Software:Every Extend Extra Extreme
| Every Extend Extra Extreme | |
|---|---|
| Developer(s) | Q Entertainment |
| Publisher(s) | Q Entertainment |
| Designer(s) | Tetsuya Mizuguchi |
| Platform(s) | Xbox 360 |
| Release | October 17, 2007 |
| Genre(s) | Action, shooter |
| Mode(s) | Single-player, multiplayer |
Every Extend Extra Extreme[lower-alpha 1] is a game for the Xbox 360's Xbox Live Arcade service released on October 17, 2007. It is an expanded version of the PlayStation Portable game Every Extend Extra which is, in itself, an expanded version of the 2004 freeware title Every Extend.
The game runs in high-definition 1080i and supports 5.1 surround sound. It supports online multiplayer; Achievements; Leaderboards and GamerScore support; and online competitive modes.
Gameplay
In Every Extend Extra Extreme, the player controls a ship which can detonate at any time. This causes any enemies within a certain radius to explode, which in turn cause other enemies to explode in a chain reaction. As the game continues more and more enemies populate the screen allowing longer and higher scoring explosions. The player may halt the chain at any time to pick up power-ups (such as to increase enemy speed, add time, add temporary shield) or to start a new chain reaction.
The explosions add a percussive beat to the background music. The player's ship is destroyed when coming into contact with or being shot by an enemy while the player's shields are down. This resets the level to its initial slow pace and bonus multiplier, therefore hindering the player's scoring.
The game contains four modes of gameplay: E4: The Game Time Unlimited, E4: The Game Time Limited, S4: Wiz ur Musik (taps into the music on the Xbox 360 hard drive and creates randomly generated wire-frame visuals to move across the screen using bass and treble as their director), R4: The Revenge (a shooter mode where the players have to avoid certain enemies)
Reception
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Every Extend Extra Extreme received "generally favorable reviews" according to the review aggregation website Metacritic.[1]
IGN described it as "unique" and "trippy".[6] GameSpot complimented the visuals, stating, "It's as much an interactive lightshow as it is a game, and the flashing, spacey visuals in combination with the pulsing, electronic soundtrack make it a hypnotic and singular experience."[5] Eurogamer was more negative towards the game, criticizing how easy it was to get on the top leaderboard and unable to do anything during chains.[4]
Notes
- ↑ Eburi ekusutendo ekusutora ekusutorīmu (エブリ・エクステンド・エクストラ・エクストリーム)
References
- ↑ 1.0 1.1 "Every Extend Extra Extreme". Fandom. Archived from the original on August 7, 2024. https://web.archive.org/web/20240807181618/https://www.metacritic.com/game/every-extend-extra-extreme/. Retrieved August 7, 2024.
- ↑ Mielke, James (November 20, 2007). "Every Extend Extra Extreme". Ziff Davis. Archived from the original on June 3, 2016. https://web.archive.org/web/20160603164044/http://www.1up.com/reviews/e4. Retrieved August 7, 2024.
- ↑ Schmädig, Benjamin (October 24, 2007). "Test: Every Extend Extra Extreme (Arcade-Action)" (in de). 4Players GmbH. Archived from the original on July 7, 2022. https://web.archive.org/web/20220707200026/https://www.4players.de/4players.php/dispbericht/360/Test/9644/5940/0/Every_Extend_Extra_Extreme.html. Retrieved August 7, 2024.
- ↑ 4.0 4.1 Bramwell, Tom (October 18, 2007). "Every Extend Extra Extreme". Gamer Network. Archived from the original on August 17, 2022. https://web.archive.org/web/20220817135151/https://www.eurogamer.net/every-extend-extra-extreme-review. Retrieved August 7, 2024.
- ↑ 5.0 5.1 Davis, Ryan (October 19, 2007). "Every Extend Extra Extreme Review". Fandom. Archived from the original on July 16, 2023. https://web.archive.org/web/20230716014841/https://www.gamespot.com/reviews/every-extend-extra-extreme-review/1900-6181424/. Retrieved August 7, 2024.
- ↑ 6.0 6.1 Brudvig, Erik (October 17, 2007). "Every Extend Extra Extreme Review". Ziff Davis. Archived from the original on July 16, 2023. https://web.archive.org/web/20230716015259/https://www.ign.com/articles/2007/10/17/every-extend-extra-extreme-review. Retrieved August 7, 2024.
- ↑ "Every Extend Extra Extreme". Official Xbox Magazine UK (Future plc): 107. Christmas 2007.
- ↑ "Every Extend Extra Extreme". Official Xbox Magazine (Future US): 70. Christmas 2007.
- ↑ Keller, Matt (October 25, 2007). "XBLA Every Extend Extra Extreme Review". Archived from the original on December 5, 2008. https://web.archive.org/web/20081205185135/http://palgn.com.au/article.php?id=9260&sid=1062ddb600af613c64d430ab039082a8. Retrieved May 29, 2020.
- ↑ Nardozzi, Dale (October 19, 2007). "Every Extend Extra Extreme Review (Xbox 360)". IGN Entertainment. Archived from the original on October 24, 2007. https://web.archive.org/web/20071024000548/http://reviews.teamxbox.com/xbox-360/1402/Every-Extend-Extra-Extreme/p1/. Retrieved August 7, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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