Software:Dragon Slayer (video game)
Dragon Slayer | |
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Developer(s) | Nihon Falcom |
Publisher(s) |
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Designer(s) | Yoshio Kiya |
Series | Dragon Slayer |
Platform(s) | FM-7, NEC PC-8801, MSX, X1, Super Cassette Vision, Game Boy, Sega Saturn |
Release | PC-8801
Falcom Classics
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Dragon Slayer (ドラゴンスレイヤー Doragon Sureiyā) is an action role-playing game,[2][3] developed by Nihon Falcom and designed by Yoshio Kiya.[4] It was originally released in 1984 for the PC-8801, PC-9801, X1[1] and FM-7,[5] and became a major success in Japan.[6] It was followed by an MSX port published by Square in 1985 (making it one of the first titles to be published by Square),[7] a Super Cassette Vision by Epoch in 1986 and a Game Boy port by the same company in 1990 under the name Dragon Slayer I (ドラゴンスレイヤーI Doragon Sureiyā Wan). A version for PC-6001mkII was in development but was never released.[8] A remake of Dragon Slayer is included in the Falcom Classics collection for the Sega Saturn.[9]
Dragon Slayer began the Dragon Slayer series, a banner which encompasses a number of popular Falcom titles, such as Dragon Slayer II: Xanadu, Sorcerian, and Legacy of the Wizard. It also includes Dragon Slayer, which would later spawn over a dozen entries across multiple subseries.
Gameplay
Dragon Slayer is an early example of the action role-playing game genre, which it laid the foundations for.[2] Building on the prototypical action role-playing elements of Panorama Toh (1983), created by Yoshio Kiya and Nihon Falcom,[10] as well as Namco's The Tower of Druaga (1984),[11] Dragon Slayer is often considered the first true action role-playing game.[2][3] In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl role-playing game that was entirely real-time with action-oriented combat,[3] combining arcade style action mechanics with traditional role-playing mechanics.[11]
Dragon Slayer featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time,[7] and featured item-based puzzles similar to The Legend of Zelda.[2] Dragon Slayer's overhead action-RPG formula was used in many later games.[6] Along with its competitor, Hydlide, Dragon Slayer laid the foundations for the action RPG genre, including franchises such as Ys and The Legend of Zelda.[7][12]
References
- ↑ 1.0 1.1 Falcom Chronicle, Nihon Falcom
- ↑ 2.0 2.1 2.2 2.3 Kamada Shigeaki, レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro) (Translation), 4Gamer.net
- ↑ 3.0 3.1 3.2 "Falcom Classics". GameSetWatch. July 12, 2006. http://www.gamesetwatch.com/2006/07/column_compilation_catalog_fal_1.php. Retrieved 2011-05-18.
- ↑ John Szczepaniak. "Retro Japanese Computers: Gaming's Final Frontier Retro Japanese Computers". Hardcore Gaming 101. p. 3. http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers3.htm. Retrieved 2011-03-29. Reprinted from Retro Gamer, 2009
- ↑ "Dragon Slayer". http://fm-7.com/museum/softhouse/nihonfalcom/410900600.html. Retrieved 2015-01-14.
- ↑ 6.0 6.1 Kurt Kalata, Xanadu, Hardcore Gaming 101
- ↑ 7.0 7.1 7.2 Kurt Kalata, Dragon Slayer , Hardcore Gaming 101
- ↑ Szczepaniak, John (21 October 2022). "Poor Pay, Underage Staff And No Credits - Digging Into Falcom's Dark Past". Hookshot Media Ltd.. https://www.timeextension.com/features/flashback-poor-pay-underage-staff-and-no-credits-digging-into-falcoms-dark-past.
- ↑ "Falcom Classics". Electronic Gaming Monthly (Ziff Davis) (102): 58. January 1998.
- ↑ Sam Derboo (June 2, 2013), Dark Age of JRPGs (7): Panorama Toh ぱのらま島 - PC-88 (1983), Hardcore Gaming 101
- ↑ 11.0 11.1 Jeremy Parish (2012). "What Happened to the Action RPG?". http://www.1up.com/features/what-happened-action-rpg.html. Retrieved 2015-01-14.
- ↑ John Szczepaniak (2016), The Untold History Of Japanese Game Developers, Volume 2, pages 42-49
External links
Original source: https://en.wikipedia.org/wiki/Dragon Slayer (video game).
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