Software:Fantasy World Dizzy

From HandWiki
Short description: 1989 Codemasters video game
Fantasy World Dizzy
Art recycled for the North American release of Fantastic Dizzy.
Developer(s)Oliver Twins
Publisher(s)Codemasters
Camerica
(license)
Composer(s)Allister Brimble (Amiga)
SeriesDizzy
Platform(s)Amstrad CPC, ZX Spectrum, Commodore 64, Amiga, Atari ST, DOS
ReleaseOctober 1989
Genre(s)Arcade adventure, platform
Mode(s)Single-player

Fantasy World Dizzy is an arcade adventure video game released in October 1989 by Codemasters and designed by the Oliver Twins.

The game is considered the third in the Dizzy series and was developed under the name Dizzy III. The third Dizzy game to be released, Fast Food, was regarded as a spin-off that deviated from the standard Dizzy format.

Fantasy World Dizzy was the first Dizzy adventure to feature many elements which later became standard for the series, such as having three lives, an improved inventory system and a balance between puzzle-solving and hazards. This game also introduced the Yolkfolk: Daisy, Denzil, Dozy, Dylan and Grand-Dizzy.

A Nintendo Entertainment System version titled Mystery World Dizzy was developed in April 1993 but was not released until 24 years later in April 2017. It is available free on the official Dizzy website. A Kickstarter campaign has also been started to produce the game on a physical NES cartridge.[1]

In recent years it has grown more famous due to frequent references made to it in the Zero Punctuation video game review series as "the best game ever",[2] albeit ironically.[3]

Plot

The game's plot revolves around Dizzy and his girlfriend Daisy. Daisy is taken by the King Troll while walking through a forest with Dizzy, and he has to chase after her. On his way Dizzy must also collect 30 coins.

Reception

Reception
Award
PublicationAward
CrashCrash Smash[4]

The game was given a rating of 9 out of 10 by Peter Parrish of Eurogamer.[5] The ZX Spectrum version was voted the 25th best game of all time in a special issue of Your Sinclair magazine in 2004.[6] Amstrad Action rated its version as 89%.[7]

In October 1994, Commodore Format magazine included a full playable version of the game on their covertape.

References

  1. Higton, Ian (8 April 2017). "Unreleased Fantasy World Dizzy NES remake finally comes out - 24 years later". Gamer Network. http://www.eurogamer.net/articles/2017-04-07-the-oliver-twins-release-new-old-dizzy-game-to-celebrate-his-30th-birthday. Retrieved 8 April 2017. 
  2. Ben "Yahtzee" Croshaw, Zero Punctuation: Console Rundown , Escapist Magazine, August 30, 2007, Retrieved 2010-12-06
  3. Archived at Ghostarchive and the Wayback Machine{{cbignore} media | url = https://www.youtube.com/watch?v=YQ4qvmUQDGg | title = Let's Play Fantasy World Dizzy (1/2) | website=YouTube}}
  4. Game review, Crash magazine, Newsfield Publications, issue 71, December 1989
  5. Peter Parrish, Fantasy World Dizzy Review, Eurogamer, October 11, 2007, Retrieved 2010-12-06
  6. "Top 50 Games of All Time". Your Sinclair (Imagine Publishing). November 2004. 
  7. Amstrad Action #52

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Dizzy series