Software:Dropchord
| Dropchord | |
|---|---|
| Developer(s) | Double Fine Productions |
| Publisher(s) | Double Fine Productions |
| Designer(s) | Patrick Hackett, Drew Skillman |
| Platform(s) | Microsoft Windows OS X Ouya Android iOS |
| Release | Microsoft Windows, OS X July 22, 2013 Ouya July 31, 2013 iOS, Android August 1, 2013 |
| Genre(s) | Music, puzzle |
| Mode(s) | Single-player |
Dropchord is a motion controlled music-based puzzle video game for Windows and OS X using the Leap Motion controller. It was developed and published by Double Fine Productions. The game was one of the first games released on Leap Motion's Airspace app store, when it went live on July 22, 2013.[1] It was also released for Ouya on July 31, 2013, and on Android and iOS on August 1, 2013.[2]
Gameplay
Dropchord is a motion controlled music-based puzzle video game using the Leap Motion controller. Players use two fingers to create two glowing spheres. Once the spheres are locked into place on the level's circular track, players must navigate a beam of light around a series of obstacles that appear within the circle, which threaten to interrupt the beam. Certain sections require the player to paint large portions of the circle with the beam, by flicking their finger around the perimeter. There are also nodes to collect which will increase the score.[3] At the end of each song, the player is given more health. If the health bar goes above maximum level, the player is awarded a star and a new layer of health will start filling up. You lose a star once all of the health in a layer has been depleted, and you lose the game when all health has been depleted. The game will automatically end when the final song ends.
A mode called Full Mix allows the player to play endlessly until their health runs out, but this mode does not give any health at the end of each song.
Development
Dropchord was principally designed and developed by Double Fine's Patrick Hackett and Drew Skillman, who previously worked together on Kinect Party.[3] It was originally titled Radius,[4] but was retitled Dropchord before its premiere at PAX East 2013.[5]
Reception
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The iOS version received above-average reviews according to the review aggregation website Metacritic.[6]
References
- ↑ Jennifer (March 25, 2013). "Double Fine's Dischord is now called Dropchord". https://mixnmojo.com/news/Double-Fines-Dischord-is-now-called-Dropchord. Retrieved March 25, 2013.
- ↑ Jennifer (July 28, 2013). "Dropchord Leaps to PC/Mac. Android/Ouya/iOS soon". https://mixnmojo.com/news/Dropchord-Leaps-To-PCMac-AndroidOuyaiOS-soon. Retrieved July 28, 2013.
- ↑ 3.0 3.1 McElroy, Griffin (March 23, 2013). "Dropchord continues the motion control experimentation of Double Fine". Vox Media. https://www.polygon.com/2013/3/23/4138518/dropchord-continues-the-motion-control-experimentation-of-double-fine. Retrieved March 25, 2013.
- ↑ Rémi (February 28, 2013). "Double Fine announces a new game which utilizes some odd thing". https://mixnmojo.com/news/Double-Fine-announces-a-new-game-which-utilizes-some-odd-thing. Retrieved March 25, 2013.
- ↑ Ryckert, Dan (March 23, 2013). "Leap Motion Device Demonstrated With Double Fine's Dropchord". Game Informer (GameStop). https://www.gameinformer.com/b/news/archive/2013/03/23/leap-motion-device-demonstrated-with-doublefine-39-s-dropchord.aspx. Retrieved March 25, 2013.
- ↑ 6.0 6.1 "Dropchord for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/dropchord/critic-reviews/?platform=ios-iphoneipad. Retrieved March 25, 2018.
- ↑ Carter, Chris (August 8, 2013). "Review: Dropchord (iOS)". Gamurs. https://www.destructoid.com/reviews/review-dropchord/. Retrieved December 17, 2022.
- ↑ Parkin, Simon (August 19, 2013). "Dropchord review (iOS)". Gamer Network. https://www.eurogamer.net/dropchord-review. Retrieved March 25, 2018.
- ↑ Cork, Jeff (August 1, 2013). "Dropchord Review (iOS)". Game Informer (GameStop). https://www.gameinformer.com/games/dropchord/b/ios/archive/2013/08/01/a-feast-for-your-eyes-and-ears-not-your-fingers.aspx. Retrieved March 25, 2018.
- ↑ Rose, Mike (August 5, 2013). "Dropchord Review (iOS)". https://www.gamezebo.com/reviews/dropchord-review/. Retrieved December 17, 2022.
- ↑ "Review: Dropchord (iOS)". Hyper (Next Media Pty Ltd): 78. October 2013.
- ↑ Hayward, Andrew (August 2, 2013). "Dropchord Review". Future US. Archived from the original on August 5, 2013. https://web.archive.org/web/20130805141005/http://www.maclife.com/article/reviews/dropchord_review. Retrieved December 17, 2022.
- ↑ Brown, Mark (August 1, 2013). "Dropchord (iOS)". Steel Media Ltd. https://www.pocketgamer.com/dropchord/dropchord/. Retrieved December 17, 2022.
- ↑ Clarke, David (August 26, 2013). "'Dropchord' Review – Double Fine Goes Disco". TouchArcade.com, LLC. https://toucharcade.com/2013/08/26/dropchord-review/. Retrieved March 25, 2018.
- ↑ Sapieha, Chad (August 13, 2013). "What's on Post Arcade's phones and tablets right now". National Post (Postmedia Network). https://financialpost.com/technology/gaming/whats-on-post-arcades-phones-and-tablets-right-now?r. Retrieved December 17, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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