Software:Everybody's Golf Portable

From HandWiki
Everybody's Golf Portable
Japanese cover art
Developer(s)Clap Hanz
Publisher(s)Sony Computer Entertainment
SeriesEverybody's Golf
Platform(s)PlayStation Portable
Release
  • JP: 12 December 2004
  • NA: 3 May 2005
  • PAL: 1 September 2005[1]
Genre(s)Sports
Mode(s)Single-player, multiplayer

Everybody's Golf Portable (みんなのGOLFポータブル, Minna no Gorufu Pōtaburu), known as Everybody's Golf in the PAL region and Hot Shots Golf: Open Tee in North America, is the fifth game in the Everybody's Golf series and the first game released for PlayStation Portable. It was released on 12 December 2004 in Japan, 3 May 2005 in North America and 1 September 2005 in Europe and Australia. The game was a launch title for the PlayStation Portable both in Japan and PAL regions.

Gameplay

Everybody's Golf Portable is a golf game that emphasizes arcade-like gameplay over real life accuracy or locations. The game features all fictional characters and courses. It features several different modes, including a training mode to learn the game, simple match play, and a challenge mode feature many golf tournaments and unlockable items used to customizes the player's golfer.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic81/100[2]
Review scores
PublicationScore
CGMStarStarStarStarHalf star[3]
EGM7/10[4]
Eurogamer8/10[5]
Famitsu33/40[6]
Game Informer9/10[7]
GameRevolutionB−[8]
GameSpot7.8/10[9]
GameSpyStarStarStarStarStar[10]
GameZone8.8/10[11]
IGN8.8/10[12]
OPM (US)StarStarStarStar[13]
Pocket GamerStarStarStarStar[14]
Detroit Free PressStarStar[15]
The Sydney Morning HeraldStarStarStarStar[16]

The game received "favourable" reviews according to the review aggregation website Metacritic.[2] Praise was given to its art style and simple but effect game mechanics. IGN said: "Open Tee is easy to fall in love with. Sometimes you'll shout for joy, other times you'll curse in frustration. But it's all Hot Shots golfing, and this is one of the most spectacular golfing games out there".[12] In Japan, Famitsu gave it a score of one eight, one nine, and two eights for a total of 33 out of 40.[6]

References

  1. Van Leuveren, Luke (16 August 2005). "Everybody's Golf Preview". Archived from the original on 28 May 2006. https://web.archive.org/web/20060528035028/http://palgn.com.au/article.php?id=2842&sid=b02cf1ec3669d411cbf156cdc23dfc4f. Retrieved 22 August 2020. 
  2. 2.0 2.1 "Hot Shots Golf: Open Tee for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/hot-shots-golf-open-tee/critic-reviews/?platform=psp. Retrieved 22 August 2020. 
  3. "Review: Hot Shots Golf: Open Tee". Computer Games Magazine (theGlobe.com) (177): 91. August 2005. 
  4. EGM staff (July 2005). "Hot Shots Golf: Open Tee". Electronic Gaming Monthly (Ziff Davis) (193): 120. 
  5. Reed, Kristan (26 August 2005). "Everybody's Golf Review (PSP)". Gamer Network. https://www.eurogamer.net/articles/r_everybodysgolf_psp. Retrieved 23 July 2012. 
  6. 6.0 6.1 "みんなのGOLFポータブル" (in Japanese). Famitsu (Enterbrain). December 2004. 
  7. Mason, Lisa (July 2005). "Hot Shots Golf: Open Tee". Game Informer (GameStop) (147): 127. Archived from the original on 19 October 2008. https://web.archive.org/web/20081019063219/http://www.gameinformer.com/NR/exeres/7DC2D7AE-50D0-4D18-90CD-250FADD9B47C.htm. Retrieved 22 August 2020. 
  8. Dodson, Joe (16 June 2005). "Hot Shots Golf: Open Tee Review". Mandatory. Archived from the original on 9 October 2015. https://web.archive.org/web/20151009191951/http://www.gamerevolution.com/review/hot-shots-golf-open-tee. Retrieved 23 August 2020. 
  9. Davis, Ryan (9 May 2005). "Hot Shots Golf: Open Tee Review". CBS Interactive. https://www.gamespot.com/reviews/hot-shots-golf-open-tee-review/1900-6123943/. Retrieved 22 August 2020. 
  10. Leahy, Dan (9 May 2005). "GameSpy: Hot Shots Golf: Open Tee". IGN Entertainment. http://psp.gamespy.com/playstation-portable/hot-shots-golf/611290p1.html. Retrieved 23 August 2020. 
  11. David, Mike (16 May 2005). "Hot Shots Golf Open Tee - PSP - Review". Archived from the original on 31 December 2008. https://web.archive.org/web/20081231040208/http://psp.gamezone.com/gzreviews/r16840.htm. Retrieved 23 August 2020. 
  12. 12.0 12.1 Allen, Jason (4 May 2005). "Hot Shots Golf: Open Tee". Ziff Davis. https://www.ign.com/articles/2005/05/05/hot-shots-golf-open-tee. Retrieved 22 August 2020. 
  13. "Hot Shots Golf: Open Tee". Official U.S. PlayStation Magazine (Ziff Davis) (95): 89. August 2005. 
  14. James, Chris (28 June 2005). "Hot Shots Golf Open Tee". Steel Media Ltd. https://www.pocketgamer.com/articles/000119/hot-shots-golf-open-tee/. Retrieved 23 August 2020. 
  15. "'Hot Shots Golf: Open Tee'". Detroit Free Press (Gannett Company). 15 May 2005. 
  16. Hill, Jason (27 August 2005). "Slick slider". The Sydney Morning Herald (Fairfax Media). Archived from the original on 28 March 2017. https://web.archive.org/web/20170328205320/https://www.smh.com.au/news/games/slick-slider/2005/08/23/1124562860153.html. Retrieved 22 August 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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