Software:Fieldrunners 2
| Fieldrunners 2 | |
|---|---|
App Store icon | |
| Developer(s) | Subatomic Studios |
| Publisher(s) | Subatomic Studios |
| Platform(s) | iOS Microsoft Windows Android BlackBerry 10 PlayStation Vita |
| Release | iOS July 19, 2012 Windows January 10, 2013 Android April 24, 2013 BlackBerry 10 August 29, 2013 PlayStation Vita |
| Genre(s) | Tower defense |
| Mode(s) | Single-player |
Fieldrunners 2 is a tower defense video game, the sequel to Fieldrunners, developed and published by Subatomic Studios. It was released on July 19, 2012, as an iOS title, specifically designed for the iPhone and iPod Touch.[1] It is the third release from developer Subatomic Studios. A PlayStation Vita version was released in December 2014.
Gameplay
Fieldrunners 2 offers 25 levels with 4 different zones and backgrounds. Players choose at most 6 types of weapon and 3 types of consumptive item at the start of each level. Fieldrunners 2 also offers 3 levels of difficulty for players, which are casual, tough, and heroic modes. Just like any other tower defense game, players then pick a tower and slap it down on the map, wait for enemies to start to falling, and earn more cash to build more towers.[2]
Players lose the game when the amount of escaped enemies reaches 20. If players win, the game will give players 1 star (for casual mode), 2 stars (for tough mode), or 3 stars (for heroic mode). Players can choose to continue playing in the endless mode after passing each level. No matter players pass the level or not, the game will give players a certain amount of coins according to players’ performance. Players can use earned coins and stars to buy more powerful towers. Fieldrunners 2 offers 25 types of weapon, and 5 types of items. Each of them has distinct range, effect, and weakness.
Compared to its predecessor, Fieldrunners 2 has some major improvements. The variety of towers and enemies increases 3 times in Fieldrunners 2. The game supports the iPhone, iPod touch, and iPad systems (including the latest iPhone and iPad with Retina display). One of the larger improvements is the addition of a path marker.[3] In the original game, the unending stream of fieldrunners would follow a very specific path.[3] They'd pretty much march straight until they hit something.[3] In Fieldrunners 2, the tiny soldiers, tanks and motorcycles will stream across the battlefield more realistically, constantly changing their route depending on where players place their towers.[3] They'll no longer walk right into the heart of a flamethrower pit.[3]
Maps
Most of the 25 levels are traditional tower defense-style affairs, where players frantically build towers to ward off enemy troops.[2] The main maps task players to survive 60 or 70 waves with the limit of 20 escaped enemies,[2] but some maps task players with guarding multiple routes, while other ingeniously let the player actually build mazes of death with their towers.[2] There are Sudden Death levels, where the player must survive an endless parade of bad guys for a certain amount of time, and even puzzle maps that task players with guiding enemies through things like laser barriers on an open field.[2]
Release
Since its first release on iOS on October 1, 2008, Fieldrunners had been ported over to a total of nine platforms for console, PC and mobile gaming. The use of the Steam gaming platform united development efforts on Windows, Mac and Linux PC's. Fieldrunners 2 again launched exclusively to iOS, followed by Windows on January 10, 2013. Subatomic Studios released the game for Android on April 24.[4] The version for BlackBerry 10 followed being released on August 29.[5] It was planned for a PlayStation Vita version release in 2013, but ultimately did not come out[6] until it was released in Europe on December 17, 2014.[7]
Reception
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Fieldrunners 2 received "generally favorable reviews" for iOS and "mixed or average" reviews for PC, according to the review aggregation website Metacritic.[8][9]
References
- ↑ "Fieldrunners 2". Archived from the original on 2013-03-23. https://web.archive.org/web/20130323111955/http://subatomicstudios.com/games/fieldrunners-2/. Retrieved 2012-06-26.
- ↑ 2.0 2.1 2.2 2.3 2.4 Jason D'Aprile (2012-09-14). "Fieldrunners 2 Review (iOS)". Archived from the original on 2012-10-29. https://web.archive.org/web/20121029104456/http://www.slidetoplay.com/story/fieldrunners-2-review. Retrieved 2024-04-06.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Russ Frushtick (2012-07-19). "'Fieldrunners 2' (iOS) review: Don't walk". Vox Media. Archived from the original on 2014-02-18. https://web.archive.org/web/20140218060710/https://www.polygon.com/2013/1/24/3698052/fieldrunners-2-ios-review-dont-walk. Retrieved 2024-04-06.
- ↑ David Redpath (2013-04-19). "Fieldrunners 2 for Android". Archived from the original on 2013-05-29. https://web.archive.org/web/20130529212402/http://www.app8ite.com/2013/04/19/field-runners-2-android-free-play/. Retrieved 2024-04-06.
- ↑ Bla1ze (2013-08-29). "Fieldrunners 2 arrives in BlackBerry World but you'll need BlackBerry 10.2 to run it". Archived from the original on 2015-10-29. https://web.archive.org/web/20151029091445/https://crackberry.com/fieldrunners-2-arrives-blackberry-world-small-catch. Retrieved 2024-04-06.
- ↑ Steve Watts (2013-06-04). "Fieldrunners 2 coming to Vita this summer". Shacknews Ltd. Archived from the original on 2016-07-21. https://web.archive.org/web/20160721161837/https://www.shacknews.com/article/79486/fieldrunners-2-coming-to-vita-this-summer. Retrieved 2024-04-06.
- ↑ Jawad Ashraf (2014-12-17). "New on PlayStation Store: Resogun, Oddword: Munch's Oddysee, Switch Galaxy Ultra, more". Sony Interactive Entertainment. Archived from the original on 2023-02-06. https://web.archive.org/web/20230206055954/https://blog.playstation.com/archive/2014/12/17/new-playstation-store-resogun-oddword-munchs-oddysee-switch-galaxy-ultra/. Retrieved 2024-04-06.
- ↑ 8.0 8.1 "Fieldrunners 2 critic reviews (iOS)". Fandom. Archived from the original on 2022-05-16. https://web.archive.org/web/20220516164404/https://www.metacritic.com/game/ios/fieldrunners-2. Retrieved 2024-04-06.
- ↑ 9.0 9.1 "Fieldrunners 2 critic reviews (PC)". Fandom. Archived from the original on 2023-06-06. https://web.archive.org/web/20230606023536/https://www.metacritic.com/game/pc/fieldrunners-2. Retrieved 2024-04-06.
- ↑ Jörg Luibl (2012-08-03). "Test: Fieldrunners 2 (iOS)" (in de). 4Players GmbH. Archived from the original on 2022-07-05. https://web.archive.org/web/20220705040846/https://www.4players.de/4players.php/dispbericht/Allgemein/Test/32207/77017/0/Fieldrunners_2.html. Retrieved 2024-04-06.
- ↑ Marcel Kleffmann (2013-02-04). "Test: Fieldrunners 2 (PC)" (in de). 4Players GmbH. Archived from the original on 2022-07-06. https://web.archive.org/web/20220706135217/https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32207/79337/0/Fieldrunners_2.html. Retrieved 2024-04-06.
- ↑ Eli Cymet (2012-07-23). "Fieldrunners 2 Review (iOS)". Archived from the original on 2012-07-25. https://web.archive.org/web/20120725102037/http://www.gamezebo.com/games/fieldrunners-2/review. Retrieved 2024-04-06.
- ↑ Tami Baribeau (2012-07-30). "Fieldrunners 2 Review (iOS)". Ziff Davis. Archived from the original on 2023-02-02. https://web.archive.org/web/20230202052327/https://www.ign.com/articles/2012/07/30/fieldrunners-2-review. Retrieved 2024-04-06.
- ↑ Leif Johnson (2013-01-25). "Fieldrunners 2 Review (PC)". Ziff Davis. Archived from the original on 2023-04-16. https://web.archive.org/web/20230416084125/https://www.ign.com/articles/2013/01/26/fieldrunners-2-review-2. Retrieved 2024-04-06.
- ↑ Sylhas (2013-01-18). "Test: Fieldrunners 2 (PC)" (in fr). Webedia. Archived from the original on 2021-01-17. https://web.archive.org/web/20210117170925/http://www.jeuxvideo.com/articles/0001/00018254-fieldrunners-2-test.htm. Retrieved 2024-04-06.
- ↑ Andrew Hayward (2012-08-24). "Fieldrunners 2 Review". MacLife (Future US). Archived from the original on 2012-08-29. https://web.archive.org/web/20120829205841/http://www.maclife.com/article/reviews/fieldrunners_2_review. Retrieved 2024-04-06.
- ↑ "Fieldrunners 2". PC Gamer UK (Future plc): 85. April 2013.
- ↑ Mark Brown (2012-07-19). "Fieldrunners 2 (iOS)". Steel Media Ltd. Archived from the original on 2023-06-20. https://web.archive.org/web/20230620014650/https://www.pocketgamer.com/fieldrunners-2/fieldrunners-2-review/. Retrieved 2024-04-06.
- ↑ Shane Richmond (2012-08-16). "Fieldrunners 2 iPhone app review". The Daily Telegraph. Archived from the original on 2012-08-17. https://web.archive.org/web/20120817213848/https://www.telegraph.co.uk/technology/video-games/video-game-reviews/9478425/Fieldrunners-2-iPhone-app-review.html. Retrieved 2024-04-06.
- ↑ Cassandra Khaw (2012-07-21). "'Fieldrunners 2' Review – The iOS Tower Defense Classic is Back in a Big Way". TouchArcade.com, LLC. Archived from the original on 2022-06-28. https://web.archive.org/web/20220628195946/https://toucharcade.com/2012/07/21/fieldrunners-2-review/. Retrieved 2024-04-06.
- ↑ Scott Nichols (2012-07-23). "Mobile review round-up: Fur Fighters, Fieldrunners 2, Party Wave". Hearst Communications. Archived from the original on 2020-10-28. https://web.archive.org/web/20201028233602/https://www.digitalspy.com/videogames/a394670/mobile-review-round-up-fur-fighters-fieldrunners-2-party-wave/. Retrieved 2024-04-06.
- ↑ Roger Hargreaves (2012-07-19). "Fieldrunners 2 review – level playing (iOS)". Metro (DMG Media). Archived from the original on 2021-05-14. https://web.archive.org/web/20210514162028/https://metro.co.uk/2012/07/19/fieldrunners-2-review-level-playing-502708/. Retrieved 2024-04-06.
External links
- Official website
- BlackBerry World
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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