Software:Electro Man
| Electro Man | |
|---|---|
| Developer(s) | X LanD Computer Games |
| Publisher(s) | |
| Designer(s) |
|
| Composer(s) | Daniel Kleczyński |
| Platform(s) | MS-DOS |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Electro Man, originally distributed in Poland under the title Electro Body, is an MS-DOS platform game developed by the Polish company X LanD Computer Games. It was originally released in Poland by xLand in 1992,[1] and later published by Epic MegaGames in the United States in 1993; apart from the changed title, the Electro Man release contains some changes, such as upgraded graphics. Though initially offered under a shareware license, the game was released as freeware by the developer on June 25, 2006,[2] under the Creative Commons Attribution-ShareAlike 2.5 license.[3][2] The player controls a cyborg named "Jacek", who must get through all the areas of a space base while destroying enemies.
Electro Body was successful in Poland. It is considered to be the first truly "professional" Polish computer game released on the PC platform[4] and has been described as a "cult" game.[5]
In 2014, a limited collector's edition of the game was released for its 22nd anniversary by IQ Publishing; this edition came with a soundtrack and a numbered certificate.[6][7]
Gameplay

The plot of Electro Man takes place in the future. Jacek's family is killed by aliens in an attack on a human-populated space base. Eager for revenge, he returns to the conquered base as a cyborg equipped with advanced weaponry in order to reclaim the facility from the invaders.[8]
On each of the levels, the player must find three electronic chips and use them to activate a large teleporter pad which serves as the exit. The base is full of dangers, such as security robots or automatic gun turrets. The protagonist dies instantly when shot, returning to the last touched checkpoint. There are also numerous small teleporters, which transport the protagonist between various areas in the level.[9]
Jacek is armed with a gun which can be upgraded by collecting special batteries. A special meter on the right-hand side of the screen shows the current firepower of the gun. There is a limited number of shots of each power level available — once these run out, the firepower of the gun falls down by one level. At higher firepower levels the gun's rate of fire drops down, forcing the player to wait for the gun to cool down before firing again; the temperature of the gun is indicated by another meter on the left-hand side. Touching a checkpoint causes the gun's power level to drop down back to zero.[8][10]
The original Electro Body release contains a copy protection measure, forcing the player to find the right letter in the manual in order to continue from one level to the next.[9] This security measure was removed in the Electro Man version.[11]
Development
According to the memories of Maciej Miąsik, the game was created on the initiative of Marek Kubowicz, the founder of xLand, who made a proposal to Miąsik and Janusz Pelc to develop the first game for his company. The development took nine months.[12] Together, Pelc and Miąsik designed and programmed the game, and created the graphics. The protagonist was given a face-covering helmet, as drawing a convincing face proved too difficult.[11] The game's title was inspired by the electronic body music genre, which was also used by the composer, Daniel Kleczyński, as inspiration for the soundtrack.[13]
Electro Body was released in professional packaging, comparable to games released by Western publishers. The box contained an instruction manual, reference card with controls and a cassette tape containing the game soundtrack, thus allowing even players without sound cards to enjoy the music.[4][8][10] Creating the boxes at the time was not a simple task for the developers; the boxes were shrink-wrapped by hand, with the help of a kitchen heat sealer and a sandwich toaster. The back of the box was decorated with screenshots made with a photo camera. Advertising material created for the game included posters and radio advertisements.[11][4]
Electro Body was noted for its low system requirements. The game supported every video card on the Polish market, including the Hercules Graphics Card, CGA, EGA and VGA cards; it also supported numerous audio devices, including the PC speaker, Covox Speech Thing or the Sound Blaster.[4] A special release of the game came with a Covox device included in the box.[14]
Hoping to get the game picked up by a Western distributor, the developers sent a copy of the game on floppy disk by mail to the American company Epic MegaGames. Epic expressed interest, and xLand representatives met in Rotterdam with Mark Rein; the negotiations were successful, and the game was released in the United States under the title Electro Man. This release was a modified version of the original; the changes included removal of copy protection measures, and removing support for all video modes other than VGA.[11]
xLand planned to develop a sequel, under the title Electro Body 2. Planned features of this "military 2D platform game" included 3D rendered sprites, as well as a new game engine allowing for nine separate planes of scrolling and special effects. The game never saw the light of day.[11][15]
Reception
| Reception | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
Electro Body met with critical acclaim in Poland. The reviewer in Top Secret praised its graphics and music.[14] PC World Komputer praised the "packaging that no western company would be ashamed of" and described the graphics as "excellent".[10] Jacek Maciejewski of PC Magazine Po Polsku considered Electro Body to be a game "of a quite high quality", but criticized the copy protection, which he found annoying.[9] The reviewer of Świat Gier Komputerowych stated that the game "speaks well" of the Polish art of programming.[8]
The game received more mixed reviews in Germany. PC Games praised its graphics and compared it favorably to games by Apogee Software.[18] In contrast, the review in PC Player panned the game, criticizing its controls and lack of scrolling, and complaining about some actions requiring "millimeter-perfect" positioning of the player character.[16] The review in PC Joker stated that the graphics and animation was "poor" and "downright laughable", and described the controls as awkward.[17]
The game was reviewed in 1994 in the Dragon magazine by Sandy Petersen, as part of the Epic Puzzle Pack (a compilation which also included Robbo and Heartlight). Petersen gave the compilation 3 out of 5 stars.[19]
Years after its release, Electro Body was retrospectively considered an important step in the history of Polish computer games. An article on the website GameZilla.pl described it as "the first serious twitch of Polish game developers".[6] Bartłomiej Kluska, a journalist specializing in the history of Polish games, considered it the first serious Polish production for the PC platform and commended its graphics and "attention to detail".[20]
In 2014 the Polish indie game website 1ndie World held a competition named "The Jam", with the objective of creating a game inspired by Electro Body. The winning game would receive a professional advertising campaign sponsored by the website Gry-Online, among other prizes.[21] The competition winner was the game Ego Protocol.[22]
References
- ↑ P. Konrad Budziszewski (2015). "Poland". in Mark J. P. Wolf. Video Games Around the World. The MIT Press. p. 410. ISBN 978-0-262-52716-3. https://books.google.com/books?id=pZb5CAAAQBAJ&dq=Electro+Man&pg=PA410.
- ↑ 2.0 2.1 Maciej Miąsik (June 25, 2006). "Moje gry dla każdego" (in pl). http://www.miasik.net/archive/2006/06/moje-gry-dla-kazdego/. Retrieved 2015-09-10.
- ↑ Classic DOS Games - Electro Man PC page
- ↑ 4.0 4.1 4.2 4.3 Kluska, Bartłomiej; Rozwadowski, Mariusz (2011) (in pl). Bajty polskie (1st ed.). Łódź: Wydawnictwo Orka. pp. 152–153. ISBN 978-83-927229-1-5.
- ↑ Jerzy Łabuda (June 26, 2012). "Gry to coś więcej niż biznes" (in pl). http://www.forbes.pl/styl-zycia/artykul/Technologie/gry-to-cos-wiecej-niz-biznes,30329,3. Retrieved 2015-08-05.
- ↑ 6.0 6.1 Bartłomiej Siejak (February 21, 2012). "Electro Body ma już 20 lat" (in pl). http://gamezilla.komputerswiat.pl/newsy/2012/08/electro-body-ma-juz-20-lat. Retrieved 2015-08-12.
- ↑ Paweł Kamiński (October 24, 2014). "Chcecie postawić Electro Body na półce? Jest okazja" (in pl). http://polygamia.pl/Polygamia/1,107162,16860712,Chcecie_postawic_Electro_Body_na_polce__Jest_okazja.html. Retrieved 2015-09-22.
- ↑ 8.0 8.1 8.2 8.3 Piotr Orcholski. "Electro Body" (in pl). Świat Gier Komputerowych (11–12/1993): 54–55. ISSN 1230-4271. https://archive.org/stream/SwiatGierKomputerowych11121993/Swiat%20Gier%20Komputerowych%2011%2012%201993#page/n55/mode/2up.
- ↑ 9.0 9.1 9.2 Jacek Maciejewski (September 1993). "Electro Body i Heartlight PC" (in pl). PC Magazine Po Polsku: 110. ISSN 1230-4271.
- ↑ 10.0 10.1 10.2 A.P.. "Elektryczny człowiek" (in pl). PC World Komputer (7/1992): 59. ISSN 0860-2514.
- ↑ 11.0 11.1 11.2 11.3 11.4 Kosman, Marcin (2015) (in pl). Nie tylko Wiedźmin: Historia polskich gier komputerowych. Warszawa: Wydawnictwo Open Beta. pp. 81–84. ISBN 978-83-941625-0-4.
- ↑ Maciej Miąsik (February 21, 2012). "20 lat Electro Body" (in pl). http://www.miasik.net/archive/2012/02/20-lat-electro-body/. Retrieved 2015-09-10.
- ↑ Maciej Miąsik (February 20, 2009). "Moje gry – muzyka" (in pl). http://www.miasik.net/archive/2009/02/moje-gry-muzyka/. Retrieved 2015-09-10.
- ↑ 14.0 14.1 14.2 Piotr Liszewski (July–August 1992). "Electro Body" (in pl). Top Secret (11 (4/92)). ISSN 0867-8480. http://www.topsecretfan.com/numery/top-secret-11-4/electro-body/.
- ↑ Michał Galiński. "Wywiad z Maciejem Miąsikiem" (in pl). http://www.galu.info/artykuly-5-maciej-miasik-wywiad.html. Retrieved 2015-09-13.
- ↑ 16.0 16.1 "Electro Body" (in de). PC Player (8/93): 83. August 1993. https://archive.org/stream/PC-Player-German-Magazine-1993-08/PC-Player-1993-08#page/n73/mode/2up.
- ↑ 17.0 17.1 "Electro Body" (in de). PC Joker: 58–60. November 1993. http://www.kultboy.com/index.php?site=t&id=7145.
- ↑ "Electro Body" (in de). PC Games (6/93): 79. https://archive.org/stream/pcgamesmagazine-1993-06/PCGames_06_1993#page/n75/mode/2up.
- ↑ Petersen, Sandy (June 1994). "Eye of the Monitor". Dragon (206): 57–60.
- ↑ Bartłomiej Kluska (June 1, 2010). "Historia polskich gier w 15 obrazkach" (in pl). Archived from the original on 2015-11-25. https://web.archive.org/web/20151125222825/http://polygamia.pl/Polygamia/51,96455,7957852.html?i=4. Retrieved 2015-09-13.
- ↑ "The Jam – weź udział w konkursie na grę inspirowaną Electro Body i rozpocznij karierę dewelopera" (in pl). June 27, 2014. http://www.gry-online.pl/S013.asp?ID=86166. Retrieved 2015-08-30.
- ↑ Jakub Mirowski (May 28, 2015). "Czas indyków – najciekawsze gry niezależne z Digital Dragons 2015" (in pl). http://www.gry-online.pl/S018.asp?ID=1170&STR=5. Retrieved 2015-08-30.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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