Software:EOE: Eve of Extinction

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EOE: Eve of Extinction
Developer(s)Yuke's
Publisher(s)Eidos Interactive
Designer(s)Kenji Nakamura
Writer(s)Kenji Nakamura
Composer(s)Masaya Imoto
Platform(s)PlayStation 2
Release
  • NA: 26 February 2002
  • EU: 22 March 2002
  • JP: 23 May 2002
Genre(s)Beat 'em up
Mode(s)Single-player

EOE: Eve of Extinction is a beat 'em up video game developed by Yuke's and published by Eidos Interactive exclusively for PlayStation 2. The game features a man named Josh trying to save his girlfriend Elliel after she was transformed into a weapon called Legacy by the corporation known as Wisdom. The game was met with mixed reception, with reviewers praising the combat but criticizing the graphics and camera.

Gameplay

EOE: Eve of Extinction is a 3D beat 'em up with platforming elements. The player can string together a series of combos by using different forms of the Legacy weapon that Josh wields, and can switch types of the weapon using the L1 and R1 buttons. Switching to different types of weapons during combos will increase the length of the combos and cause them to do more damage. Using Legacy types repeatedly will cause them to level up, causing them to do more damage the more the blades are used. Beating bosses will unlock new weapons, such as a crossbow, a broadsword, a rod, and an axe. Throughout the game, "ley seeds" can be found, which act as upgrades to weapons. These upgrades allow the weapons to get special abilities, such as gravity-manipulation for the axe and healing bolts for the crossbow. Pressing the second analog stick allows Josh to use a special attack called a "Legacy Drive" which causes a pattern to appear on screen. Tracing the pattern using the analogue stick causes Josh to execute the attack. Upon finishing the game, an extra arena mode is unlocked, along with being able to replay the game with weapons from a former playthrough.[1][2][3]

Plot

The main character, Josh Calloway (voiced by Cam Clarke), is an employee of the Wisdom Company, which is portrayed as a stereotypical evil corporation. Wisdom plans to achieve worldwide military control with a certain weapon to outpower any other: "Legacy". Legacy is created by fusing a rare alloy called Orichalcum with a human soul. Wisdom takes Josh's girlfriend, Elliel (voiced by Jennifer Hale), also an employee of Wisdom, and creates Legacy out of her, which makes her body disappear, and her essence is within the weapon that Josh wields. The player's main goal in the game is to return her to normal, using a certain memory chip owned by the Wisdom CEO. Josh and Eliel, Eliel is already turned into Legacy, are transported in a plane, which suffers a malfunction, and crashes. Elliel can sense other Legacy, and that is what she and Josh follow when they hunt for the CEO. Eventually, they meet the CEO of Wisdom, Agla (voiced by Peter Renaday), and defeat him, and Elliel is returned to normal.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings57.86%[4]
Metacritic57/100[5]
Review scores
PublicationScore
AllGameStarStarHalf star[1]
EGM4.67/10[6]
Game Informer6.5/10[7]
GameProStarStarStar[2]
GameRevolutionC[3]
GameSpot6.5/10[8]
GameSpy71%[9]
GameZone6.7/10[10]
IGN3.5/10[11]
OPM (US)StarStarHalf star[12]
Maxim6/10[13]

The game was met with a mixed reception, with the combat being praised, but the camera, graphics, enemy A.I., and controls being panned. GameRankings gave it a score of 57.86%,[4] while Metacritic gave it 57 out of 100.[5]

Writing for Allgame, Scott Marriott praised the games combat, saying, "Yet it's hard not to get pumped up when the bullets start firing in slow motion (complete with streaks of light), the techno music starts thumping, and you're performing roundhouse kicks on a poor sap's skull.", but criticized the camera, calling it "stubbornly riged".[1] Writing for IGN, Douglass Perry found the game to be dull, saying " Not to charge up the good 'ol meanness machine or anything, but my job is supposed to be somewhat fun, and spending my time playing this game didn't live up to the hype.", and also likened the graphics to "An empty, brown paper bag".[11] Writing for Gamespy, Andrei Alupului praised the combat and gameplay, but criticized the graphics, saying "[...] the graphics themselves aren’t really that spectacular. To be quite honest, this game looks only marginally better than a first-generation PS2 title, so if you’re expecting loads of eye candy, get ready to be disappointed."[9]

In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "This Matrix-styled beat-em-up from Smackdown dev Yukes had glowy lightsaber weapons and fun, button-mashy combat. Criminally dumb AI and a bland protag kept EOE from really standing out or developing into a franchise, though there was potential in the underlying gameplay and setting."[14]

References

  1. 1.0 1.1 1.2 Marriott, Scott Alan. "EOE: Eve of Extinction - Review". AllGame. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114235231/http://www.allgame.com/game.php?id=35144&tab=review. Retrieved 24 November 2014. 
  2. 2.0 2.1 The D-Pad Destroyer (9 April 2002). "Eve of Extinction Review for PS2 on GamePro.com". GamePro. Archived from the original on 9 February 2005. https://web.archive.org/web/20050209083327/http://gamepro.com/sony/ps2/games/reviews/22424.shtml. Retrieved 1 November 2014. 
  3. 3.0 3.1 Liu, Johnny (March 2002). "Eve Of Extinction Review". Game Revolution. http://www.gamerevolution.com/review/eve-of-extinction. Retrieved 1 November 2014. 
  4. 4.0 4.1 "EOE: Eve of Extinction for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/522081-eoe-eve-of-extinction/index.html. Retrieved 31 October 2014. 
  5. 5.0 5.1 "EOE: Eve of Extinction for PlayStation 2 Reviews". https://www.metacritic.com/game/eoe-eve-of-extinction/critic-reviews/?platform=playstation-2. Retrieved 31 October 2014. 
  6. EGM staff (May 2002). "EOE: Eve of Extinction". Electronic Gaming Monthly (155): 106. 
  7. Leeper, Justin (April 2002). "EOE: Eve of Extinction". Game Informer (108): 74. Archived from the original on 28 May 2007. https://web.archive.org/web/20070528113350/http://gameinformer.com/Games/Review/200204/R03.0804.1202.31177.htm. Retrieved 1 November 2014. 
  8. Davis, Ryan (7 March 2002). "Eve of Extinction Review". http://www.gamespot.com/reviews/eve-of-extinction-review/1900-2853587/. Retrieved 1 November 2014. 
  9. 9.0 9.1 Alupului, Andrei (12 March 2002). "Eve of Extinction". GameSpy. Archived from the original on 15 December 2004. https://web.archive.org/web/20041215122620/http://archive.gamespy.com/reviews/march02/eoeps2/. Retrieved 1 November 2014. 
  10. Valentino, Nick (18 March 2002). "EOE:Eve of Extinction Review - PlayStation 2". GameZone. Archived from the original on 5 October 2008. https://web.archive.org/web/20081005210640/http://ps2.gamezone.com/gzreviews/r18933.htm. Retrieved 1 November 2014. 
  11. 11.0 11.1 Perry, Douglass C. (6 March 2002). "Eve of Extinction". http://www.ign.com/articles/2002/03/06/eve-of-extinction. Retrieved 1 November 2014. 
  12. "EOE: Eve of Extinction". Official U.S. PlayStation Magazine: 100. May 2002. 
  13. Steinberg, Scott (1 March 2002). "Eve of Extinction". Maxim. Archived from the original on 20 March 2002. https://web.archive.org/web/20020320020546/http://www.maximonline.com/entertainment/reviews/review_games_2773.html. Retrieved 1 November 2014. 
  14. 123 games with untapped franchise potential. GamesRadar. 30 April 2009.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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