Software:Everblue 2

From HandWiki
Short description: 2002 video game
Everblue 2
North American cover art
Developer(s)Arika
Publisher(s)Capcom
Director(s)Yasuo Udo
Keizō Katō
Producer(s)Tatsuya Minami
Ichirō Mihara
Composer(s)Yousuke Yasui
Kaori Ohkoshi
Platform(s)PlayStation 2
Release
  • JP: August 8, 2002
  • NA: February 25, 2003[1]
  • EU: March 7, 2003
Genre(s)Adventure
Mode(s)Single player

Everblue 2 (エバーブルー2, Ebāburū Tsū) is a scuba diving adventure game. It is the sequel to the game Everblue. Arika, the developers of both games, followed it with the spiritual sequel Endless Ocean, for the Wii.

The game was also released in North America (with the title still indicating it's a sequel), while the first game was not.

Plot

Leo is a diver who sails through a fictional treacherous Caribbean sea with his friends. Their ship sinks in a huge storm and they swim to a nearby island. There, they meet a group of scuba divers called The Amigos. While on the island, Leo and the Amigos discover that a nefarious aquatic salvaging company named SeaDross is searching for an ancient pirate treasure called Erebos. Leo and his friends race against time to locate the Erebos, diving to several underwater locations including: a sunken Ferry, a crashed 747, an old cruise ship, a pirate Galleon and an ancient underwater city called Telospolis. The search is cut short when it is discovered that SeaDross has discovered Erebos in Telospolis, however, they failed to realize the malevolent powers contained within the relic causing their submarine (and Erebos) to sink to the ocean depths. At this point the ocean begins to turn stormy as the power of Erebos runs out of control. Leo eventually ventures to the sunken submarine to recover the Erebos and is successful in returning it to Telospolis, calming the oceans. Leo returns to the island as a hero, but his adventures as a diver may just be starting.

Gameplay

The player, Leo, earns money by finding precious materials with their metal, glass, wood, clay, and stone sonars, and looting artifacts from shipwrecks. This money can be used to buy equipment allowing a player access to deeper and more challenging dives. Over time the player unlocks dive sites such as a sunken freighter, a downed airplane, a pirate ship, a sunken luxury liner, a submarine and an undersea temple.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic59/100[2]
Review scores
PublicationScore
EGM6.5/10[3]
Famitsu32/40[4]
Game Informer8.75/10[5]
GameProStarStarStarStar[7]
GameRevolutionC−[6]
GameSpot6.1/10[8]
GameSpyStarStarStarStar[9]
GameZone7/10[10]
IGN5.7/10[11]
OPM (US)StarStarStar[12]

On release, Everblue 2 received "mixed" reviews according to the review aggregation website Metacritic.[2] Critics were divided on the speed of the game, with some praising it for its ambiance while others criticized it for being slow. Famitsu gave it 32 out of 40,[4] although GameNOW gave it a C−.[13]

References

  1. "Press Releases". 2003-04-16. http://www.capcom.com/news/news.xpml?prid=450048. 
  2. 2.0 2.1 "Everblue 2 for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/everblue-2/critic-reviews/?platform=playstation-2. Retrieved March 14, 2015. 
  3. "Everblue 2". Electronic Gaming Monthly (Ziff Davis) (164): 116. March 2003. Archived from the original on May 17, 2004. https://web.archive.org/web/20040517200548/http://www.egmmag.com/article2/0,2053,1494168,00.asp. Retrieved August 18, 2019. 
  4. 4.0 4.1 "プレイステーション2 - エバーブルー2" (in Japanese). Famitsu (Enterbrain) 915: 79. June 30, 2006. 
  5. Leeper, Justin (March 2003). "Everblue 2". Game Informer (GameStop) (119): 82. http://www.gameinformer.com/Games/Review/200303/R03.0729.1612.36116.htm. Retrieved August 18, 2019. 
  6. Silverman, Ben (March 2003). "Everblue 2 Review". CraveOnline. Archived from the original on February 18, 2004. https://web.archive.org/web/20040218234507/http://www.game-revolution.com/games/ps2/rpg/everblue_2.htm. Retrieved August 18, 2019. 
  7. Air Hendrix (February 25, 2003). "Everblue 2 Review for PS2 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 9, 2005. https://web.archive.org/web/20050209062321/http://www.gamepro.com/sony/ps2/games/reviews/28347.shtml. Retrieved August 18, 2019. 
  8. Shoemaker, Brad (March 5, 2003). "Everblue 2 Review". CBS Interactive. https://www.gamespot.com/reviews/everblue-2-review/1900-2912115/. Retrieved August 18, 2019. 
  9. Meston, Zach (March 2, 2003). "GameSpy: Everblue 2". IGN Entertainment. http://ps2.gamespy.com/playstation-2/everblue-2/5632p1.html. Retrieved August 18, 2019. 
  10. Lafferty, Michael (March 10, 2003). "Everblue 2 - PS2 - Review". Archived from the original on October 5, 2008. https://web.archive.org/web/20081005040924/http://ps2.gamezone.com/gzreviews/r21141.htm. Retrieved August 18, 2019. 
  11. Perry, Douglass C. (February 26, 2003). "Everblue 2". Ziff Davis. https://www.ign.com/articles/2003/02/26/everblue-2. Retrieved August 18, 2019. 
  12. Kennedy, Sam (March 2003). "Everblue 2". Official U.S. PlayStation Magazine (Ziff Davis): 103. Archived from the original on May 25, 2004. https://web.archive.org/web/20040525123811/http://www.playstationmagazine.com/article2/0,2053,1494169,00.asp. Retrieved August 18, 2019. 
  13. "Everblue 2 [score mislabeled as "F""]. GameNOW (Ziff Davis) (17): 47. March 2003. Archived from the original on June 2, 2004. https://web.archive.org/web/20040602090811/http://www.gamenowmag.com/article2/0,2053,1494170,00.asp. Retrieved August 18, 2019. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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