrieved August 26, 2010. 
  2. 2.0 2.1 Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents. 2004. Archived from the original on December 2, 2010. Retrieved August 23, 2010.
  3. "Monkeying Around With Mario: Donkey Kong Junior". Computer and Video Games (14 (December 1982)): 31. 16 November 1982. https://www.solvalou.com/arcade/reviews/171/471. Retrieved April 20, 2021. 
  4. Akagi, Masumi (2006). アーケードTVゲームリスト国内•海外編 (1971–2005). Japan: Amusement News Agency. pp. 57, 128. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n57/mode/2up. 
  5. "Availability Update". The Video Game Update 1 (12): p. 8. March 1983. https://archive.gamehistory.org/item/d198fa23-3a38-428a-9b02-f402c7fc4baf. 
  6. "NES Games". Nintendo of America. https://www.nintendo.com/consumer/downloads/nes_games.pdf. 
  7. "All Famicom games sorted from the latest release to the earliest". Famitsu. https://www.famitsu.com/schedule/recent/fc/. 
  8. "Availability Update". The Video Game Update 2 (6): p. 16. September 1983. https://archive.gamehistory.org/item/d106b023-bc44-4b0f-bd50-24264c8b010a. 
  9. "Availability Update". The Video Game Update 2 (7): p. 16. October 1983. https://archive.gamehistory.org/item/cb369928-f924-4272-8c95-6efbe447d008. 
  10. 10.0 10.1 "Availability Update". Computer Entertainer 3 (1): p. 16. April 1984. https://archive.gamehistory.org/item/211bc931-fffd-4e97-82f3-f53e91578abe. 
  11. "FAMILY COMPUTER Software List 1988" (in ja). http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTC1_FC1988.html. 
  12. "Availability Update". Computer Entertainer 7 (9): p. 14. December 1988. https://archive.gamehistory.org/item/26b7f98c-9a79-4422-8977-1f364ae529bb. 
  13. Harris, Craig (October 10, 2002). "NES Series 2 Pack Art". https://www.ign.com/articles/2002/10/10/nes-series-2-pack-art. 
  14. "Miyamoto Interview". Nintendo Official Magazine UK (EMAP). September 2003. http://www.miyamotoshrine.com/theman/interviews/081403.shtml. 
  15. Horowitz, Ken (2020). Beyond Donkey Kong. McFarland & Company, Inc., Publishers. pp. 90–91. 
  16. Marley, Scott (December 2016). "SG-1000". Retro Gamer (Future Publishing) (163): 56–61. 
  17. ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results". Game Machine (Amusement Press, Inc.) (207): 30. 1 March 1983. https://onitama.tv/gamemachine/pdf/19830301p.pdf#page=16. Retrieved May 27, 2021. 
  18. Dimetrosky, Raymond (September 1983). "Video Game Buyer's Guide: Donkey Kong Jr. (Coleco) vs. Space Fury (Coleco)". Video Games Player (United States: Carnegie Publications) 2 (1): 56. https://archive.org/details/Video_Games_Player_Vol_2_No_1_1983-09_Carnegie_Publications_US/page/n54. 
  19. "Conversion Capsules: Hit Games in New Formats". Computer Games 3 (4): 62–3. December 1984. https://archive.org/details/Computer_Games_Vol_3_No_4_1984-12_Carnegie_Publications_US/page/n61/mode/2up. 
  20. Kunkel, Bill; Katz, Arnie (January 1984). "Arcade Alley: The Arcade Awards, Part 1". Video (Reese Communications) 7 (10): 40–42. ISSN 0147-8907. 
  21. Brett Alan Weiss. "Donkey Kong Jr. Review". http://www.allgame.com/game.php?id=9425&tab=review. 
  22. Parish, Jeremy (October 31, 2006). "Wii Virtual Console Lineup Unveiled". http://www.1up.com/do/newsStory?cId=3154811. 
  23. "ドンキーコングJr. | ニンテンドー3Ds | 任天堂". https://www.nintendo.co.jp/titles/50010000007241. 
  24. "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". https://www.nintendo.com/games/detail/hdxw0-0aCE201Slxf9Dqs2kS5CmZeQ5P. 
  25. "Donkey Kong Jr". https://www.nintendo.co.uk/Games/NES/Donkey-Kong-Jr--523767.html. 
  26. "Donkey Kong Jr. Math for Wii U - Nintendo Game Details". https://www.nintendo.com/games/detail/LAq40ckHIzAT4T2FiFE1S29yTrO68YVz. 
  27. "Arcade Archives DONKEY KONG JR. For Nintendo Switch - Nintendo Game Details". https://www.nintendo.com/games/detail/arcade-archives-donkey-kong-jr-switch/. 
  28. Makuch, Eddie (2019-05-08). "Free NES Titles For Switch Online Subscribers Revealed For May" (in en-US). https://www.gamespot.com/articles/free-nes-titles-for-switch-online-subscribers-reve/1100-6466725/. 
  29. "Twin Galaxies' Donkey Kong, Jr. High Score Rankings". August 24, 2008. http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=126&vi=24. 
  30. "Steve Wiebe Takes Donkey Kong Junior World Record With Score of 1,139,800". April 24, 2009. http://www.twingalaxies.com/index.aspx?c=19&id=1728. 
  31. Twingalaxies.com
  32. 32.0 32.1 "1984". http://www.1984arcade.com/. 
  33. "Twingalaxies.com". http://forums.twingalaxies.com/viewtopic.php?f=22&t=20051. 
  34. 34.0 34.1 "Donkey Kong Forum Donkey Kong Jr. High Score List". January 24, 2016. http://donkeykongforum.net/index.php?topic=373.0. 
  35. "Twin Galaxies Arcade - Donkey Kong Junior - Points - 1,584,400". https://www.twingalaxies.com/showthread.php/showthread.php/261871-Arcade-Donkey-Kong-Junior-Points-1-584-400?s=ea6253a23a8a7fd05ae28488ca3ac4a8. 
  36. Lada, Jenni (2020-09-09). "Super Mario Kart Tour Adds SNES-Inspired Drivers to Mario Kart Tour" (in en-US). https://www.siliconera.com/super-mario-kart-tour-adds-snes-inspired-drivers-to-mario-kart-tour/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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