Software:EyeToy: Kinetic
| EyeToy: Kinetic | |
|---|---|
PAL game cover | |
| Developer(s) | London Studio |
| Publisher(s) | Sony Computer Entertainment |
| Series | EyeToy |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Exergaming |
| Mode(s) | Single player |
EyeToy: Kinetic is a 2005 exercising video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It was developed alongside Nike Motionworks, a division of Nike, Inc.
The game is a collection of exercising minigames. It includes a wide angle "Full Vision Lens" attachment that fits over the EyeToy lens. Without it, the player's image on the screen is too large to play this game properly. It is held in a foam insert in the standard memory card holder in the disc case.
A sequel named EyeToy: Kinetic Combat was released in 2006.
Games
EyeToy: Kinetic is separated into four different sections, containing exercise games under the certain groups:
Cardio Zone
The 'Cardio Zone' contains games designed to improve cardiovascular fitness. These are:
- Cascade: Touching the blue orbs, but avoiding the red ones.
- Pulsate: Touching the blue discs before they change position.
- Ricochet: Touching the blue targets while avoiding the orbs bouncing around the screen.
- Arcburst: Moving the hands over the blue trails before they change.
Combat Zone
The 'Combat Zone' is designed to improve speed, physical strength and flexibility. These are:
- Wildfire: Destroying the orbs that appear on screen.
- Backlash: Destroying the incoming pads before they touch the circle in the centre of the screen.
- Trespass: Destroying the yellow orbs before they reach the vent and go off screen.
- Breakspeed: Destroying the walls on either side of the player.
- Reflex: Destroying the walls by hitting the yellow orbs into them.
- Protector: Destroying the incoming projectiles to protect the orb.
- Sidewinder: Protecting the target from orbs and projectiles.
Toning Zone
The 'Toning Zone' contains games designed for body conditioning and exercise. These are:
- Abdominal Exercises: Increase strength and toning of abdominal muscles and the lower back.
- Upper Body Exercises: Increase strength of the upper body muscles.
- Lower Body Exercises: Increase strength of the lower body muscles.
Mind and Body Zone
The 'Mind and Body Zone' is designed to improve breathing, posture and relaxation. These are:
- Equilibrium: Break the beams of light to increase the score.
- Reactivate: Copy the sequence before the next one appears.
- Energyflow: Move the disc over the target as moves along the trail.
- Outbreak: Capture the green orbs in a net before it vanishes.
The zone also contains three sequences besides the games above:
- Yoga
- Tai Chi
- Meditation
- Musics
Personal Trainer Mode
The game offers a personal trainer mode: a 12-week programme of various games from the four zones. Before the players begin, they are able to choose a trainer, Matt or Anna, who will guide them through the twelve-week workout. They will choose certain games from the four zones which the players change if they don't like them. The players have the option to perform a warm up and stretching sequence along with the routine.
At the end of every routine and every week, they are graded depending on own performance. These grades go from A+ (Master) to E (Beginner). If they miss five days of the workout, they will be asked if the players wish to do the entire twelve-week workout from the beginning.
Reception
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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[2]
The Times gave it a score of all five stars, stating: "Each activity comes with a tutorial from a virtual instructor, and as you kick out at the falling balloons on the TV screen it's impossible not to smile. And how often do you see that down [at] the gym?"[14] CiN Weekly gave it a score of 85 out of 100 and called it "a decent workout routine generator with fun games that will keep you interested and sweaty".[15] Detroit Free Press gave it a score of three stars out of four: "Unlike other fitness games, EyeToy: Kinetic really sucks you in because you get immediate personal feedback. That's a real technological advancement -- something that might even make you want to jump up off that couch".[13]
References
- ↑ Keller, Matt (September 26, 2005). "Updated Australian Release List - 26/09/05". http://palgn.com.au/article.php?id=3129&sid=eb7471f40fd239d4799d6dc23dafbc01.
- ↑ 2.0 2.1 "EyeToy: Kinetic for PlayStation 2 Reviews". https://www.metacritic.com/game/eyetoy-kinetic/critic-reviews/?platform=playstation-2. Retrieved September 25, 2016.
- ↑ Coxall, Martin (December 6, 2005). "EyeToy: Kinetic". http://www.eurogamer.net/articles/r_kinetic_ps2. Retrieved September 25, 2016.
- ↑ Zoss, Jeremy (November 2005). "EyeToy: Kinetic". Game Informer (151): 161.
- ↑ Gee, Brian (December 13, 2005). "EyeToy: Kinetic Review". Game Revolution. http://www.gamerevolution.com/review/eyetoy-kinetic. Retrieved September 25, 2016.
- ↑ Gouskos, Carrie (November 29, 2005). "EyeToy: Kinetic Review". http://www.gamespot.com/reviews/eyetoy-kinetic-review/1900-6140543/. Retrieved September 25, 2016.
- ↑ Klepek, Patrick (November 28, 2005). "GameSpy: EyeToy: Kinetic". GameSpy. http://ps2.gamespy.com/playstation-2/eyetoy-kinetic/671718p1.html. Retrieved September 25, 2016.
- ↑ Bedigian, Louis (November 20, 2005). "EyeToy: Kinetic - PS2 - Review". GameZone. Archived from the original on December 30, 2008. https://web.archive.org/web/20081230212338/http://ps2.gamezone.com/gzreviews/r25207.htm. Retrieved September 25, 2016.
- ↑ Roper, Chris (November 22, 2005). "EyeToy: Kinetic". http://www.ign.com/articles/2005/11/23/eyetoy-kinetic. Retrieved September 25, 2016.
- ↑ "EyeToy: Kinetic". Official U.S. PlayStation Magazine: 93. November 2005.
- ↑ "Review: EyeToy: Kinetic". PSM: 110. December 2005.
- ↑ Marriott, Scott Alan (January 25, 2006). "EyeToy: Kinetic Review". X-Play. Archived from the original on February 3, 2006. https://web.archive.org/web/20060203041333/http://www.g4tv.com/xplay/features/53290/EyeToy_Kinetic_Review.html. Retrieved September 25, 2016.
- ↑ 13.0 13.1 Schaefer, Jim (January 8, 2006). "Accelerate your heartbeat with these video games". Detroit Free Press. Archived from the original on March 23, 2006. https://web.archive.org/web/20060323064909/http://www.freep.com/apps/pbcs.dll/article?AID=%2F20060108%2FENT06%2F601080323%2F1044. Retrieved September 25, 2016.
- ↑ 14.0 14.1 Kendall, Nigel (October 29, 2005). Eyetoy [sic: Kinetic]. http://www.thetimes.co.uk/tto/arts/article2403528.ece. Retrieved September 25, 2016.
- ↑ Hruschak, PJ (January 18, 2006). "Player 1: Watch Out, Rocco!". CiN Weekly. Archived from the original on February 7, 2006. https://web.archive.org/web/20060207050244/http://www.cinweekly.com/apps/pbcs.dll/article?AID=%2F20060118%2FENT09%2F601180308%2F1063. Retrieved September 25, 2016.
External links
- Official site (Flash)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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