Software:Duke Nukem Advance
| Duke Nukem Advance | |
|---|---|
![]() North American box art | |
| Developer(s) | Torus Games |
| Publisher(s) | Take-Two Interactive |
| Series | Duke Nukem |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Duke Nukem Advance is a 2002 video game in the Duke Nukem series, released for the Game Boy Advance. Although it is a first-person shooter and many of the graphics and sounds have been ported from Duke Nukem 3D, the game has an original storyline and levels, and can thus be considered to be a spin-off of 3D.
Four difficulty levels can be selected at the beginning of the game. Multiplayer games are possible, with up to four players requiring a copy. An option to save one's progress appears at the completion of each level, with five save game slots to choose from.
The game received mostly positive reviews.
Controls
Since the Game Boy Advance has a limited number of controls, the game offers four different control setups. These set the buttons for shooting, jumping, strafing, weapon selection and looking up and down. When pausing the game, the player can also view the level's map. The player can pan around the map, as well as zoom in or out. Some of the level's secrets can also be discovered simply by looking at the map.
Plot
Duke Nukem, working for general Graves, is asked to investigate Area 51, after reports indicate the hostile infiltration of an alien species. After getting rid of much of the alien threat there, Duke learns about how the aliens require "environmental regulators" to exist, and follows them to the Temple of Amun in Egypt.
While in Egypt, Duke Nukem discovers a vast collection of alien hybrid creatures in stasis, apparently an army meant to take over the world. A nearby power source detected by general Graves seems to supply their environmental regulators, so Duke is sent to shut it down. Subsequently, he learns that activating an override pump will drain the hibernation tanks, killing the entire alien hybrid army.
Nukem also manages to destroy the controller alien overseeing the stasis area, but it turns out that the alien activated a self-destruct sequence just before his death. Duke manages to narrowly escape the collapsing temple, using one of the alien transporters to get away.
Having re-establishing contact with the general, Duke Nukem discovers he has materialized in Sydney, Australia. Graves tells him to find one of the agency's undercover agents, who has sent out a distress call from a nearby nightclub.
After rescuing the agent, Duke locates a doomsday weapon being created by the aliens. The controller alien in Egypt had mentioned it to be able to wipe out Earth's atmosphere, so Nukem is quickly sent to destroy the device. Once successful, he transports on board the orbiting alien spaceship.
Once Duke establishes his signal with general Graves, he learns that he must hack into the spaceship's system to find a weakness. After transmitting all the data from the ship he can find, Graves tells him they have detected four human females on board which Duke must once again rescue. He finds the first one and teleports her back to Earth, and after analysis, the general learns that she is in fact a cloned version of their undercover agent, Jenny. Duke deducts that the aliens are using the clones to help propagate their species.
By the time Duke has rescued Jenny's clones one by one, his general friend informs him that he can destroy the ship by shutting down its engine's coolant system. He does just that, then teleports "Jenny 5" back to Earth. The general's teleportation system is unable to beam out Duke Nukem too, however, requiring him to wade through more alien assailants in order to escape.
Duke is able to successfully escape the ship before it explodes, returning safely back to Earth. However, he declines to be debriefed by Graves, using a double entendre of the word "debrief" to claim that he already did so by having sex with Jenny 5.
Development and release
Duke Nukem Advance was originally planned to be released in the fall of 2001 alongside Back Track and Doom as one of the first first-person shooters for the Game Boy Advance, but as that timeframe approached, the developers decided to delay Duke Nukem Advance by a year to avoid crunch and have more time to polish it and add missing features that were too important to leave out while attempting to rush the game to market.[2]
More than 20 years later, Advance was released for the Evercade/VS platform via emulation as one of three games in Duke Nukem Collection 2, which was released on November 28, 2023.[3]
Reception
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Duke Nukem Advance received "generally favourable" reviews, according to review aggregator Metacritic.[4] Craig Harris of IGN called it "without a doubt the most fun first-person shooter on the GBA to date."[2] Frank Provo of GameSpot said: "On the basis of technical merit, Duke Nukem Advance is nowhere near as pretty or diverse as the original 1996 PC game, but it's easily the best FPS to hit the GBA since Doom."[9] Martin Taylor of Eurogamer said: "It breaks no new ground in gaming conventions, and it won't keep you playing for months, but it looks good and it plays well, which is more than can be said for some of its competition."[6]
Duke Nukem Advance was a runner-up for GameSpot's annual "Best Sound on Game Boy Advance" award, which went to Aggressive Inline.[14]
References
- ↑ Harris, Craig (June 28, 2002). "Duke Gets a Date" (in en). https://www.ign.com/articles/2002/06/28/duke-gets-a-date.
- ↑ 2.0 2.1 2.2 Harris, Craig (August 14, 2002). "Duke Nukem Advance". Ziff Davis. https://www.ign.com/articles/2002/08/14/duke-nukem-advance. Retrieved September 15, 2018.
- ↑ "Evercade - Duke Nukem 1 & 2 Remastered - Official Deep Dive Trailer". 30 March 2024. https://www.ign.com/videos/evercade-duke-nukem-1-2-remastered-official-deep-dive-trailer.
- ↑ 4.0 4.1 "Duke Nukem Advance for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/duke-nukem-advance/critic-reviews/?platform=game-boy-advance. Retrieved September 15, 2018.
- ↑ Marriott, Scott Alan. "Duke Nukem Advance - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115070609/http://www.allgame.com/game.php?id=37633&tab=review. Retrieved September 15, 2018.
- ↑ 6.0 6.1 Taylor, Martin (October 5, 2002). "Duke Nukem Advance". Gamer Network. https://www.eurogamer.net/articles/r_dukeadvance_gba.
- ↑ McNamara, Andy (October 2002). "Duke Nukem [Advance"]. Game Informer (GameStop) (114): 94. http://www.gameinformer.com/Games/Review/200210/R03.0731.1723.46609.htm. Retrieved September 15, 2018.
- ↑ "Duke Nukem Advance". GamesMaster (Future plc). 2002.
- ↑ 9.0 9.1 Provo, Frank (September 3, 2002). "Duke Nukem Advance Review". CBS Interactive. https://www.gamespot.com/reviews/duke-nukem-advance-review/1900-2879129/. Retrieved September 15, 2018.
- ↑ Steinberg, Steve (September 3, 2002). "GameSpy: Duke Nukem Advance". IGN Entertainment. Archived from the original on November 10, 2005. https://web.archive.org/web/20051110105703/http://gba.gamespy.com/gameboy-advance/duke-nukem-advance/595912p1.html. Retrieved September 15, 2018.
- ↑ Tha Wiz (August 30, 2002). "Duke Nukem Advance Review". Archived from the original on January 28, 2006. https://web.archive.org/web/20060128172937/http://gameboy.gamezone.com/gzreviews/r20405_GBA.htm. Retrieved September 15, 2018.
- ↑ "Duke Nukem Advance". Nintendo Power (Nintendo of America) 160: 165. September 2002.
- ↑ Baldwin, Michael (September 27, 2002). "'Duke Nukem Advance' (GBA) Review". TechTV. Archived from the original on October 14, 2002. https://web.archive.org/web/20021014235334/http://www.techtv.com/extendedplay/reviews/story/0,24330,3400698,00.html. Retrieved September 15, 2018.
- ↑ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/.
External links
- Official site
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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