Software:Dynamite Duke

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Short description: 1990 video game
Dynamite Duke
Japanese arcade flyer of Dynamite Duke.
Developer(s)Seibu Kaihatsu (arcade)
Hertz (Genesis)
Sanritsu (Master System)
Publisher(s)Seibu Kaihatsu (arcade)
Sega (Genesis, Master System)
Platform(s)Arcade, Mega Drive/Genesis, Master System, X68000
ReleaseArcade
1989
Mega Drive/Genesis
Master System
Genre(s)Shooting gallery
Mode(s)Single-player

Dynamite Duke (Japanese: ダイナマイトデューク, Hepburn: Dainamaito Dūku) is a 1989 action arcade game developed by Seibu Kaihatsu. It was later ported to the Mega Drive/Genesis, Master System, and X68000. Being a Cabal-based shooter, it can be considered a follow-up to Seibu's Software:Empire City: 1931 and Dead Angle.

The Double Dynamites

The Double Dynamites
Developer(s)Seibu Kaihatsu
Publisher(s)
  • JP: Seibu Kaihatsu
  • NA: Fabtek
Platform(s)Arcade
Release1989-?
Genre(s)Action
Mode(s)Single-player, multi-player (max 2)

The Double Dynamites is a version of the original game with simultaneous 2 player support. In addition, there are other changes:

  • Life gauges are shown with visible bars, where Duke and bosses all have 11 bars of life.
  • In the English version, it is no longer possible to refill the life bar by adding credits after completing Mission 1.
  • With the exception of Mission 9, there are more enemies on screen, including boss battles.
  • In the high score entry screen, a countdown timer is shown.

Story

Arcade screenshot

A top scientist decides to utilise a secret formula to develop his very own army of evil mutant warriors, so he can become the ruler of the world. It is up to Dynamite Duke--a man with a cybernetic arm and a machine gun--to foil his evil plan.

Gameplay

Packaging for the Genesis version.

The Arcade version has 9 stages, while the Genesis version only has 6 stages.

Reception

Reception
Review scores
PublicationScore
IGN5/10 (Genesis)[7]
Console XS77/100 (Genesis)[5]
72/100 (Master System)[6]
Mean Machines79% (Genesis)[3]
MegaTech73/100 (Genesis)[8]

In Japan, Game Machine listed Dynamite Duke on their October 1, 1989 issue as being the fourteenth most-successful table arcade unit of the month.[9]

Mean Machines gave the Mega Drive/Genesis version a 79%, commenting that it was only visually better than the Master System version and that it "lacks lasting appeal".[3] Levi Buchanan of IGN rated the Genesis game a 5.0 (Meh) for a dismal value, 30 minutes of play value.[10] MegaTech magazine gave an overall score of 73 out of 100 commenting the game "provides plenty of blasting fun and frolics" and criticizes its lack of challenge.[11] Console XS gave the Genesis an overall score of 77/100 praising the behind the shoulder gameplay perspective and the well drawn enemies although criticizing the gameplay being too easy.[12] They also reviewed the Master system version and gave a score of 72/100 and felt the game was similar to Operation Wolf but with far superior graphics.[13]

References

  1. "Software List (Sega Release)" (in ja). Sega Corporation. https://www.sega.jp/history/hard/megadrive/software.html. 
  2. "Review Crew: Dynamite Duke". Electronic Gaming Monthly (17): 20. December 1990. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20017%20%28December%201990%29/page/n20/mode/1up. Retrieved April 10, 2022. 
  3. 3.0 3.1 3.2 "Dynamite Duke - MegaDrive Review". Mean Machines (6): 72-73. March 1991. http://www.meanmachinesmag.co.uk/pdf/dynamitedukemd.pdf. 
  4. "Dynamite Duke - Sega Review". Mean Machines (6): 70-71. February 1991. http://www.meanmachinesmag.co.uk/pdf/dynamitedukems.pdf. 
  5. "A-Z Software". Console XS (Paragon Publishing) (1): 126. June 1992. https://archive.org/details/console-xs-01/page/128/mode/2up. Retrieved May 20, 2022. 
  6. "A-Z Software". Console XS (Paragon Publishing) (1): 140. June 1992. https://archive.org/details/console-xs-01/page/140/mode/2up. Retrieved May 20, 2022. 
  7. Dynamite Duke Review - Horrible box art, horrible Genesis game.
  8. Dynamite Duke. United Kingdom: EMAP. June 1992. pp. 77. https://archive.org/details/UneditedUK_marktrade/MegaTech_06/page/n75/mode/2up. Retrieved December 19, 2020. 
  9. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (365): 29. 1 October 1989. 
  10. Dynamite Duke Review - Horrible box art, horrible Genesis game.
  11. Dynamite Duke. United Kingdom: EMAP. June 1992. pp. 77. https://archive.org/details/UneditedUK_marktrade/MegaTech_06/page/n75/mode/2up. Retrieved December 19, 2020. 
  12. "A-Z Software". Console XS (Paragon Publishing) (1): 126. June 1992. https://archive.org/details/console-xs-01/page/128/mode/2up. Retrieved May 20, 2022. 
  13. "A-Z Software". Console XS (Paragon Publishing) (1): 140. June 1992. https://archive.org/details/console-xs-01/page/140/mode/2up. Retrieved May 20, 2022. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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