Software:Double Dare (video game)
| Double Dare | |
|---|---|
![]() NES cover art | |
| Developer(s) | Rare (NES version) |
| Publisher(s) | GameTek |
| Programmer(s) | Steve Patrick (NES) |
| Composer(s) | David Wise (NES) |
| Platform(s) | DOS, NES, Commodore 64 |
| Release | 1988, 1990 |
| Genre(s) | Game show |
| Mode(s) | Single-player, multiplayer |
Double Dare is a video game published by GameTek[1] and based on the Nickelodeon game show Double Dare. The game was originally released by for IBM PC compatibles and the Commodore 64 in 1988. It was ported to the Nintendo Entertainment System (NES) by Rare and re-released for the system in 1990.
Gameplay
Double Dare can be played by one or two players; single players compete against the computer. Before the game starts, players enter their team names and select from four male and four female avatar. Whichever avatar the player picks, the teammate will be of the opposite gender. The game can also be set for one of three levels of difficulty with higher levels offering less time to answer questions and a more difficult computer opponent.
The game plays exactly like its television counterpart, with two rounds of 10-question trivia rounds and a third round featuring an obstacle course. The rules and scoring from the game show all apply. Toss-up challenges determine which team gets initial control of the trivia round. To complete a toss-up, each player determines the precise speed and angle of whatever object they are throwing to hit a target. Physical challenges are played the same way. Each player uses the up or down arrows on the controller to choose answers for trivia questions. The player with the most money at the end of round two proceeds to the obstacle course.
In order to move through an obstacle, the player needs to repeatedly alternate between pressing either the left and right or up and down arrows on the controller's D-pad. In order to grab the flag, the player needs to position the on-screen contestant in just the right spot and then press the A button to jump and retrieve. The obstacles are all based on real obstacles from the show (with one exception, a triangular jungle gym) and are randomized before a game.
Virtual prizes for beating the obstacle course include a BMX bicycle, television set, an NES console, and several other gifts, ending with an exotic vacation received for completing the last obstacle.
Reception
David & Robin Minnick reviewed Double Dare and Hollywood Squares for Compute!'s Gazette and said "Any fan of the TV games will enjoy these 64 versions. And even if you're not a fan, we think you'll get a kick out of these games anyway."[2]
References
- ↑ Emery, Gene (February 24, 1989). "Miniature golf on microcircuits". Providence Journal: pp. D–14. https://pqasb.pqarchiver.com/projo/access/595753581.html?dids=595753581:595753581&FMT=ABS&FMTS=ABS:FT&type=current&date=Feb+24%2C+1989&author=Gene+Emery&pub=The+Providence+Journal&desc=COMPUTER+GAMES+Miniature+golf+on+microcircuits&pqatl=google. Retrieved 18 March 2013. "That's why Double Dare, the computer game by Game Tek, may perform a true public service."
- ↑ "Compute! Gazette Issue 73". July 26, 1989. https://archive.org/details/1989-07-computegazette/page/n25/mode/2up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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