Software:Far Cry Vengeance

From HandWiki
Short description: 2006 first-person shooter game
Far Cry Vengeance
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
SeriesFar Cry
EngineCryEngine
Platform(s)Wii
Release
  • NA: December 12, 2006
  • EU: January 5, 2007
  • AU: February 28, 2007
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Far Cry Vengeance is a 2006 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft for the Wii. It is a remake of Far Cry Instincts: Evolution, originally released for the Xbox, and features changed controls, new weapons and vehicles, and three additional levels. The game received largely negative reviews for its graphics, overly compressed FMVs, and poor enemy AI, though the controls were praised.

Gameplay

The game takes full advantage of the Wii Remote and its Nunchuk attachment. For example, the player can make the character jump by lifting the Nunchuk. Weapons are aimed by pointing the Wii Remote at the screen, and melee attacks are carried out by making a slashing motion with it. The zoom on sniper rifles is controlled by moving the Wii Remote towards the television. Split screen Chaos mode (standard deathmatch) is included. The popular map maker mode, as well as online play, are absent from the Wii version of the game, and no WiiConnect24 features are utilized.

Vengeance features some exclusive content not present in the original version of Far Cry Instincts: Evolution, including three new levels, three multiplayer maps, and new weapons, such as the Bull .44 large-caliber revolver, the AK-47, and a shotgun.

Plot

The game begins with Jack Carver, the protagonist, being approached in a bar by a woman named Kade, who asks him to meet her later. He agrees, but is arrested before he can meet her. While in prison, he learns that Kade is working with a group of rebels. He soon escapes when a man with supernatural powers named Semeru attacks the police station. Jack eventually meets Kade on the beach, and she takes him to an island where the rebels asked Kade to perform a gun run. In the middle of this mission, the rebels turn on Jack and Kade. The pair manage escape, and much of the game from this point onwards revolves around attacking the rebels.

Later, Kade is captured by Semeru, who plans to take her back to the rebel base. Jack tries to stop him, but is attacked by a large number of rebels. He flees through the forest, and meets a man named Kien Do, who asks for Jack's help against the rebels. After several battles with the rebels, Kien Do is captured by rebel forces. Jack pursues them to the main rebel base, where he finds Kien Do's corpse at the foot of the mountain the base sits on. Jack climbs the mountain, battling rebel soldiers along the way. When he reaches the base, he finds Semeru and Kade, who Carver finds out is working with Semeru. Jack manages to defeat Semeru, and then Kade.

Development

The game was scheduled to have been unveiled on September 14, 2006 during a Nintendo press conference, but was absent from the event. First details were instead revealed by the VGM Daily Podcast Episode 118 on September 5, 2006[citation needed] it uses a ported version of the CryEngine used in the original Far Cry game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic38/100[1]
Review scores
PublicationScore
Edge3/10[2]
Eurogamer4/10[3]
Game Informer4.5/10[5]
GameProStarHalf star[4]
GameSpot5.5/10[6]
GameSpyStarHalf star[7]
GameTrailers4.8/10[8]
IGN4/10[9]
Nintendo Power4/10[10]
VideoGamer.com5/10[11]
X-PlayStarStar[12]
The A.V. ClubC−[13]

Far Cry Vengeance received "generally unfavorable" reviews, according to review aggregator Metacritic.[1]

IGN gave the game a 4/10, though it did give its gameplay ranking a 7 and commented that, gameplay-wise, it was "A fundamentally fun shooter and most of the new Wii controls feel great, despite not even looking half as good as the year-old Xbox version."[9] Paul Devlin of Videogamer.com gave the game a 5/10, stating: "With the series arguably hinging on its looks, a Far Cry game should be showcasing the very best the Wii can offer rather than just being a mess of blurry textures that would not be out of place in a PS2 game."[11]

References

  1. 1.0 1.1 "Far Cry Vengeance for Wii Reviews". https://www.metacritic.com/game/far-cry/critic-reviews/?platform=wii. Retrieved 2011-12-05. 
  2. Edge staff (February 2007). "Far Cry Vengeance". Edge (169): 78. 
  3. Fahey, Rob (2007-01-19). "Far Cry Vengeance Review". http://www.eurogamer.net/articles/far-cry-vengeance-review. Retrieved 2011-12-06. 
  4. "Far Cry Vengeance Review". GamePro. 2007-01-08. http://www.gamepro.com/nintendo/wii/games/reviews/92968.shtml. Retrieved 2011-12-05. 
  5. Bertz, Matt (March 2007). "Far Cry Vengeance". Game Informer (167). http://www.gameinformer.com/Games/Review/200703/R07.0123.1515.25765.htm. Retrieved 2011-12-05. 
  6. Ocampo, Jason (2006-12-20). "Far Cry Review on Wii". http://www.gamespot.com/reviews/far-cry-vengeance-review/1900-6163510/. Retrieved 2011-12-06. 
  7. Leeper, Justin (2007-02-06). "GameSpy: Far Cry Vengeance". GameSpy. http://wii.gamespy.com/wii/far-cry/761861p1.html. Retrieved 2011-12-06. 
  8. "Far Cry Vengeance Video Game, Review". GameTrailers. 2007-01-08. http://www.gametrailers.com/reviews/r3gyyy/far-cry-vengeance-review. Retrieved 2011-12-06. 
  9. 9.0 9.1 Casamassina, Matt (2006-12-14). "Far Cry Vengeance Review". http://www.ign.com/articles/2006/12/15/far-cry-vengeance-review. Retrieved 2011-12-05. 
  10. "Far Cry Vengeance". Nintendo Power 213: 93. February 2007. 
  11. 11.0 11.1 Devlin, Paul (January 7, 2011). "Far Cry Vengeance: Review". https://www.videogamer.com/reviews/far-cry-vengeance-review/. 
  12. Mastrapa, Gus (2007-02-07). "Far Cry Vengeance". X-Play. http://www.g4tv.com/xplay/reviews/1401/Far_Cry_Vengeance.html. 
  13. Dahlen, Chris (2007-01-08). "Far Cry: Vengeance". The A.V. Club. http://www.avclub.com/article/far-cry-vengeance-8015. 
  • Official Far Cry website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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