Software:EyeToy: Groove

From HandWiki
Short description: 2003 video game


EyeToy: Groove
European cover
Developer(s)London Studio
Publisher(s)Sony Computer Entertainment
SeriesEyeToy
Platform(s)PlayStation 2
Release
  • EU: November 14, 2003
  • NA: April 20, 2004
  • JP: June 24, 2004
Genre(s)Rhythm
Mode(s)Single-player, multiplayer

EyeToy: Groove is a rhythm video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It was released on November 14, 2003 in Europe, on April 20, 2004 in North America, and on June 24, 2004 in Japan as EyeToy: FuriFuri Dance Tengoku. In EyeToy: Groove the player must hit targets with their arms on the edges of the screen to the beat of the music.

The game also includes a built-in calorie counter which estimates calories burned based on the player's weight. Players can usually burn around 5-20 calories per song. There are rewards available for high amounts of calories burned. There is also a mode that allows players to design their own moves for the songs.

Gameplay

Building on from the 'Beat Freak' mode from Software:EyeToy: Play, players must hit targets on the edges of the screen with their arms in time to the music. There will sometimes be stars that require players to follow it from one position to the other. There are also freestyle segments in which players earn points by freely moving about on screen.

Music

There are 28 songs from several different artists including The Cheeky Girls, Daniel Bedingfield, Mis-Teeq, Earth, Wind & Fire, 5ive, Elvis Presley, Fatboy Slim, Groove Armada, Good Charlotte, Jessica Simpson, Sugababes, Las Ketchup, Madonna, and Village People.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[1]
Review scores
PublicationScore
Edge7/10[2]
EGM7.67/10[3]
Eurogamer6/10[4]
Famitsu24/40[5]
Game Informer6/10[6]
GameProStarStarStarStar[9]
GameSpot7.3/10[7]
GameSpyStarStarStar[8]
GameZone8.5/10[10]
IGN7.5/10[11]
OPM (US)StarStarStarStarHalf star[12]
Entertainment WeeklyA−[13]

The game received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of one seven, one five, and two sixes for a total of 24 out of 40.[5]

See also

References

  1. "EyeToy: Groove for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/eyetoy-groove/critic-reviews/?platform=playstation-2. Retrieved September 21, 2016. 
  2. Edge staff (January 2004). "EyeToy: Groove". Edge (132): 103. 
  3. EGM staff (May 2004). "Eyetoy [sic: Groove"]. Electronic Gaming Monthly (178): 90. Archived from the original on May 31, 2004. https://web.archive.org/web/20040531062247/http://www.egmmag.com/article2/0,2053,1571759,00.asp. Retrieved September 21, 2016. 
  4. Reed, Kristan (November 6, 2003). "EyeToy: Groove". Eurogamer. http://www.eurogamer.net/articles/r_eyetoygroove_ps2. Retrieved September 21, 2016. 
  5. 5.0 5.1 "EyeToy: FuriFuri Dance Tengoku". Famitsu 811. July 2, 2004. 
  6. Mason, Lisa (June 2004). "EyeToy: Groove". Game Informer (134): 129. 
  7. Davis, Ryan (April 28, 2004). "EyeToy: Groove Review". GameSpot. http://www.gamespot.com/reviews/eyetoy-groove-review/1900-6094754/. Retrieved September 21, 2016. 
  8. Leeper, Justin (May 1, 2004). "GameSpy: EyeToy: Groove". GameSpy. http://ps2.gamespy.com/playstation-2/eyetoy-groove/510049p1.html. Retrieved September 21, 2016. 
  9. The Vixen (April 21, 2004). "EyeToy: Groove Review for PS2 on GamePro.com". GamePro. Archived from the original on February 9, 2005. https://web.archive.org/web/20050209104806/http://gamepro.com/sony/ps2/games/reviews/35131.shtml. Retrieved September 21, 2016. 
  10. The Bearer (April 26, 2004). "EyeToy: Groove - PS2 - Review". GameZone. Archived from the original on December 30, 2008. https://web.archive.org/web/20081230220454/http://ps2.gamezone.com/gzreviews/r23611.htm. Retrieved September 21, 2016. 
  11. Lewis, Ed (April 20, 2004). "EyeToy: Groove". IGN. http://www.ign.com/articles/2004/04/20/eyetoy-groove. Retrieved September 21, 2016. 
  12. Maragos, Nich (May 2004). "Eyetoy [sic: Groove"]. Official U.S. PlayStation Magazine: 97. Archived from the original on May 30, 2004. https://web.archive.org/web/20040530015654/http://www.playstationmagazine.com/article2/0,2053,1571762,00.asp. Retrieved September 21, 2016. 
  13. "EyeToy: Groove". Entertainment Weekly (760): L2T 19. April 16, 2004. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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