Software:Earth Orbit Stations

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Short description: 1987 video game
E.O.S.: Earth Orbit Stations
Publisher(s)Electronic Arts
Producer(s)Joe Ybarra
Designer(s)Karl Buiter[1]
Platform(s)Apple II, Commodore 64
Release1987
Genre(s)Simulation
Mode(s)Single-player, multiplayer

E.O.S.: Earth Orbit Stations is a space station construction and management simulation video game developed by Karl Buiter for Electronic Arts.[1] It was released for the Commodore 64 and Apple II in 1987.

Gameplay

The game focuses on both the material and economic challenges of building a permanent, fully functioning space station in geocentric orbit.[2]

The player(s) chooses to play one of the various scenarios, each with differing objectives to fulfill, all of which start in the spring of a fictional 1996[3]. These scenarios consist of mundane tasks such as setting up a simple space station, to developing and supplying a specified amount of high-grade, zero G pharmaceuticals, and to being the first to contact alien life[3]. The game is also a cutthroat strategy game in multiplayer, as players compete over finite resources to achieve the scenario goal first[2].

Reception

Computer Gaming World in 1987 gave the game a mixed review. While the single-player portion was praised, the review felt the game had too high a learning curve to be suitable for multiplayer. The user interface was particularly bothersome, described as "a textbook case of how not to design a window/menu/graphics interface." The documentation was similarly described as poorly organized and cryptic.[4] In 1992 and 1994 surveys of science fiction games the magazine gave the title two-plus stars of five, calling it "An interesting failure ... the logistics just are not that much fun".[5][6] Compute! reviewed the game more favorably, stating that "EOS offers a level of challenge unusual in space-related software. To succeed at this game requires careful thought".[7]

See also

References

  1. 1.0 1.1 Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/. 
  2. 2.0 2.1 "Earth Orbit Stations (1987)" (in en). https://www.mobygames.com/game/17545/earth-orbit-stations/. 
  3. 3.0 3.1 EA (1987). eosmanualc64. http://archive.org/details/eosmanualc64. 
  4. Williams, Gregg (October 1987), "Earth Orbit Stations", Computer Gaming World: 26–27 
  5. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World: 99. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100. Retrieved 4 July 2014. 
  6. Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World: 42–58. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118. 
  7. Fisher, Russell H. (February 1988). "EOS: Earth Orbit Stations". Compute!: pp. 48. https://archive.org/stream/1988-02-compute-magazine/Compute_Issue_093_1988_Feb#page/n49/mode/2up. Retrieved 10 November 2013.