Software:DuckTales 2
| DuckTales 2 | |
|---|---|
European cover art | |
| Developer(s) | Capcom[lower-alpha 1] |
| Publisher(s) | Capcom |
| Producer(s) | Tokuro Fujiwara |
| Designer(s) | Ichirou Mihara |
| Artist(s) | Keiji Inafune |
| Composer(s) | Minae Fujii Akihiro Akamatsu |
| Series | DuckTales |
| Platform(s) | NES, Game Boy |
| Release | NES Game Boy |
| Genre(s) | Platformer |
| Mode(s) | Single-player |
DuckTales 2[lower-alpha 2] is a 1993 platform game developed and published by Capcom for the Nintendo Entertainment System. The game was ported to the Game Boy handheld system in Japan and North America the same year. DuckTales 2 is a sequel to DuckTales, and is based on the Disney's animated TV series of the same name. Just like in the 1989 predecessor, the story involves Scrooge McDuck traveling around the globe collecting treasure. The player can freely choose levels to explore, similar to Mega Man series. The game also features new elements like option to revisit a level or additional collecting pieces of a map of the lost treasure of McDuck.
The game was included in The Disney Afternoon Collection compilation for PC, PlayStation 4, and Xbox One released in April 2017.[2]
Gameplay
Like its predecessor, DuckTales 2 is non-linear and allows the player to choose and complete all levels in any particular order. The controls are the same as the previous game, albeit the cane jump is easier to perform. Scrooge can now use his cane to interact with various objects, such as pulling levers, firing cannons and using springy flowers to cross large gaps. Other new mechanics include hooks that Scrooge can hang from and rafts that can move Scrooge across water.
Unlike the first game, the player can return to a level that has already been completed to collect more money and items. In addition, upgrades for Scrooge's cane can be obtained from Gyro Gearloose to grant the player access to new and hidden areas in each level. When a level is completed, the player can visit a store to buy recovery items, extra lives, and other such items using any money the player has collected.
In addition to the unique treasures, each stage has a piece of the map that is hidden in a treasure chest. Locating all of the map pieces is not required to complete the game, but collecting all of them opens up an optional sixth stage in which the lost treasure of McDuck can be found.
Plot
As the game opens, Huey runs to his uncle Scrooge McDuck with a torn piece of paper, which is a piece of a treasure map drawn by Scrooge's father, Fergus McDuck. Inspired to discover the hidden treasure left by Fergus, Scrooge starts an expedition to find the missing pieces, unaware that his archenemy Flintheart Glomgold is also after the lost treasure of McDuck.
Scrooge travels to Niagara Falls, a pirate ship in the Bermuda Triangle, Mu, Egypt and Scotland. Each area has its own unique treasure that is guarded by a boss. After all five main stages are cleared, Webby is kidnapped by Glomgold and held for ransom on the pirate ship in the Bermuda Triangle. Scrooge arrives and gives Glomgold the treasures, only to discover that this "Glomgold" is actually a shapeshifting robot called the D-1000 programmed to destroy him. After the D-1000 is defeated, Glomgold sinks the ship and tries to take Scrooge and the treasures with it.
Scrooge and Webby escape the ship, but the treasures go down with the vessel. Despite the loss, Scrooge admits that at least he and his family are safe and that their friendship is what truly matters. The treasures are recovered by Launchpad, cheering everybody up. If the lost treasure of McDuck was found, Scrooge reveals that he hid it from Glomgold by putting it under his hat. However, if the player has no money left at all, a bad ending plays in which Glomgold finds the lost treasure and is named the greatest adventurer in the world, which infuriates Scrooge.
Reception
| Reception | ||||||||||||||
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DuckTales 2's limited production run and relatively late release in June 1993, near the end of the Nintendo Entertainment System's life cycle, led to lower sales than its predecessor, and has become a rarity amongst collectors.[11][12] The console version was generally well-received, with Nintendo Power praising the title's "great play control and graphics", but remarked that it was "more of the same" when compared to the original.[6] GamePro similarly felt that "if it's more of the same you want, DuckTales 2 delivers", adding that the game "is fun while it lasts, but it's too short", nonetheless recommending it to new players.[4]
The Game Boy version was panned by editors of Electronic Gaming Monthly, remarking that it only had "so-so" graphics and "OK" control, and didn't live up to Capcom's previous handheld titles such as the Mega Man games.[3] GamePro, however, felt that the game was a faithful port of the console version, applauding its "sharp, clean graphics, innovative gameplay and engrossing storyline".[5]
See also
- List of Disney video games
Notes
References
- ↑ @true_Cah4e3 (November 9, 2018). "@gdri hi! noticed that "From Software" article mention Milon's Castle for GB as a game developed by this company. judging from my previous disassemblies, Duck Tales 2 and Darkwing Duck for GB has exactly the same scripting/threading system with just a little different commands...". https://twitter.com/true_Cah4e3/status/1060997169640075265.
- ↑ Makuch, Eddie (15 March 2017). "Six Classic Disney Games Coming To PS4, Xbox One, And PC In New Compilation Pack". http://www.gamespot.com/articles/six-classic-disney-games-coming-to-ps4-xbox-one-an/1100-6448744/. Retrieved 15 March 2017.
- ↑ 3.0 3.1 Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (January 1994). "Review Crew". Electronic Gaming Monthly (Sendai Publishing) 7 (1): 52. https://archive.gamehistory.org/item/87bb9f91-b5f4-415d-b808-735a7314798e.
- ↑ 4.0 4.1 Slasher Quan (April 1993). "Nintendo ProReview: DuckTales 2". GamePro (IDG) (45): 28–29.
- ↑ 5.0 5.1 N. Somniac (October 1993). "Nintendo ProReview: DuckTales 2". GamePro (IDG) (51): 134.
- ↑ 6.0 6.1 "Now Playing: DuckTales 2". Nintendo Power (Nintendo of America) (47): 107. April 1993.
- ↑ Mayerick, J.C. (December 1994). "DuckTales 2" (in es). Superjuegos (56). https://archive.org/details/1996-super-juegos-numero-56-diciembre/1994%20-%20Super%20Juegos%20-%20Numero%2032%20-%20Diciembre/mode/2up. Retrieved August 25, 2025.
- ↑ Walnum, Clayton (May 1993). "DuckTales 2". VideoGames & Computer Entertainment (52). https://archive.org/details/Video_Games_Computer_Entertainment_Issue_52_May_1993/page/n43/mode/2up. Retrieved August 25, 2025.
- ↑ "DuckTales 2" (in es). Nintendo Acción (24). November 1994. https://archive.org/details/Nintendo_Accion_024/page/n75/mode/2up. Retrieved August 25, 2025.
- ↑ "NES". Super Gamer (1). April 1994. https://archive.org/details/super-gamer-01/page/n123/mode/2up. Retrieved August 22, 2025.
- ↑ Racketboy (16 March 2008). "The Rarest and Most Valuable NES Games". Racketboy. http://www.racketboy.com/retro/nintendo/nes/2008/03/the-rarest-and-most-valuable-nes-games.html. Retrieved 30 March 2013.
- ↑ Retromaniac (February 2009). "Nintendo Rarities". http://www.retrojunk.com/article/show/2235/nintendo-rarities.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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