Software:Evil Zone

From HandWiki
Short description: 1999 video game
Evil Zone
North American box art
Developer(s)Yuke's Future Media Creators
Publisher(s)
  • JP: Yuke's Future Media Creators
  • NA/PAL: Titus Interactive
Platform(s)PlayStation
Release
  • JP: January 14, 1999
  • PAL: June 1999
  • NA: July 21, 1999[1]
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Evil Zone[lower-alpha 1] is a 1999 fighting game developed by Yuke's Future Media Creators for the PlayStation. The player can choose from ten characters to fight in several game modes including story mode, arcade mode, versus mode, practice and survival mode.

Story

The story of the game tells of Ihadurca, a powerful being who exists in multiple dimensions at once. The inhabitants of the world of I-Praseru (Happy Island) were able to temporarily confine Ihadurca in a dimension known as Evil Zone. A tournament is held to select the strongest warrior throughout the dimensions. The champion will be tasked to destroy Ihadurca before she can escape the Evil Zone and threaten the world once more.

The story mode is presented as an anime. Every playable character has their own unique story, each including their unique title movie and cutscenes narrated by the playable character. The cutscenes are animated in an anime style and drawn by the animation studio AIC.

Gameplay

During the game, fighting occurs on a 3D field, with characters allowed to move forwards, backward, and sidestep left and right. Most of the fighting is done with range-based attacks, but it is possible to attack a short-range and use grapple moves on your opponent. The fighting system only utilizes two main moves types: attack and guard.

Each playable character has a unique move set and ultra-attack. An ultra-attack is a powerful move that requires 'Power Stocks' to perform. 'Power Stocks' are obtained by the character standing still and charging; characters can hold up to three stocks at a time. The less health a character has, the faster it takes to charge.

A 'Pressure Dash' can occur if both characters perform a dash attack, towards each other, at the same time. If a 'Pressure Dash' occurs, each player must rapidly hit buttons; the winner gains an advantage over their opponent.

Characters

There are 10 playable characters in Evil Zone, including the story's antagonist, Ihadurca:b

  • Setsuna Saizuki - "The Guardian Angel"
  • Linedwell Rainrix - "A Medium at Daybreak"
  • Erel Plowse - "Mercenary"
  • Gally 'Vanish' Gregman - "The Bounty Hunter"
  • Keiya Tenpouin - "The Man in the Shadow"
  • Midori Himeno - "Grappler and Passionate"
  • Danzaiver - "Exceptional Inspector"
  • Alty Al Lazel - "Wizard"
  • Kakurine - "Priestess"
  • Ihadurca - "The Absolute Existence"

Reception

Reception
Aggregate score
AggregatorScore
GameRankings62%[2]
Review scores
PublicationScore
AllGameStarStar[3]
CVGStarStar[4]
EGM5.25/10[5]
Famitsu27/40[6]
Game Informer5/10[7]
GameFan63%[8]
GameSpot7.6/10[9]
IGN4/10[10]
OPM (UK)6/10[11]
OPM (US)StarStarStar[12]

The game received mixed reviews according to the review aggregation website GameRankings.[2] In Japan, Famitsu gave it a score of 27 out of 40.[6]

Notes

  1. Known in Japan as Fūjin Ryōiki Eretzvaju (Japanese: 封神領域エルツヴァーユ, Hepburn: Fūjin Ryōiki Erutsuvāyu, Spirit Seal Area Eretzvaju)
b.^ Written as character - "Alias"

References

  1. GameSpot staff (July 21, 1999). "PlayStation Evil Zone Ships [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on January 17, 2000. https://web.archive.org/web/20000117034158/http://headline.gamespot.com/news/99_07/21_vg_evil/index.html. Retrieved November 12, 2020. 
  2. 2.0 2.1 "Evil Zone for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501094527/https://www.gamerankings.com/ps/197247-evil-zone/index.html. Retrieved November 12, 2020. 
  3. House, Matthew. "Evil Zone - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116084527/http://www.allgame.com/game.php?id=18391&tab=review. Retrieved November 12, 2020. 
  4. "Review: Evil Zone". Computer and Video Games (Future Publishing) (212). July 1999. 
  5. EGM staff (October 1999). "Evil Zone". Electronic Gaming Monthly (Ziff Davis) (123). 
  6. 6.0 6.1 "封神領域エルツヴァーユ [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18584&redirect=no. Retrieved November 12, 2020. 
  7. Reiner, Andrew (October 1999). "Evil Zone". Game Informer (FuncoLand) (78). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3131. Retrieved November 12, 2020. 
  8. Ngo, George "Eggo"; Chau, Anthony "Dangohead"; Rodriguez, Tyrone "Cerberus" (September 1999). "Evil Zone". GameFan (Shinno Media) 7 (9): 16. https://archive.org/details/Gamefan_Vol_7_Issue_09/page/n17/mode/2up. Retrieved November 12, 2020. 
  9. Mielke, James (February 11, 1999). "Evil Zone Review [Japan Import [date mislabeled as "April 28, 2000"]"]. CBS Interactive. https://www.gamespot.com/reviews/evil-zone-review/1900-2547442/. Retrieved November 12, 2020. 
  10. Cleveland, Adam (July 29, 1999). "Evil Zone". Ziff Davis. https://www.ign.com/articles/1999/07/30/evil-zone. Retrieved November 12, 2020. 
  11. Wilton, Pete (July 1999). "Evil Zone". Official UK PlayStation Magazine (Future Publishing) (47): 90. https://archive.org/details/opm047/page/n89/mode/2up. Retrieved November 12, 2020. 
  12. Maruyama, Wataru (October 1999). "Evil Zone". Official U.S. PlayStation Magazine (Ziff Davis) 3 (1): 132. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_1_1999-10_Ziff_Davis_US/page/n131/mode/2up. Retrieved November 12, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari