Software:Doom RPG

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Short description: 2005 video game
Doom RPG
Developer(s)Fountainhead Entertainment
Publisher(s)JAMDAT Mobile
Director(s)John Carmack
Producer(s)John Carmack, Katherine Anna Kang
Designer(s)Matthew C. Ross, David Whitlark
Programmer(s)John Carmack, Jah Raphael, Brett Estabrook, Heath Morrison
SeriesDoom
Platform(s)BREW, Java ME
ReleaseSeptember 19, 2005[1]
Genre(s)Role playing, first-person shooter
Mode(s)Single player

Doom RPG is a 2005 role-playing video game developed by Fountainhead Entertainment and published by JAMDAT Mobile for mobile phones. It combines the Doom first-person shooter franchise with role-playing elements. The storyline incorporates many similar events of Doom 3, but involves different characters than those in the third game.

The website for Doom RPG states that the protagonist in Doom RPG is the same character from Doom, Doom II, and Doom 3.[2]

Gameplay

The game retains many of the elements of Doom, and is shown in the first person like the original. It is also visually similar to the original Doom. However, the game is fundamentally different in that it is a turn-based role-playing game, rather than a shooter, with greater emphasis on the plot. Combat and movement are turn-based, allowing the player time to select their responses in combat. The player turns at 90 degree angles and moves space by space. It is very important to speak to the scientists and access computer terminals to attain vital information in order to progress through the game, similar to Doom 3.

Many features of the original are retained, including the status bar face, sound effects and the majority of the weapons and monsters. Notably absent are the Chainsaw, Arachnotrons and Spider Mastermind. A difference from the original is that each monster is one of three levels of difficulty, and is colored to indicate this.

The game also adds several new elements. New weapons include the fire axe and fire extinguisher which are useful in combat against certain enemies.[3] The dogs from Wolfenstein 3D appear as a new enemy, known as Hellhounds. A dog collar-styled mind-control device allows the hellhounds to be captured as pets, which can then act as both a melee weapon and a shield.

Plot

The story occurs on a Martian Union Aerospace Corporation installation similar to Doom 3. The player is addressed to by NPCs in the game as Marine.

The game is divided into section based on Sectors in the base. The sectors are Entrance, Junction, Sector 1 through Sector 7, and Reactor. The Junction is the staging area or main town for the game.

Guerard was not on good terms with Jensen. Three weeks prior to the start of the game, Guerard asked Graff to perform a security audit on Jensen. Jensen failed the security audit and was dismissed for this security breach. Jensen suspected that Guerard was involved in his dismissal. During the same time, demons started to invade the installation, appearing out of nowhere. It is around this time that the game begins.

Early on in the game, the Marine meets Dr. Jensen when he was accessing a computer terminal investigating his dismissal. During the exploration of first few sectors of the installation, the Marine receives help from Dr. Guerard in gaining access to various locked down areas. In Biological Research Facility, the Marine meets Dr. Nadira who quarantines his weapons claiming security measures. Dr. Nadira then commands his mind-controlled hellhounds to attack the Marine and disappears in the process. Eventually, Marine meets Jensen again. This time he is incarcerated in a prison cell. After freeing Jensen, he informs the Marine that Guerard and Nadira are into an evil scheme and directs the Marine to the next section of the installation.

The next time the Marine meets Guerard and Nadira, it is known that Guerard was behind the invasion and has been attempting to open a portal to Hell in the Reactor Sector. Guerard promptly orders demons to attack the Marine and Nadira. Nadira dies and Guerard escapes. The Marine proceeds through the remaining two sectors, acquiring the BFG 9000 and the key to the Reactor sector. By then, a major invasion devastates the Junction. With the help of Kelvin and Jensen, the Marine gains access to the Reactor sector. Kelvin and Jensen both die in the process.

In the Reactor sector, Guerard reveals himself as Kronos and transforms into demonic form. By this time, he has succeeded in opening the portal to Hell. After defeating Kronos, the Marine closes the portal by destroying the reactors powering it. The Cyberdemon slips through before the portal closes. The game ends with the defeat of the Cyberdemon. The Cyberdemon is likely to be Kronos' creation referred to by other NPCs.

Development

The game's engine was later used for another Fountainhead Entertainment title, Orcs & Elves, Orcs & Elves II, and was also followed by Wolfenstein RPG and Doom II RPG.

Supported platforms

The game was released for three platforms:

  • Java
  • Low-end BREW
  • High-end BREW

Symbian OS never received a dedicated port of game.[4]

A fan version was released for PC [5] and for the Amiga.

Reception

The game received some awards including "2005 Mobile Game of the Year", "2005 Adventure/RPG of the Year", "Editor's Award", "Game of the Year", "Editor's Choice Award" and "Best Wireless Adventure Game".[6] GameSpot gave Doom RPG a score of 8.6 out of a possible 10 in their review of the game.[7]

The game sold more than 1 million copies.[8]

References

  • Doom RPG at id Software
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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