Software:Elven Legacy

From HandWiki
Elven Legacy
Developer(s)1C: Ino-Co
Publisher(s)Paradox Interactive
Director(s)Aleksey Kozyrev
Max Bodrikov
Producer(s)Maxim Voznyuk
Designer(s)Dmitriy Gulin
Paul Kondrashov
Max Bodrikov
Programmer(s)Alexey Bersenev
Alexander Ivolgin
Writer(s)Paul Kondrashov
Aleksey Kozyrev
Max Bodrikov
Composer(s)TriHorn Productions, Artem Kolpakov
EngineTheEngine
Platform(s)Microsoft Windows, Mac OS X (late 2011)
Release
  • RUS: December 21, 2007
  • NA: April 7, 2009
  • EU: April 9, 2009
Genre(s)Strategy
Mode(s)Single-player, multiplayer

Elven Legacy is a turn-based strategy video game developed by 1C:Ino-Co and published by Paradox Interactive. Released in Russia in 2007 and elsewhere in 2009 for Microsoft Windows, the game is a sequel to Fantasy Wars. On October 11, 2011, Virtual Programming released Elven Legacy Collection, which includes the original game and its three expansion packs, for Mac OS X.[1]

Gameplay

The gameplay, like its predecessor, Fantasy Wars, is a turn-based strategy game. The player moves its units, each representing a single hero or a small soldier company, through hexagonal maps dictating where they go and when they attack. Once all units have exhausted both their move points and their (single) action for the turn the pc-controlled enemies (or the other human players, if online) start their movements and actions. As with Fantasy Wars, units are inspired by the typical fantasy races in a fantasy-medieval setting. Usually, a mission requires a certain list of objectives to fulfill (kill certain enemies, or reach a certain town on the map) with "prizes" awarded at the end of the mission based on how many turns the player needed to achieve them.

Plot

Elven Legacy was developed by 1C: Ino-Co. The game presents a time when five races existed: elves, orcs, humans, the undead, and dwarves.[2][3] The races are in conflict for possession of one land where the orcs once have been driven away by the human race. A hundred years later, the orcs prepare for a war to recapture their motherland. At the same time, the other races declare war against the human race in an effort to capture the territory in which humans lived. The player can either choose to play as the elves or the orcs.

Development

The graphics of Elven Legacy were implemented due to multiple reasons. One of these reasons was that they were inspired by World of Warcraft, but the other was the reason was that their research showed that players did not resonate as well with its initially "grim and dark [world] with realistic looking textures and light." As part of this research, the game's lead artist experimented by coloring a screenshot by hand. They liked how this look, and felt it would be a good idea to make a serious game that was "fun to look at.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[5]
Review scores
PublicationScore
4Players69%[6]
GameSpot7.5/10[7]
GameStar69%[8]
GameZone7/10[9]
IGN7.7/10[10]
PC Format48%[12]
PC Gamer (UK)74%[13]
PC PowerPlay7/10[14]
PC Zone67%[15]

The game received above-average reviews according to the review aggregation website Metacritic.[5]

Expansions

At E3 2009, Paradox Interactive announced the expansion pack Elven Legacy: Ranger.[16] The Ranger expansion adds 16 new missions, three new heroes, five unique artifacts, and 12 new spells.

Elven Legacy: Siege was released on November 17, 2009. The expansion includes large-scale battles of large armies, and the capture of many-hexed cities. The expansion has the following new features: a campaign consisting of 19 missions with a nonlinear storyline; control of two armies; three new heroes; and bonus missions.

Elven Legacy: Magic was released on December 3, 2009. This expansion is the most recent in the series of games about the world of Illis. The expansion has the following new features: new heroes, unusual tactical possibilities, new spells and artifacts, and bonus missions.

On June 21, Virtual Programming announced the original Elven Legacy title was to be brought to the Mac OS X platform in late 2009.[17] The publisher shipped the game, along with the three expansion packs, for Mac OS X on October 11, 2011.[1]

References

  1. 1.0 1.1 Hiner, Kirk (October 11, 2011). "Virtual Programming releases Elven Legacy Collection for OS X". Gadgetell, LLC. Archived from the original on October 24, 2011. https://web.archive.org/web/20111024185530/http://www.appletell.com/technologytell/article/virtual-programming-releases-elven-legacy-collection-for-os-x/. Retrieved January 11, 2023. 
  2. Hollingshead, Anise (January 23, 2009). "Elven Legacy - PC - Preview". Archived from the original on June 8, 2009. https://web.archive.org/web/20090608121059/http://pc.gamezone.com/gzreviews/p34319.htm. Retrieved January 11, 2023. 
  3. Korda, Martin (March 11, 2009). "Elven Legacy Hands-on". Ziff Davis. https://www.ign.com/articles/2009/03/11/elven-legacy-hands-on. Retrieved January 11, 2023. 
  4. Import (November 4, 2008). "We've got a dozen answers back from Pavel Kondrashev, storyline author, and Tom Soderlund, producer at the publisher Paradox Interactive". Game Watcher. https://www.gamewatcher.com/interviews/elven-legacy-interview/11428. Retrieved May 14, 2023. 
  5. 5.0 5.1 "Elven Legacy for PC Reviews". Fandom. https://www.metacritic.com/game/elven-legacy/critic-reviews/?platform=pc. Retrieved January 11, 2023. 
  6. Kleffmann, Marcel (April 17, 2009). "Test: Elven Legacy" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/12948/63213/0/Elven_Legacy.html. Retrieved January 11, 2023. 
  7. Shannon, Daniel (April 20, 2009). "Elven Legacy Review". Fandom. https://www.gamespot.com/reviews/elven-legacy-review/1900-6208223/. Retrieved January 11, 2023. 
  8. "Elven Legacy" (in de). GameStar (Webedia). April 2009. 
  9. Hollingshead, Anise (April 20, 2009). "Elven Legacy - PC - Review". Archived from the original on April 23, 2009. https://web.archive.org/web/20090423030354/http://pc.gamezone.com/gzreviews/r34319.htm. Retrieved January 11, 2023. 
  10. Haynes, Jeff (April 15, 2009). "Elven Legacy Review". Ziff Davis. https://www.ign.com/articles/2009/04/15/elven-legacy-review. Retrieved January 11, 2023. 
  11. Díaz, José Álvaro Sañudo (October 16, 2009). "Elven Legacy: Elfos... ¡al ataque!" (in es). Archived from the original on October 25, 2009. https://web.archive.org/web/20091025040024/http://www.meristation.com/v3/des_analisis.php?pic=PC&idj=cw48a2f8cc0f160&id=cw4ade09dbc570a. Retrieved January 11, 2023. 
  12. "Elven Legacy". PC Format (Future plc) (227): 95. June 2009. 
  13. "Elven Legacy". PC Gamer UK (Future plc): 99. June 2009. 
  14. "Review: Elven Legacy". PC PowerPlay (Next Media Pty Ltd) (166): 59. August 2009. 
  15. "Review: Elven Legacy". PC Zone (Future plc): 75. July 2009. 
  16. IGN staff (June 4, 2009). "E3 2009: Elven Legacy: Ranger Expansion Announced". Ziff Davis. https://www.ign.com/articles/2009/06/04/e3-2009-elven-legacy-ranger-expansion-announced. Retrieved January 11, 2023. 
  17. Kruse, Cord (June 22, 2009). "Elven Legacy Examined". Archived from the original on June 7, 2011. https://web.archive.org/web/20110607002111/http://www.insidemacgames.com/news/story.php?ID=17898. Retrieved January 11, 2023. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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