Software:Druid (video game)

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Druid
Druid Coverart.png
Cover art
Developer(s)Vortex Software
Publisher(s)Firebird
Designer(s)Dene Carter[1]
Programmer(s)Andrew E. Bailey
Artist(s)Dene Carter
Composer(s)David M. Hanlon
Platform(s)Amstrad CPC, Atari 8-bit family, Atari ST, Commodore 64, ZX Spectrum, Amiga, MSX2, Tatung Einstein, Famicom Disk System
Genre(s)Action-adventure

Druid is an action-adventure game developed by Vortex Software and published by Firebird in Template:Vgy for the Atari 8-bit family and Commodore 64, also ported to Amstrad CPC and ZX Spectrum. The game was ported by Nippon Dexter for the MSX in Japan-only in 1988. Another Japanese port of Druid entitled Druid: Kyōfu no Tobira (ドルイド 恐怖の扉) was made for the Famicom Disk System by Jaleco in 1988.[2] The game was followed by Druid II: Enlightenment and Warlock: The Avenger.

Gameplay

Screenshot from the C64 version

Inspired by the arcade game Gauntlet,[3] Druid is a fantasy-themed action-adventure game, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the dark mage Acamantor and his army of demons. To do this, Hasrinaxx must travel through several levels.

The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, witches, and the four demon princes. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Using a Chaos spell will destroy all enemies in the player's vicinity as well as replenishing energy.[4] Hasrinaxx can also summon a golem to help him, or turn invisible for a brief period. In the Commodore 64 version, a second player can take control of the golem using joystick port 2.[3]

References

External links