Software:Everyday Shooter
| Everyday Shooter | |
|---|---|
European PlayStation Store icon | |
| Developer(s) | Queasy Games[lower-alpha 1] |
| Publisher(s) | Queasy Games Sony Computer Entertainment (PS3, PSP) |
| Designer(s) | Jessica Mak[lower-alpha 2] |
| Composer(s) | Jessica Mak Shaw-Han Liem |
| Platform(s) | Windows, PlayStation 3, PlayStation Portable |
| Release | Windows March 29, 2006 (Online) May 8, 2008 (Steam) PlayStation 3 PlayStation Portable |
| Genre(s) | Multidirectional shooter, music |
| Mode(s) | Single-player |
Everyday Shooter (also known as Riff: Everyday Shooter) is a multidirectional shooter video game developed and published by Queasy Games for Windows.
Development
Everyday Shooter was developed in the span of a few months by Jessica Mak using Visual C++.[1] After her last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game.[2] Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra,[3] however Mak had trouble with this route and decided instead to turn the game into a shooter.[3] In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.
Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival[4] and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.[1]
Gameplay
Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.
Jessica Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry."[5]
In addition to unique background music for every stage, the player creates dynamic music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample.
Initially, the only way to play the game is through "Normal Play" which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a "Shuffle Mode". Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages except the final. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in "Single Play". After completing a run through normal mode, a new game mode is unlocked. "Travel Mode" allows the player to play either the main game or individual stages while being invincible, at the cost of the points scored in this mode being unusable to unlock anything.
Reception
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The PlayStation 3 and Windows versions received "favorable" reviews, while the PSP version received "average" reviews, according to the review aggregation website Metacritic.[21][22][23]
A review from 1UP.com said that the PS3 version "succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd."[6] Some critics pointed out similarities to the game Rez,[6][18] while The A.V. Club pointed out homages to classic arcade games such as Centipede, Robotron 2084, and Time Pilot.[18]
Many publications cited the PS3 version's difficulty as a source of frustration,[6][11] though some pointed out that its unlocking system can ease the process of getting through "Normal Play"[6][11] (or, that it can be bypassed altogether by unlocking songs in "Single Play").[18] IGN also criticized the method of point-collecting: Points in Everyday Shooter must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away. In IGN's PS3 version review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups."[14]
Notes
- ↑ Additional work by Santa Monica Studio on the PlayStation versions.
- ↑ Credited under her former name Jonathan Mak.
References
- ↑ 1.0 1.1 "Official Everyday Shooter Information Thread" (Forum Post). September 24, 2007. Archived from the original on October 17, 2007. https://web.archive.org/web/20071017191738/http://queasygames.5.forumer.com/index.php?s=b438c8ae94f9d4fb2a2b0c0d34bee56b&showtopic=1407&st=0&#entry15097. Retrieved April 29, 2019.
- ↑ Wallis, Alistair (October 13, 2006). "Road To The IGF: Queasy Games' Everyday Shooter". UBM plc. https://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php.
- ↑ 3.0 3.1 Sinclair, Brendan (October 23, 2007). "Q&A: Everyday Shooter creator Jonathan Mak". CBS Interactive. https://www.gamespot.com/articles/qanda-everyday-shooter-creator-jonathan-mak/1100-6181581/. Retrieved August 25, 2014.
- ↑ Shamoon, Evan (February 2008). "Garage Game Developer: Our monthly look at the industry's most interesting gigs". Electronic Gaming Monthly (Ziff Davis) (225): 33.
- ↑ "Everyday Shooter by Jonathan Mak". http://www.everydayshooter.com/. Retrieved October 9, 2007.
- ↑ 6.0 6.1 6.2 6.3 6.4 Suttner, Nick (October 11, 2007). "Everyday Shooter (PS3)". Ziff Davis. Archived from the original on March 8, 2016. https://web.archive.org/web/20160308185427/http://www.1up.com/reviews/everyday-shooter. Retrieved April 29, 2019.
- ↑ Edge staff (March 2008). "Riff: Everyday Shooter (PS3)". Edge (Future plc) (186): 103.
- ↑ Bramwell, Tom (January 9, 2008). "Riff: Everyday Shooter (PlayStation 3)". Gamer Network. https://www.eurogamer.net/articles/riff-everyday-shooter-review. Retrieved April 30, 2019.
- ↑ Reboucas, Eduardo (December 16, 2008). "Everyday Shooter Review (PSP)". CraveOnline. Archived from the original on September 26, 2015. https://web.archive.org/web/20150926122730/http://www.gamerevolution.com/review/everyday-shooter. Retrieved April 30, 2019.
- ↑ Shuman, Sid (January 9, 2008). "Review: Every Day Shooter [sic (PS3)"]. GamePro (IDG Entertainment). Archived from the original on January 11, 2008. https://web.archive.org/web/20080111220451/http://www.gamepro.com/sony/ps3/games/reviews/155928.shtml. Retrieved April 30, 2019.
- ↑ 11.0 11.1 11.2 Navarro, Alex (October 12, 2007). "Everyday Shooter Review (PS3)". CBS Interactive. https://www.gamespot.com/reviews/everyday-shooter-review/1900-6180930/. Retrieved April 29, 2019.
- ↑ Grabowski, Dakota (January 26, 2009). "Everyday Shooter - PSP - Review". Archived from the original on February 3, 2009. https://web.archive.org/web/20090203182836/http://psp.gamezone.com/gzreviews/r32023.htm. Retrieved April 30, 2019.
- ↑ Onyett, Charles (May 14, 2008). "Everyday Shooter Review (PC)". Ziff Davis. https://www.ign.com/articles/2008/05/14/everyday-shooter-review-2. Retrieved April 29, 2019.
- ↑ 14.0 14.1 Clements, Ryan (October 11, 2007). "Everyday Shooter Review (PS3)". Ziff Davis. https://www.ign.com/articles/2007/10/11/everyday-shooter-review-3. Retrieved April 29, 2019.
- ↑ Clements, Ryan (December 5, 2008). "Everyday Shooter Review (PSP)". Ziff Davis. https://www.ign.com/articles/2008/12/05/everyday-shooter-review. Retrieved April 29, 2019.
- ↑ "Riff: Everyday Shooter (PS3)". PlayStation Official Magazine – UK (Future plc): 96. February 2008.
- ↑ "Everyday Shooter". PC Gamer (Future US) 15 (8): 62. August 2008.
- ↑ 18.0 18.1 18.2 18.3 Mastrapa, Gus (October 22, 2007). "EveryDay Shooter [sic (PS3)"]. The Onion. https://www.avclub.com/everyday-shooter-1798212566.
- ↑ 19.0 19.1 19.2 "The 10th Annual Independent Games Festival". Archived from the original on October 9, 2007. https://web.archive.org/web/20071009144402/http://www.igf.com/02finalists.html. Retrieved April 29, 2019.
- ↑ Crecente, Brian (December 28, 2007). "Kotaku's 2007 Games of the Year". Gawker Media. Archived from the original on April 20, 2008. https://web.archive.org/web/20080420083950/http://kotaku.com/338479/kotakus-2007-games-of-the-year.html. Retrieved April 29, 2019.
- ↑ 21.0 21.1 "Everyday Shooter for PC Reviews". CBS Interactive. https://www.metacritic.com/game/everyday-shooter/critic-reviews/?platform=pc. Retrieved April 29, 2019.
- ↑ 22.0 22.1 "Everyday Shooter for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/everyday-shooter/critic-reviews/?platform=playstation-3. Retrieved April 29, 2019.
- ↑ 23.0 23.1 "Everyday Shooter for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/everyday-shooter/critic-reviews/?platform=psp. Retrieved April 29, 2019.
External links
- Web archive of Everyday Shooter official website Archived from the original on 2021-06-11.
- GDC: Nikki Inderlied Gets the Low-Down on Everyday Shooter on YouTube
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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