Software:Exit 2

From HandWiki
Short description: 2006 video game
Developer(s)Taito
Publisher(s)Taito
SeriesExit
Platform(s)PlayStation Portable, Xbox 360 (XBLA)
ReleasePlayStation Portable
  • JP: September 7, 2006
  • KO: September 22, 2006
  • EU: March 23, 2007
  • AU: May 19, 2007
Xbox Live Arcade
  • WW: February 25, 2009
Genre(s)Puzzle-platform
Mode(s)Single-player

Exit 2 (Kangaeru Exit (かんがえる いぐじっと, lit. "Thinking Exit") in Japan) is the sequel to the PlayStation Portable game Exit. It was released in Japan and Korea in 2006 and in Europe and Australia in 2007. A downloadable demo of the game was released in November 2006.

An Xbox Live Arcade (Xbox 360) version of the game was released on February 25, 2009.[1]

Gameplay

Reception

Reception
Review scores
PublicationScore
PSPXbox 360
Edge7/10[2]N/A
Famitsu32/40[3]N/A
GameRevolutionN/AB−[4]
GameSpotN/A7.5/10[5]
IGN7.5/10[6]6.5/10[7]
OPM (UK)(OPS2) 8/10[8]
7/10[9]
N/A
OXM (US)N/A6/10[10]
PSM374%[11]N/A
TeamXboxN/A9/10[12]
Aggregate score
Metacritic75/100[13]65/100[14]

The PSP version received "generally favorable reviews", while the Xbox 360 version received "mixed or average reviews", according to video game review aggregator Metacritic.[13][14] In Japan, Famitsu gave the PSP version a score of two eights, one seven, and one nine for a total of 32 out of 40.[3]

References

  1. Faylor, Chris (February 23, 2009). "Xbox Live Arcade Wednesday Brings Exit 2". Shacknews. http://www.shacknews.com/article/57361/xbox-live-arcade-wednesday-brings. Retrieved March 1, 2016. 
  2. Edge staff (September 2007). "Exit 2 (PSP)". Edge (179): 94. 
  3. 3.0 3.1 "Famitsu scores....Uh-oh Phantasy Star Universe flo..". NeoGAF. August 30, 2006. http://www.neogaf.com/forum/showthread.php?t=116957. Retrieved March 1, 2016. 
  4. Reboucas, Eduardo (March 6, 2009). "Exit 2 Review (X360)". Game Revolution. http://www.gamerevolution.com/review/exit-2. Retrieved March 2, 2016. 
  5. Watters, Chris (March 3, 2009). "Exit 2 Review (X360)". GameSpot. http://www.gamespot.com/reviews/exit-2-review/1900-6205546/. Retrieved March 1, 2016. 
  6. Wales, Matt (April 10, 2007). "Exit 2 UK Review (PSP)". IGN. http://www.ign.com/articles/2007/04/10/exit-2-uk-review. Retrieved March 1, 2016. 
  7. Brudvig, Erik (February 25, 2009). "Exit 2 Review (X360)". IGN. http://www.ign.com/articles/2009/02/25/exit-2-review. Retrieved March 1, 2016. 
  8. "Exit 2". Official UK PlayStation 2 Magazine (90): 123. October 2007. 
  9. "Exit 2". PlayStation Official Magazine – UK (10): 109. September 2007. 
  10. "Exit 2". Official Xbox Magazine: 84. May 2009. 
  11. "PSP Review: Exit 2". PSM3: 79. August 2007. 
  12. Nardozzi, Dale (February 23, 2009). "Exit 2 Review (Xbox 360)". TeamXbox. Archived from the original on January 12, 2011. https://web.archive.org/web/20110112224853/http://reviews.teamxbox.com/xbox-360/1661/Exit-2/p1/. Retrieved March 2, 2016. 
  13. 13.0 13.1 "Exit 2 (psp: 2007): Reviews". Metacritic. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913094452/http://www.metacritic.com/games/platforms/psp/exit2. Retrieved March 1, 2016. 
  14. 14.0 14.1 "Exit 2 for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/exit-2-2006/critic-reviews/?platform=xbox-360. Retrieved March 1, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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