Software:Fatal Racing

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Fatal Racing
Cover art
Developer(s)Gremlin Interactive
Publisher(s)
  • EU: Gremlin Interactive
  • NA: Interplay Productions
Designer(s)Les Spink
Ade Carless
Composer(s)Neil Biggin
EngineCustom
Platform(s)MS-DOS
Release
  • EU: October 30, 1995
  • NA: January 31, 1996
Genre(s)Racing
Mode(s)Single-player, multiplayer

Fatal Racing, known as Whiplash in North America, is a 3D stunt car racing video game developed and published by Gremlin Interactive in Europe in 1995 for MS-DOS, and published in 1996 by Interplay Productions in North America.

In Fatal Racing the player picks among a broad selection of cars and drives through tracks with loops, corkscrews, and jumps while trying to smash into other cars to destroy them and at the same time cross the finish line first. There is a variety of different camera views available in the game, "in-car", chase-cam, etc. Multiplayer is supported by IPX/SPX network and modem, in addition, a split screen option is also available. Fatal Racing supports graphics resolutions of 320×200 and 640×480, the latter being very demanding on the hardware available at the time of the game's release. The game also runs in a 16:10 aspect ratio and not the more common 4:3 aspect ratio at the time.

Release

Later,[when?] there was an enhanced 3dfx Glide version of the game made. This was bundled with some Voodoo Cards as Fatal Racing 3D. This enhanced version is hardware specific, and it requires a Voodoo I graphics card to function correctly. There were also patches available for the original versions of the game to add support for 3D graphics cards such as the Rendition Verite and the S3 ViRGE.

Music

Fatal Racing has audio CD tracks for a realistic music performance. It can be chosen as a music option in the Sound and Music setup program. This was used to replace low-quality MIDI choices. While the title, race victory, and championship victory tracks are high-quality versions of their respective MIDI equivalents, the menu track and in-game tracks are completely different on the CD. The audio and the sound effects (featuring the 9 songs) were produced by Neil Biggin.

Driver names

The names displayed for drivers of cars in the race not controlled by human players all come from famous robot or computer characters from science fiction movies and television. These names, however, are changeable and can be renamed within the configuration menu in the game. In the original state of the game, the given names for the drivers of the respective teams are:

  • Reise Wagon: Robby (from Forbidden Planet), Gort (from The Day the Earth Stood Still)
  • Zizin: Kryten, Holly (both from Red Dwarf)
  • Mission: Eddie, Marvin (both from The Hitchhiker's Guide to the Galaxy)
  • Million Plus: Bob, Vincent (both from The Black Hole)
  • Global: Voyager (from Star Trek: The Motion Picture), Nomad (from the Star Trek episode The Changeling)
  • Pulse: Ash (from Alien), Bishop (from Aliens)
  • DeSilva: Slave, Zen (both from Blake's 7)
  • Auto Ariel: Sal (from 2010: Odyssey Two), Hal (from 2001: A Space Odyssey)

Reception

A reviewer for Next Generation applauded the game's inventive and challenging tracks, numerous cars to choose from, and network options. He noted that the game's high resolution mode runs poorly even on a Pentium 133, but said the game overall compares favorably to games like The Need for Speed and Screamer, and gave it 4 out of 5 stars.[1]

Cancelled sequel

A sequel, tentatively titled Whiplash 2, was included on Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, though no such title was ever released.[2]

References

  1. "Whiplash". Next Generation (Imagine Media) (18): 126. June 1996. 
  2. "Confirmed Dreamcast Titles in Development". Hyper (Future plc) (71): 35. September 1999. https://archive.org/details/hyper-071/page/34. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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