Software:Doritos Crash Course
| Doritos Crash Course | |
|---|---|
| Developer(s) | Wanako Games Behaviour Interactive |
| Publisher(s) | Microsoft Game Studios |
| Platform(s) | Xbox 360 (XBLA) |
| Release | December 8, 2010 |
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
Doritos Crash Course (formerly titled as Avatar Crash Course) is a 3D sidescrolling platforming advergame developed by Wanako Games for the Xbox 360. It was released for free as one of the finalists of the "Unlock Xbox" competition sponsored by Doritos, alongside Harms Way.[1] The concept for the game was designed by Jill Robertson from Raleigh, North Carolina, inspired by Japanese game shows such as Sasuke. On December 29, 2010, the game was announced the winner of the second "Unlock Xbox" competition.[2]
A Windows 8 version of the game, Doritos Crash Course Go!, was briefly available on the Microsoft Store, but has since been delisted.
Gameplay
In Doritos Crash Course, the players have to get their Xbox 360 avatars through increasingly difficult obstacle courses before the time runs out.[3] Each course has a various number of checkpoints scattered throughout. If the avatar falls off the course, the game will begin from the last passed checkpoint.[4] The game is composed of three locations (United States, Europe, and Japan), each having five levels. Some of the obstacles include collapsing floors, swinging ropes, chains, and water balloons.[5]
Reception
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The game received above-average reviews according to the review aggregation website Metacritic.[6]
Since its release, the game sold 1,449,359 units worldwide by January 2011.[12] Sales of the game moved up to 4,222,820 units by the end of 2011.[13]
Downloadable content
On January 2, 2013, the "City Lights" DLC was made available for $1.99 (USD). The pack contains fifteen levels spanning Las Vegas and London, along with the new versions of the levels set in Japan from the original game.[14]
Sequel
On May 8, 2013, the sequel named Doritos Crash Course 2 was released for free on Xbox Live Arcade.[15] Similar to the first game, avatars controlled by the players will participate in obstacle courses. Leaderboards allow competitions with friends online, where up to four players can in local multiplayer.[16] The game brings out 4 new worlds (Amazon, Antarctic, Egypt, and Pirate Island) with five courses each. Unlike in Doritos Crash Course, players must collect stars, which are used to unlock levels, buy power-ups and effects that change avatars' appearance in-game.[17]
On April 24, 2014, the game was removed from Xbox Live Arcade[18] following an announcement of closure one week prior, on April 17.[19]
The game is still downloadable for free on the Xbox's Microsoft Store, through Xbox 360 backwards compatibility on Xbox One and newer.
See also
References
- ↑ Fahey, Mike (December 8, 2010). "Which Free Doritos Xbox Game Is The Cheesiest?". G/O Media. https://kotaku.com/which-free-doritos-xbox-game-is-the-cheesiest-452571536.
- ↑ "Fans Select 'Doritos Crash Course' as Winner of Doritos Unlock Xbox Challenge". PR Newswire (Press release). December 30, 2010. Archived from the original on March 27, 2023. Retrieved January 12, 2025.
- ↑ Mastrocola, Vicente Martin; Berimbau, Mauro Miguel Rodrigues. "Doritos Crash Course: using a game as a platform for advertising and branding". https://vincevader.net/articles/doritos.pdf.
- ↑ Powell, Joanne; Kaye, Linda (February 26, 2019). "The Effect of Physical Co-Location on Social Competence, Gaming Engagement and Gamer Identity within a Competitive Multiplayer Game". Open Science Journal of Psychology (5): 3. https://osf.io/preprints/osf/672dz. Retrieved January 12, 2025.
- ↑ Kelso, Tony (September 14, 2018). The Social Impact of Advertising. Rowman & Littlefield. p. 222. ISBN 9781538101155. https://books.google.com/books?id=Ow5pDwAAQBAJ&pg=PA222. Retrieved January 12, 2025.
- ↑ 6.0 6.1 "Doritos Crash Course". Fandom. https://www.metacritic.com/game/doritos-crash-course/.
- ↑ Diaz, Oscar (December 14, 2010). "Review de Dorito's Crash Course [sic"]. HobbyConsolas (Axel Springer SE). https://www.hobbyconsolas.com/reviews/review-de-doritos-crash-course-10079. Retrieved January 13, 2025.
- ↑ Natsu (January 5, 2011). "Test : Doritos Crash Course" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00014115-doritos-crash-course-test.htm.
- ↑ OXMUK staff (January 30, 2011). "Doritos: Crash Course". Official Xbox Magazine UK (Future plc). http://www.oxm.co.uk/article.php?id=25479. Retrieved September 25, 2019.
- ↑ Conway, Ryan (December 29, 2010). "Corporate Sponsorship 101: Harm's Way [sic & Doritos Crash Course"]. https://venturebeat.com/community/2010/12/29/corporate-sponsorship-101-harms-way-doritos-crash-course/.
- ↑ Orry, Tom (December 13, 2010). "Doritos Crash Course Review". Resero Network. https://www.videogamer.com/reviews/doritos-crash-course-review.
- ↑ Langley, Ryan (January 27, 2011). "In-depth: Xbox Live Arcade's 2010 Sales Revealed". Informa. https://www.gamedeveloper.com/game-platforms/in-depth-xbox-live-arcade-s-2010-sales-revealed.
- ↑ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Informa. https://www.gamedeveloper.com/business/xbox-live-arcade-by-the-numbers---the-2011-year-in-review.
- ↑ Hinkle, David (January 2, 2013). "Doritos Crash Course 'City Lights' DLC stumbles onto Xbox Live". Yahoo! Ine.. https://www.engadget.com/2013-01-02-doritos-crash-course-city-lights-dlc-stumbles-onto-xbox-live.html.
- ↑ Orry, James (May 8, 2013). "Doritos Crash Course 2 is free on Xbox LIVE Arcade". Resero Network. https://www.videogamer.com/news/doritos-crash-course-2-is-free-on-xbox-live-arcade/.
- ↑ Hatfield, Don (May 6, 2013). "FREE 'DORITOS CRASH COURSE 2' HITS XBOX LIVE THIS WEEK". Paramount Media Networks. https://www.mtv.com/news/155xq6/doritos-crash-course-2-xbla.
- ↑ Donato, Joe (May 13, 2013). "Review: Doritos Crash Course 2 isn't a great ad for chips, but it's a fun platformer". https://gamezone.com/reviews/review-doritos-crash-course-2-isn-t-a-great-ad-for-chips-but-it-s-a-fun-platformer/.
- ↑ Gray, Keith (April 24, 2014). "Doritos Crash Course 2 Gets Delisted". TrueGaming Network Ltd.. https://www.trueachievements.com/n16714/doritos-crash-course-2-gets-delisted.
- ↑ Gray, Keith (April 17, 2014). "Doritos Crash Course 2 Closing Down Soon". TrueGaming Network Ltd.. https://www.trueachievements.com/n16654/doritos-crash-course-2-closing-down-soon.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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