Software:Fatal Inertia

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Short description: 2007 video game
Fatal Inertia
Fatal Inertia
Developer(s)Koei Canada
Publisher(s)Koei
EngineUnreal Engine 3
Platform(s)Xbox 360, PlayStation 3
ReleaseXbox 360
  • JP: September 6, 2007
  • NA: September 11, 2007[1]
  • EU: September 14, 2007[2]
  • AU: September 20, 2007
PlayStation 3
Genre(s)Racing
Mode(s)Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Script error: The function "nihongo_foot" does not exist. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[5]

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[6] Competitions take place far from cities due to the high level of danger.[7]

There are six different racing environments that are divided into fifty-one courses.[8]

Gameplay

Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:

  • Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
  • Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
  • Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
  • Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.

Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

Development

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[9]


On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download.[10]

Fatal Inertia EX

The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008,[11] in North America and Australia on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[11] The development team have also adjusted gameplay, including weapons and physics.[11] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[11]

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
1Up.comC−[14]N/A
EdgeN/A6/10[15]
Eurogamer6/10[16]6/10[17]
FamitsuN/A29/40[18]
Game InformerN/A7.5/10[19]
GameSpot6.5/10[20]6/10[21]
GameTrailersN/A5.8/10[22]
GameZone6.8/10[23]6.1/10[24]
IGN7.2/10[25]6/10[26]
OPM (UK)3/10[27]N/A
OXM (US)N/A7/10[28]
411Mania7/10[29]N/A
Aggregate score
Metacritic63/100[12]61/100[13]

Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic.[12][13] In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40.[18] GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States.[23] Cameron Lewis of GamePro said that Fatal Inertia "does not sink to bottom-of-the-barrel status, but neither does it ever manage to rise above merely average."[30][lower-alpha 1] Later, however, Andrew Gori called the EX version "a fun game. The learning curve is gradual but the action starts from your first race and never lets up. Fans of racing games will like this title[,] especially ones who want a little something more."[31][lower-alpha 2]

See also

Notes

  1. GamePro gave the Xbox 360 version 3.75/5 for graphics, 2.25/5 for sound, 3.25/5 for control, and 2.75/5 for fun factor.
  2. GamePro gave the PlayStation 3 version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound.

References

  1. GameSpot staff (July 2, 2007). "Fatal Inertia slamming 360s in September". Fandom. https://www.gamespot.com/articles/fatal-inertia-slamming-360s-in-september/1100-6173455/. 
  2. Purchese, Robert (August 13, 2007). "Koei dates games, demos". Gamer Network. https://www.eurogamer.net/koei-dates-games-demos. 
  3. IGN staff (June 11, 2008). "Fatal Inertia EX Coming Exclusively to PlayStation Store on June 19". Ziff Davis. https://www.ign.com/articles/2008/06/11/fatal-inertia-ex-coming-exclusively-to-playstation-store-on-june-19. 
  4. Purchese, Robert (July 7, 2008). "Fatal Inertia Ex [sic gets Euro date"]. Gamer Network. https://www.eurogamer.net/fatal-inertia-ex-gets-euro-date. 
  5. Gamasutra staff (October 8, 2007). "Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release". Informa. https://www.gamedeveloper.com/game-platforms/koei-confirms-ps3-i-fatal-inertia-i-anticipates-2008-release. 
  6. Shoemaker, Brad (October 26, 2005). "Fatal Inertia First Look". Fandom. https://www.gamespot.com/articles/fatal-inertia-first-look/1100-6134675/. 
  7. Williamson, Steven (August 31, 2007). "Review: Fatal Inertia - Xbox 360". The Media Team Ltd. https://hexus.net/gaming/reviews/xbox-360/9742-fatal-inertia-xbox-360/. 
  8. Dunham, Alexis (August 31, 2007). "Fatal Inertia Goes Gold". IGN Entertainment. http://games.ign.com/articles/817/817345p1.html. 
  9. Hryb, Larry (August 2, 2007). "Demo: Fatal Inertia". Microsoft. https://news.xbox.com/en-us/2007/08/02/demo-fatal-inertia/. 
  10. "PSN Store Update". July 16, 2008. http://threespeech.com/blog/2008/07/psn-store-update-16. 
  11. 11.0 11.1 11.2 11.3 Klepek, Patrick (April 29, 2008). "Exclusive: 'Fatal Inertia EX' Arrives Via PlayStation Network Next Month". ViacomCBS Domestic Media Networks. https://www.mtv.com/news/2456720/exclusive-fatal-inertia-ex-arrives-via-playstation-network-next-month/. 
  12. 12.0 12.1 "Fatal Inertia EX critic reviews (PS3)". Fandom. https://www.metacritic.com/game/fatal-inertia-ex/critic-reviews/?platform=playstation-3. 
  13. 13.0 13.1 "Fatal Inertia EX [sic critic reviews (X360)"]. Fandom. https://www.metacritic.com/game/fatal-inertia-ex/critic-reviews/?platform=xbox-360. 
  14. Gallegos, Anthony (July 8, 2008). "Fatal Inertia EX PS3 Review". Ziff Davis. http://www.1up.com/reviews/fatal-inertia-ex. 
  15. Edge staff (October 2007). "Fatal Inertia". Edge (Future plc) (180): 95. 
  16. Whitehead, Dan (July 17, 2008). "Fatal Inertia EX". Gamer Network. https://www.eurogamer.net/fatal-inertia-ex-review. 
  17. Fahey, Rob (September 14, 2007). "Fatal Inertia". Gamer Network. https://www.eurogamer.net/fatal-inertia-review. 
  18. 18.0 18.1 "フェイタル・イナーシャ" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1280&redirect=no. Retrieved July 12, 2024. 
  19. Miller, Matt (October 2007). "Fatal Inertia". Game Informer (GameStop) (174). http://www.gameinformer.com/NR/exeres/5D16A719-B2C2-4DFB-8D59-C07CFEA3C8FF.htm. Retrieved October 7, 2021. 
  20. Fishman, Brian (July 3, 2008). "Fatal Inertia EX Review". Fandom. https://www.gamespot.com/reviews/fatal-inertia-ex-review/1900-6193363/. 
  21. Ekberg, Brian (September 17, 2007). "Fatal Inertia Review". Fandom. https://www.gamespot.com/reviews/fatal-inertia-review/1900-6178916/. 
  22. "Fatal Inertia Review". Viacom. September 18, 2007. http://gametrailers.com/game/2188.html. 
  23. 23.0 23.1 Lafferty, Michael (May 28, 2008). "Fatal Inertia EX - PS3 - Review". https://gamezone.com/reviews/fatal_inertia_ex_ps3_review/. 
  24. Knutson, Michael (September 24, 2007). "Fatal Inertia - 360 - Review". https://gamezone.com/reviews/fatal_inertia_360_review/. 
  25. Clements, Ryan (June 18, 2008). "Fatal Inertia EX Review". Ziff Davis. https://www.ign.com/articles/2008/06/19/fatal-inertia-ex-review. 
  26. Craddock, David (September 11, 2007). "Fatal Inertia Review". Ziff Davis. https://www.ign.com/articles/2007/09/11/fatal-inertia-review. 
  27. "Fatal Inertia". PlayStation Official Magazine – UK (Future plc) (22): 104. August 2008. 
  28. "Fatal Inertia". Official Xbox Magazine (Future US): 97. November 2007. 
  29. Salmela, Mark (June 26, 2008). "Fatal Inertia EX (PSN) Review". http://www.411mania.com/games/downloadable_content/78802/Fatal-Inertia-EX-(PSN)-Review.htm. 
  30. Lewis, Cameron (October 2007). "Review: Fatal Inertia". GamePro (IDG) (229). http://www.gamepro.com/microsoft/xbox360/games/reviews/133968.shtml. Retrieved October 8, 2021. 
  31. Gori, Andrew (August 2008). "Review: Fatal Inertia EX". GamePro (IDG) (239). http://www.gamepro.com/sony/ps3/games/reviews/193848.shtml. Retrieved October 8, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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