Software:Fight Club (video game)
| Fight Club | |
|---|---|
| Developer(s) | Genuine Games Superscape (Mobile) |
| Publisher(s) | Vivendi Universal Games[lower-alpha 1] |
| Platform(s) | PlayStation 2 Xbox Mobile phone |
| Release | PlayStation 2, Xbox Mobile |
| Genre(s) | Fighting |
| Mode(s) | Single player, multiplayer |
Fight Club is a fighting video game based on the 1999 film of the same name, which was based on the 1996 novel by Chuck Palahniuk. It was developed by Genuine Games and published by Vivendi Universal Games, and was released for the PlayStation 2 and Xbox systems on November 16, 2004 in North America and on December 10, 2004 in PAL regions.
Gameplay
Fight Club contains gameplay and visual elements found in several notable sixth-generation 3D fighting games, such as multi height-zone targeting combos consisting of heavily reused strikes found in Tekken 4; the localized damaged system in which limbs can be permanently damaged found in Tao Feng; the wall throws, height-zone specific counters, and stage transitions found in Dead or Alive 3; the environmental usage found in Mortal Kombat; and the overall realism (Such as a lack of juggling), heavy, high-recovery move kinaesthetics, and gritty, grimy, urban aesthetic found in titles such as Def Jam. In a side-view, players control one of two characters who perform various fighting moves until one is beaten. Fight Club structures the formula around the premise of the movie, where two men meet secretly to fight each other into submission. Players fight as one of the 12 original characters from the novel and movie, including Tyler Durden and Robert (Bob) Paulson.
Fight Club sports the gritty feel of the movie with injuries inflicted on players and blood splattering everywhere, including onto the screen. The game also introduces many new features into the fighting game genre. In Hardcore mode, injuries are carried over from one fight to another, which could lead to the player being so injured that he is forced to retire (although this mode only applies to custom-made characters). The game also goes into mini-cutscenes showing X-rays of the character to display bones being broken. Fighting moves are intended to be brutally violent, such as one where the opponent's arm is visibly broken at the elbow. Levels are designed around scenes from the movie, such as Lou's bar and Paper Street.
In Story mode, an original character-named only protagonist decides to join Fight Club after breaking up with his girlfriend. By winning fights, the character moves up through the ranks of Fight Club, getting closer to Project Mayhem and becoming Tyler Durden's right-hand man. The story diverges from the movie and novel in several ways to accommodate the new character. Completing Story mode also unlocks Fred Durst, lead singer of Limp Bizkit, as a playable character, as per the singer's own stated demands that he becomes a playable character in any video game licensing music from his band.
Cast
| Character | Film | Video game |
|---|---|---|
| Robert Paulson | Meat Loaf | |
| Mechanic | Holt McCallany | |
| Det. Stern | Thom Gossom Jr. | |
| Bartender in Halo | Michael Shamus Wiles | |
| Lou | Peter Iacangelo | Mike Starr |
| Jack | Edward Norton | Dave Wittenberg |
| "Hero" | N/A | Justin Gross |
| Tyler Durden | Brad Pitt | Joshua Leonard |
| Irvin | Paul Dillon | David A. Thomas |
| "Angel Face" | Jared Leto | Michael McMillian |
| Marla Singer | Helena Bonham Carter | Nika Futterman |
| Raymond K. Hessel | Joon Kim | Emil LIn |
Reception
| Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upon release, Fight Club was met with negative reception. GameRankings and Metacritic gave it a score of 40.11% and 37 out of 100 for the Xbox version,[17][19] and 36.84% and 36 out of 100 for the PlayStation 2 version.[16][18]
The game has mostly been dismissed by fans of both the novel and movie as an attempt to milk the success of the story for commercial gain, and was universally panned by critics on its own merits. Critics say the game copies too much from other fighting games without bringing much new to the genre, and has repetitive fighting moves and poor animation.[20] GameSpot gave the Mobile version a score of 4.4 out of ten and stated that the experience "lacks in so many ways that it's hard for it to even hold a candle to its namesake. The game is short, very easy, and the attack system is needlessly diverse. Regardless of your interest in the subject matter, Fight Club is most definitely not your kind of game."[6] IGN gave the same version a score of 6.3 out of 10 and said that it "may only cost about four bucks to play, but I can tell you there are too many better ways to spend four bucks now."[12] However, the same site gave its 3D version a score of 4.1 out of 10 and stated that it "just isn't a very good game. The fighting mechanics are just too shallow, and we've now seen with Brady Bunch Kung Fu and Medieval Combat, that fun brawling is indeed possible on a cellphone. Couple the dull game play with some bugs, and I cannot reasonably recommend Fight Club to anybody, no matter how much of a Space Monkey they are."[1]
The game failed to achieve commercial success. Nevertheless, Abraham Lincoln is ranked fourth in Electronic Gaming Monthly's list of the top ten video game politicians for his appearance in Fight Club for the PlayStation 2.[21] Game Informer placed Fight Club at number ten in a 2011 list of "Top Ten Fighting Games We'd Like to Forget".[22]
References
- ↑ 1.0 1.1 1.2 Buchanan, Levi (February 2, 2006). "Fight Club 3D (Cell)". http://www.ign.com/articles/2006/02/03/fight-club-3d. Retrieved August 13, 2015.
- ↑ 2.0 2.1 Lee, Garnett (November 22, 2004). "Fight Club". http://www.1up.com/reviews/fight-club_2. Retrieved August 14, 2015.
- ↑ 3.0 3.1 EGM staff (December 25, 2004). "Fight Club". Electronic Gaming Monthly (186): 102.
- ↑ 4.0 4.1 Juba, Joe (January 2005). "Fight Club". Game Informer (141): 119. Archived from the original on January 1, 2009. https://web.archive.org/web/20090101164150/http://www.gameinformer.com/NR/exeres/D3212A0D-A1DD-440D-8C70-FAB820636665.htm. Retrieved August 13, 2015.
- ↑ 5.0 5.1 Reilly, Mike (December 17, 2004). "Fight Club Review". Game Revolution. http://www.gamerevolution.com/review/fight-club. Retrieved August 14, 2015.
- ↑ 6.0 6.1 Gouskos, Carrie (March 28, 2005). "Fight Club Review (Mobile)". http://www.gamespot.com/reviews/fight-club-review/1900-6118464/. Retrieved August 13, 2015.
- ↑ 7.0 7.1 Kasavin, Greg (November 11, 2004). "Fight Club Review (PS2, Xbox)". http://www.gamespot.com/reviews/fight-club-review/1900-6112987/. Retrieved August 13, 2015.
- ↑ Fischer, Russ (November 10, 2004). "GameSpy: Fight Club (PS2)". GameSpy. Archived from the original on November 12, 2005. https://web.archive.org/web/20051112002646/http://ps2.gamespy.com/playstation-2/fight-club/565152p1.html. Retrieved August 14, 2015.
- ↑ Fischer, Russ (November 10, 2004). "GameSpy: Fight Club (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/fight-club/565161p1.html. Retrieved August 14, 2015.
- ↑ Lafferty, Michael (November 10, 2004). "Fight Club - PS2 - Review". GameZone. Archived from the original on December 30, 2008. https://web.archive.org/web/20081230175704/http://ps2.gamezone.com/gzreviews/r23321.htm. Retrieved August 14, 2015.
- ↑ Hopper, Steven (November 14, 2004). "Fight Club - XB - Review". GameZone. Archived from the original on January 2, 2009. https://web.archive.org/web/20090102014634/http://xbox.gamezone.com/gzreviews/r23321.htm. Retrieved August 14, 2015.
- ↑ 12.0 12.1 Buchanan, Levi (January 22, 2005). "Fight Club (Cell)". http://www.ign.com/articles/2005/01/22/fight-club. Retrieved August 13, 2015.
- ↑ 13.0 13.1 Perry, Douglass C. (November 15, 2004). "Fight Club (PS2, Xbox)". http://www.ign.com/articles/2004/11/16/fight-club-2. Retrieved August 13, 2015.
- ↑ "Fight Club". Official U.S. PlayStation Magazine: 108. December 2004. http://www.1up.com/reviews/fight-club_7. Retrieved August 14, 2015.
- ↑ "Fight Club". Official Xbox Magazine: 78. December 25, 2004.
- ↑ 16.0 16.1 "Fight Club for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/919413-fight-club/index.html. Retrieved August 13, 2015.
- ↑ 17.0 17.1 "Fight Club for Xbox". GameRankings. http://www.gamerankings.com/xbox/919414-fight-club/index.html. Retrieved August 13, 2015.
- ↑ 18.0 18.1 "Fight Club for PlayStation 2 Reviews". https://www.metacritic.com/game/fight-club/critic-reviews/?platform=playstation-2. Retrieved August 13, 2015.
- ↑ 19.0 19.1 "Fight Club for Xbox Reviews". https://www.metacritic.com/game/fight-club/critic-reviews/?platform=xbox. Retrieved August 13, 2015.
- ↑ Buchanan, Levi (November 18, 2004). "First rule: Don't play Fight Club". Chicago Tribune. http://www.chicagotribune.com/chi-041118fightclub-story.html. Retrieved August 13, 2015.
- ↑ Sharkey, Scott (November 2008). "EGM's Top Ten Videogame Politicians: Election time puts us in a voting mood". Electronic Gaming Monthly (234): 97.
- ↑ Ryckert, Dan (April 2011). "Top Ten Fighting Games We'd Like to Forget". Game Informer (216).
- ↑ Released in PAL regions under the Sierra Entertainment brand name
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Fight Club on IMDb
