Software:Enthusia Professional Racing

From HandWiki
Short description: 2005 video game
Enthusia Professional Racing
North American cover art featuring the Aston Martin Vanquish.
Developer(s)Konami
Publisher(s)Konami
Designer(s)Manabu Akita
Composer(s)Masanori Akita
Yuichi Tsuchiya
HAL
Platform(s)PlayStation 2
Release
  • JP: March 17, 2005
  • NA: May 3, 2005
  • PAL: May 6, 2005
Genre(s)Sim racing
Mode(s)Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is a 2005 racing game for the PlayStation 2, made by Konami as their first sim racing title.

Gameplay

Enthusia Professional Racing has five available play modes:[1]

  • Enthusia Life (career mode)
  • Driving Revolution
  • Free Race
  • Time Attack
  • Versus Racing

Enthusia Life

As opposed to purchasing vehicles as in the majority of games in the sim racing genre, cars are unlocked by a roulette-style method after completing a race, which determines which opposing car in the race the player unlocks, although in this roulette "no car" is also one of the possibilities.

Instead of purchasing parts to improve cars, a points-based system is used to determine upgrades.[2] When enough of these "Enthu Points" (otherwise known as "Driver HP" in Japan) are obtained, a stat of the car (weight, power, or tires) is upgraded, up to three times each. The game also uses these points to keep track of collisions with walls and cars, or going off course, reducing the player's overall point count in each case. The more points are lost, the less points one gets to upgrade a car.

The driver can also be upgraded in the same way, with the points changing stats such as maximum number of Driver HP or the rate at which they are recovered after a race. If a player runs out of points during a race, the player has to miss the next race. Full HP can be restored by "resting", and a large amount is restored when changing a car.

Driving Revolution

In this mode players must attempt to pass through gates at the correct speed while accelerating, braking or keeping a constant speed. Points are gained for doing this correctly and enough points must be gained to pass on to the next level.

Features

Promotional material for the game emphasised the accuracy of the game's physics.[3] To demonstrate the accuracy, a video was produced which shows a direct comparison between a Mazda MX5 being driven in Enthusia and its real life counterpart on the same course. It is among the demos that play when the game is left idle on the title screen.[4]

The game's visual effects include a G meter termed "FGS" (which includes a representation of the car's tyres and their grip), a translucent "moving window" g-force effect and a speed blur effect in first person view.

The game's highly detailed car models include additional animated parts for specific cars, such as the retracting spoiler of the Bugatti EB110.

Featured race tracks (of which all but 2 - Tsukuba and Nürburgring Nordschleife - are fictional) include realistic foreground textures, and feature animations such as birds taking off, spinning wind turbines, flowing waterfalls, rivers and fountains, moving car traffic, sand being blown over dunes, and even a full aerobatic demonstration team emitting coloured smoke trails.

Enthusia accurately represents automatic transmissions, taking advantage of the Dualshock 2's pressure-sensitive throttle input to mimic real automatic transmission characteristics.

Enthusia can be used with the Logitech Driving Force, Driving Force Pro, Driving Force GT and G25 steering wheels.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[5]
Review scores
PublicationScore
Edge5/10[6]
EGM8.33/10[7]
Eurogamer6/10[8]
Famitsu29/40[9]
Game Informer8/10[10]
GameProStarStarStarStar[11]
GameRevolutionC[12]
GameSpot7.4/10[13]
GameSpyStarStarStarHalf star[14]
GameZone6.9/10[15]
IGN7.2/10[16]
OPM (US)StarStarHalf star[17]
Detroit Free PressStarStar[18]

The game received "average" reviews according to the review aggregation website Metacritic.[5] In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40.[9] IGN rated the game 7.2/10, suggesting that the game's enthusiast driving lifestyle would have been more accessible to gamers if it had come out in 2004, but its qualities are dwarfed by the fact that it was released around the same time as Gran Turismo 4. [16]

Based on data provided by Famitsu, the game sold 52248 copies in Japan during that year.[1]

References

  1. Enthusia Professional Racing (Game Manual). Konami. 2005. pp. 6. https://ia904706.us.archive.org/20/items/ps2_Enthusia_Professional_Racing_USA/Enthusia_Professional_Racing_USA_text.pdf. 
  2. "Enthusia Professional Racing Review" (in en-US). https://www.gamespot.com/reviews/enthusia-professional-racing-review/1900-6123495/. 
  3. egm magazine (2021-06-24). Electronic Gaming Monthly Issue 192 (June 2005). http://archive.org/details/electronic-gaming-monthly-issue-192-june-2005. 
  4. (in en) Enthusia Professional Racing - Remastered Physics Featurette - PS2, 31 December 2012, https://www.youtube.com/watch?v=FlcwpqkgTZo, retrieved 2023-02-04 
  5. 5.0 5.1 "Enthusia Professional Racing Critic Reviews for PlayStation 2". https://www.metacritic.com/game/enthusia-professional-racing/critic-reviews/?platform=playstation-2. Retrieved September 21, 2012. 
  6. Edge staff (May 2005). "Enthusia Professional Racing". Edge (149): 85. 
  7. EGM staff (June 2005). "Enthusia Professional Racing". Electronic Gaming Monthly (192): 100. 
  8. Kristan Reed (May 5, 2005). "Enthusia Professional Racing". http://www.eurogamer.net/articles/r_enthusiaproracing_ps2. Retrieved May 13, 2017. 
  9. 9.0 9.1 "Enthusia Professional Racing (エンスージアプロフェッショナルレーシング)". Famitsu 849. March 25, 2005. 
  10. "Enthusia Professional Racing". Game Informer (146): 129. June 2005. 
  11. Funky Zealot (May 3, 2005). "Enthusia Professional Racing Review for PS2 on GamePro.com". GamePro. Archived from the original on May 7, 2005. https://web.archive.org/web/20050507112259/http://www.gamepro.com/sony/ps2/games/reviews/44888.shtml. Retrieved May 13, 2017. 
  12. Brian Gee (June 3, 2005). "Enthusia Professional Racing Review". Game Revolution. http://www.gamerevolution.com/review/enthusia-professional-racing. Retrieved May 13, 2017. 
  13. Brian Ekberg (May 3, 2005). "Enthusia Professional Racing Review". https://www.gamespot.com/reviews/enthusia-professional-racing-review/1900-6123495/. Retrieved May 13, 2017. 
  14. Justin Leeper (May 4, 2005). "GameSpy: Enthusia Professional Racing". GameSpy. http://ps2.gamespy.com/playstation-2/enthusia-professional-racing/610114p1.html. Retrieved May 13, 2017. 
  15. Louis Bedigian (May 8, 2005). "Enthusia Professional Racing - PS2 - Review". GameZone. Archived from the original on December 30, 2008. https://web.archive.org/web/20081230212323/http://ps2.gamezone.com/gzreviews/r23973.htm. Retrieved May 13, 2017. 
  16. 16.0 16.1 Ed Lewis (April 28, 2005). "Enthusia Professional Racing". http://www.ign.com/articles/2005/04/29/enthusia-professional-racing. Retrieved May 13, 2017. 
  17. "Enthusia Professional Racing". Official U.S. PlayStation Magazine. June 2005. 
  18. Al Toby (June 19, 2005). "Enthusia: Professional Racing". Detroit Free Press. Archived from the original on September 17, 2005. https://web.archive.org/web/20050917233459/http://www.freep.com/entertainment/videogames/gmini19e_20050619.htm. Retrieved May 13, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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