Software:Double Dragon II: The Revenge

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Double Dragon II: The Revenge
Arcade flyer
Developer(s)Technōs Japan
Publisher(s)Technōs Japan
Designer(s)Yoshihisa Kishimoto
Composer(s)Kazunaka Yamane
SeriesDouble Dragon
Platform(s)Arcade, Mega Drive, PC Engine, ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST, Amiga, IBM PC, iOS, Android
Release
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Double Dragon II: The Revenge[lower-alpha 1] is a side-scrolling beat 'em up produced by Technōs Japan originally released as a coin-operated arcade game in 1988. It is the first sequel to Double Dragon, released during the previous year. The sequel involves Billy and Jimmy Lee in a mission to avenge Billy's girlfriend Marian after she is shot to death by the Black Warriors leader Willy, who is retaliating against the Lee brothers after his defeat at the end of the previous game. Double Dragon II was initially developed as an upgrade kit for the original Double Dragon, but evolved into a stand-alone game due to an increase in memory size, resulting in the developers reusing assets for both games.[5]

Gameplay

The arcade version of Double Dragon II: The Revenge begins with Marian, the damsel in distress from the original Double Dragon, being shot to death by the leader of the Black Warriors. Once again, the players assume the role of brothers Billy and Jimmy Lee, who are now tasked with the duty of avenging Marian's death. The arcade version of the game is essentially an improved version of the original title. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. A few new moves are added as well, including a Hurricane Kick.

Similar to Double Dragon, the game is divided into four areas or "missions": a heliport, a lumber storehouse, a farm, and the gang's new hideout. The player must defeat a boss at the end of each mission, as well as one or more sub-bosses along the way. Many of the enemy characters from the first game return for this one, but with altered appearances and new attacks, and the variety of weapons they use has been altered. Weapons carried by enemies include shovels, knives, chain whips, and grenades; in addition, crates, logs, and steel balls can be picked up and thrown. The enemies are as follows:

  • Williams: Low-ranking member of the gang, who uses knives and shovels.
  • Roper: Another low-ranking member, who can also use knives and shovels and throw crates/logs/balls.
  • Linda: The only female member, who uses whips, knives, and grenades. She is the only enemy who will pick up or carry a whip.
  • Oharra: A head-swap of Abobo from the first game; tall, bare-chested, with a crew cut.
  • Burnov: A large man in a steel mask who is the boss of the first mission. His body vanishes when he is defeated, leaving his clothes behind. Later in the game, he gains the ability to rematerialize himself and continue fighting.
  • Bolo: A head-swap of Oharra, with longer hair.
  • Abore: The boss of Mission 2; a large blond man in a white shirt, red pants, and sunglasses.
  • Jeff: A palette-swap of Billy and Jimmy, who can perform all of their moves.
  • Chin Taimei: The boss of Mission 3; an agile martial artist who fights with kali sticks, which he never drops when knocked down.
  • Willy: The leader of the Black Warriors, who uses a machine gun and never drops it when knocked down.
  • Doppelganger: A shadowy clone of Billy/Jimmy that the player must fight after defeating Willy in Mission 4, as the final battle of the game. He can perform all of the player's attacks, and can also drain the player's energy if he gets close enough. If two players reach the end together, they must each face their own clone.

The player has a life meter that depletes upon being hit, and a timer runs during each mission. One life is lost if either of these reaches zero, or if the player falls off the bottom of the screen or into a pit or bed of spikes.

Ports

A console version was released for the Nintendo Entertainment System on January 15, 1990,[6] developed by Technōs themselves, although it is a very distinct product from the arcade game. It was remade by Naxat Soft for the PC Engine in 1993, known by fans as "Double Dragon II PCE".

Virgin Mastertronic released ports of the arcade version for the ZX Spectrum, Commodore 64, IBM PC compatibles, Amiga, Amstrad CPC, and Atari ST in 1989. The computer ports were developed by Binary Design, the same studio that handled the computer ports of the first game.[7] In 2013, the Internet Archive put the undeleted assembly sources (DRGNSRC.LZH) of the DOS version available for download.[8]

The Mega Drive version of Double Dragon II: The Revenge was released by Palsoft exclusively in Japan on December 20, 1991. Unlike the NES version, the Mega Drive version is a straight port of the original arcade game, featuring the same stages, techniques and weapons, as well as almost every enemy character, with Jeff being the lone omission. The only significant change to the level designs was in Mission 2, which was substantially changed in order to make it a longer and more complex stage. However, the characters were redesigned to much smaller proportions and are less colorful than the ones featured in the original arcade version or even the Genesis port of the original Double Dragon by Accolade released a year later in North America and Europe. The game has compatibility issues when played with a 6-button controller, suffering from slight input lag when the players move their characters with the directional pad.

An unrelated Game Boy game was released under the Double Dragon II name in North America and Europe in 1991. It was originally released in Japan in 1990 as part of the Kunio-kun series but the graphics, music, and storyline were changed for the English version of the game.

Double Dragon II was re-released in 2013 alongside the other two arcade games in a compilation titled Double Dragon Trilogy produced by DotEmu, which was released on iOS, Android and Steam platforms.

The NES version of Double Dragon II was re-released in North America as a downloadable title on all three systems available for the service: Wii, 3DS and Wii U.[9][10][11] It was also released for the Virtual Console in Japan and Europe.[12][13][14][15]

The NES version of Double Dragon II was re-released worldwide as a free downloadable title for the Nintendo Switch on June 12, 2019, provided the user has subscribed to the Nintendo Switch Online service.

Reception

Reception
Review scores
PublicationScore
AmigaArcadeAtari STZX
ACE720[16]Positive[17]725[16]
Crash85%[18]
Sinclair User87%[19]
Your Sinclair8/10[21]77%[22]
Commodore User7/10[4]
MicroHobby (ES)78%[23]

In Japan, Game Machine listed Double Dragon II: The Revenge on their April 1, 1989 issue as being the seventh most-successful table arcade unit of the month.[24]

In the United Kingdom, the game was number three on the Atari ST sales chart in early 1990.[25] In 2013, Arcade Sushi placed the game 9th on their "10 Best Retro Beat 'Em Ups".[26]

Legacy

Double Dragon II: Wander of the DragonsTemplate:Splittois a beat 'em up loosely based on the arcade game Double Dragon II: The Revenge, developed by Korean game studio GRAVITY and published by Barunson Creative Co. Ltd.[27] The title was first announced in 2011, but was shelved for release for two years. It was eventually released on April 5, 2013 as a digital download for the Xbox 360 via the Xbox Live Arcade service.[28] The game was met with an overwhelmingly negative reception, being considered as one of the worst games of all time.

Notes

  1. Japanese: 双截龍 (ダブルドラゴン)II ザ・リベンジ

References

  1. "Double Dragon II - The Revenge (Japan)". https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6245. 
  2. 2.0 2.1 "Overseas Readers Column: Parallel Case Influenced Manufacturers' Marketing At AMOA Expo '88". Game Machine (Amusement Press, Inc.) (353): 26. December 15, 1988. https://onitama.tv/gamemachine/pdf/19881215p.pdf#page=14. 
  3. "Double Dragon II - The Revenge (USA)". https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=5671. 
  4. 4.0 4.1 "Double Dragon 2: The Revenge". Commodore User (United Kingdom: EMAP) (65 (February 1989)): 96–7. 26 January 1989. https://archive.org/details/commodore-user-magazine-65/page/n95/mode/2up. 
  5. "Kishimoto on Double Dragon II: The Revenge" (in ja). http://happy.ap.teacup.com/page02/. 
  6. "Double Dragon 2". Electronic Gaming Monthly: 10. March 1990. https://retrocdn.net/images/6/6e/EGM_US_008.pdf. Retrieved March 13, 2019. 
  7. Double Dragon II: The Revenge at SpectrumComputing.co.uk
  8. DragonII on archive.org
  9. "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". https://www.nintendo.com/games/detail/UuXX8OZFLChK4rU9eUALRvYbJRnwHq_b. 
  10. "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". https://www.nintendo.com/games/detail/yDOglz-Pkq61LlNnEK9U0Wt5dYU6M3KW. 
  11. "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". https://www.nintendo.com/games/detail/3P5rmneYKSyMkMz4xp_oo9NIatLqth-p. 
  12. "VC ダブルドラゴンII the Revenge". https://www.nintendo.co.jp/wii/vc/vc_ddn2/. 
  13. "ダブルドラゴンII the Revenge | ニンテンドー3DS | 任天堂". https://www.nintendo.co.jp/titles/50010000014496. 
  14. "ダブルドラゴンII the Revenge | Wii U | 任天堂". https://www.nintendo.co.jp/titles/20010000006746. 
  15. "Double Dragon II: The Revenge". https://www.nintendo.co.uk/Games/NES/Double-Dragon-II-The-Revenge-523877.html. 
  16. 16.0 16.1 "Archive - Magazine viewer". World of Spectrum. http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue27/Pages/ACE2700065.jpg. 
  17. "Arcade Ace". ACE (20 (May 1989)): 22–3. 6 April 1989. https://archive.org/details/ACE_Issue_20_1989-05_Future_Publishing_GB/page/n21/mode/2up. 
  18. "Archive - Magazine viewer". World of Spectrum. http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue71/Pages/Crash7100070.jpg. 
  19. "Archive - Magazine viewer". World of Spectrum. http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue094/Pages/SinclairUser09400044.jpg. 
  20. 20.0 20.1 20.2 "Archive - Magazine viewer". World of Spectrum. http://www.worldofspectrum.org/showmag.cgi?mag=TheGamesMachine/Issue26/Pages/TheGamesMachine2600036.jpg. 
  21. Brennan, Ciarán (17 April 1989). "Slots of Fun". Your Sinclair (41 (May 1989)): 76–7. https://www.solvalou.com/arcade/reviews/63/107. 
  22. "Double Dragon II". Ysrnry.co.uk. http://www.ysrnry.co.uk/articles/doubledragonii.htm. 
  23. "Archive - Magazine viewer". World of Spectrum. http://www.worldofspectrum.org/showmag.cgi?mag=MicroHobby/Issue198/Pages/MicroHobby19800032.jpg. 
  24. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (353): 25. April 1, 1989. 
  25. "ST Chart". Zero (Dennis Publishing) (5): 16. March 1990. https://archive.org/stream/zero-magazine-05/Zero_05_Mar_1990#page/n15. 
  26. Ledford, Jon (May 30, 2013). "10 Best Retro Beat 'Em Ups" (in en). https://arcadesushi.com/best-retro-beat-em-ups/. 
  27. "Double Dragon II - Xbox.com". Marketplace.xbox.com. http://marketplace.xbox.com/en-US/Product/Double-Dragon-II/66acd000-77fe-1000-9115-d8025841128d. 
  28. Hilliard, Kyle (March 26, 2013). "News: Double Dragon 2 Remake Heading To Xbox Live Arcade Next Week". Game Informer. http://www.gameinformer.com/b/news/archive/2013/03/26/double-dragon-2-remake-heading-to-xbox-live-arcade-next-week.aspx. Retrieved April 2, 2013. 
  • Double Dragon II: The Revenge at SpectrumComputing.co.uk
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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