Software:Final Fight: Streetwise
This article needs additional citations for verification. (January 2021) (Learn how and when to remove this template message) |
| Final Fight: Streetwise | |
|---|---|
North American PlayStation 2 cover art | |
| Developer(s) | Capcom Production Studio 8 (PS2) Secret Level (Xbox) |
| Publisher(s) | Capcom |
| Director(s) | Yoshiaki Hatano |
| Producer(s) | Tom Sekine |
| Designer(s) | Dave Ralston Joe Spataro Michael Alexander Cecil Carthen Jr. Eric Luther |
| Programmer(s) | Tetsuya Sakashita Narayanan Vaidyanathan Keith Weatherly Joey Chang |
| Artist(s) | John Hayes |
| Writer(s) | Dave Ralston Gerardo Enzo Sprigg Trent Kaniuga |
| Composer(s) | Brad Fotsch |
| Series | Final Fight |
| Platform(s) | PlayStation 2, Xbox |
| Release | |
| Genre(s) | Beat 'em up, action-adventure |
| Mode(s) | Single-player, multiplayer |
Final Fight: Streetwise is a 2006 beat 'em up video game released by Capcom for the PlayStation 2 and Xbox. It was developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). It is the sixth and final game of the Final Fight series, as well as the only Final Fight game to not be released in Japan.
The game returned the series to its beat 'em up roots, casting players as Kyle Travers, brother of Cody from the first game. Series regulars Haggar and Guy also make appearances in the game's story mode, which has Kyle battling a maniacal priest named Father Bella and the illegal drug "glow".
Gameplay
The arcade mode is a no-frills 3D brawler for one or two players. It does not have upgradable movesets, counters or instinct abilities. Kyle, Cody, Guy and Haggar are all playable characters in arcade mode. However, the game is over when the life bar is empty.
The game's save system can only be used once the player decides to quit the game. Progress will resume at the last checkpoint rather than the character's last position.
Plot
Streetwise is set several years after Final Fight, and focuses on Kyle Travers (voiced by Trent Kaniuga),[2] Cody's younger brother. In Streetwise, Kyle roams the streets of his hometown, doing detective work, on the search for his captured brother. Kyle will run into familiar faces, as well as new ones.
Story
Kyle and Cody Travers are brothers who take part in the sport of underground fighting. As Cody Travers' younger brother, Kyle is the star of the underground Metro City fight club, spending nights fighting various other fighters in order to earn enough quick cash to make ends meet. After the end of a fight one evening, Kyle and Cody decide to meet at the local bar to celebrate with some beers and a round of pool; however, Cody has some unspoken business that delays his arrival for an hour. After Kyle arrives at the bar, he plays a game with his girlfriend and bar owner Vanessa Sims (whose brother is a member of the police department), while waiting for Cody. Kyle later finds out that Cody is using a powerful strength-enhancing drug called "glow", which helps the arthritis in his knees. Kyle later discovers that glow is being made by a psychotic priest named Father Bella, who hopes to use the drug to bring about the apocalypse. Kyle finds and confronts Bella on the roof of the church, along with a mutated Cody, as result of a concentrated dose of glow. After discovering Cody’s mutated state, Bella reveals his true motives behind his goal, revealing that Cody was responsible for the death of his elder brother some years ago, along with his true name, "Belger", the main antagonist of the original game, revealing he is the former’s younger brother, before all three engage in a two on one Final Fight.
During the battle, Cody miraculously regains his senses, and throws himself and Belger off the roof landing in the courtyard, as Belger begins to regain consciousness from the fall, he reaches for a dropped handgun nearby but is stopped by Kyle. Uttering his last words "I am your savior," before Kyle fires a fatal shot directly to his head, replying "You're nothing." He finds Cody, still mutated but unconscious from the fall.
Some time later, Kyle and Cody awaken in a hospital, where they meet with Vanessa whose brother was killed during the murderous rampage; holding onto her late brother's badge in his memory. Cody then ominously reveals that his arthritis is now gone and is eager to resume fighting, implying the glow has relieved him of the condition, however, Kyle is distracted from Cody’s statement from a news broadcast of the creator of "glow", Dr. Chang, leaving the police station, implying that their situation may not be over yet.
Characters
The game's protagonist is Kyle Travers, younger brother of Cody Travers from the original Final Fight. He is a 27-year-old former Marine who has lived on the streets of Metro City, along with Cody, since childhood. Coming from a broken family, Kyle was brought up by his brother, who taught him how to survive life on the streets and earn respect. Haggar reveals that Kyle was a troublemaker and hoodlum prior to joining the military, calling him a "skinny legged punk". Later, as a skilled hand-to-hand fighter, Kyle uses his talent to support himself in the local pit fighting club. He goes in search of Cody after he is abducted from Kyle's girlfriend's bar. His girlfriend, Vanessa Sims, and her brother, Sergeant Sims, aid Kyle in his search by providing him with information as they get it.
Enemies include 2P, Andore (voiced by Gerardo Sprigg)[2] and Cammy. The game's antagonist is Father Bella. He has been distributing a new drug called GLOW throughout Metro City. It is later revealed that he is the younger brother of Belger, the antagonist of the original Final Fight.
Development
Before Streetwise entered development, Capcom Studio 8 worked on a separate game for the PlayStation 2, titled Final Fight: Seven Sons, which had different characters, a different gameplay system, a simulated "railcam" and cel-shaded graphics, the latter two of which served to mimic the aesthetics of Final Fight and its SNES sequels.[3]
A promotional comic that contained concept art, illustrated by artist and lead voice actor Trent Kaniuga, was included with preorders of the game.
As seen in the promotional comic, Sodom and Poison, both of whom were from the original Final Fight as well as Final Fight Revenge, were initially planned to be in Streetwise. It is unknown what their intended roles in the game were, or why they were cut from the final version. Additionally, Mike Haggar and Guy were supposed to have more screen-time, but several cutscenes featuring them were eventually removed.[4]
Soundtrack
As well as remixes of the original game's themes, the soundtrack was provided by RZA, Mos Def, Fear Factory, Slipknot, Soulfly, Dub Pistols, Shadows Fall, Opeth, Lil' Flip, Nappy Roots, Dujeous and Gizmachi.
Reception
| Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
Final Fight: Streetwise was widely panned by critics on both platforms according to the review aggregator website Metacritic.[5][6] Many video game review websites and magazines, including IGN,[16][17] GameSpot[12] and Game Informer,[9] made several complaints about flaws in the game, usually ending with an unfavorable review. Many reviewers claimed that, while the game offers a simple and functional gameplay in the same vein of the original arcade game, it is easily overshadowed by the flaws in other departments.
References
- ↑ Jastrzab, Jeremy (March 27, 2006). "Updated Australian Release Lists, 27/03/2006". PAL Gaming Network. http://palgn.com.au/article.php?id=4138&sid=62040e0b95fdeb13a21b132b74f4d9d5.
- ↑ 2.0 2.1 Capcom Production Studio 8; Secret Level. Final Fight: Streetwise. Capcom. Scene: Ending credits, 0:53 in, Voice Actors.
- ↑ monokoma (January 7, 2009). "Final Fight: Seven Sons [PS2 - Cancelled"]. https://www.unseen64.net/2009/01/07/final-fight-seven-sons-ps2-proto-cancelled/.
- ↑ "Final Fight Streetwise trivia". http://finalfight.classicgaming.gamespy.com/SWtrivia.html.
- ↑ 5.0 5.1 "Final Fight: Streetwise for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/final-fight-streetwise/critic-reviews/?platform=playstation-2.
- ↑ 6.0 6.1 "Final Fight: Streetwise for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/final-fight-streetwise/critic-reviews/?platform=xbox.
- ↑ 7.0 7.1 EGM staff (April 2006). "Final Fight: Streetwise". Electronic Gaming Monthly (Ziff Davis) (202): 97.
- ↑ Martin, Matt (March 28, 2006). "Final Fight: Streetwise (Xbox)". Gamer Network. https://www.eurogamer.net/r-finalfightstreetwise-x.
- ↑ 9.0 9.1 9.2 Biessener, Adam (March 2006). "Final Fight: Streetwise". Game Informer (GameStop) (155): 100. http://www.gameinformer.com/NR/exeres/6636ACB4-1171-46AF-A063-1E67FBFE1DB4.htm. Retrieved June 27, 2022.
- ↑ Rice Burner (March 1, 2006). "Final Fight: Streetwise Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/52390.shtml. Retrieved June 28, 2022.
- ↑ 11.0 11.1 Hurh, JP (March 7, 2006). "Final Fight: Streetwise Review". CraveOnline. https://www.gamerevolution.com/review/36655-final-fight-stre-review.
- ↑ 12.0 12.1 12.2 Gerstmann, Jeff (March 1, 2006). "Final Fight: Streetwise Review (PS2, Xbox) [date mislabeled as "March 3, 2006""]. Red Ventures. https://www.gamespot.com/reviews/final-fight-streetwise-review/1900-6145394/.
- ↑ 13.0 13.1 Villoria, Gerald (March 3, 2006). "GameSpy: Final Fight: Streetwise". IGN Entertainment. http://ps2.gamespy.com/playstation-2/final-fight-streetwise/693578p1.html.
- ↑ Bedigian, Louis (March 9, 2006). "Final Fight: Streetwise - PS2 - Review". https://www.gamezone.com/reviews/final_fight_streetwise_ps2_review/.
- ↑ Watkins, Rob (March 14, 2006). "Final Fight: Streetwise - XB - Review". https://www.gamezone.com/reviews/final_fight_streetwise_xb_review/.
- ↑ 16.0 16.1 Onyett, Charles (February 28, 2006). "Final Fight: Streetwise (PS2)". Ziff Davis. https://www.ign.com/articles/2006/02/28/final-fight-streetwise-2.
- ↑ 17.0 17.1 Onyett, Charles (March 1, 2006). "Final Fight: Streetwise (Xbox)". Ziff Davis. https://www.ign.com/articles/2006/03/01/final-fight-streetwise.
- ↑ "Final Fight: Streetwise". Official U.S. PlayStation Magazine (Ziff Davis) (103): 82. April 2006.
- ↑ "Final Fight: Streetwise". Official Xbox Magazine (Future US): 74. May 2006.
- ↑ 20.0 20.1 Phipps, Keith (April 5, 2006). "Final Fight: Streetwise". G/O Media. https://www.avclub.com/final-fight-streetwise-1798209192.
- ↑ Mathis, George (May 28, 2006). "'Final Fight X: Streetwise' [sic (Xbox)"]. Detroit Free Press (Gannett Company). http://www.freep.com/apps/pbcs.dll/article?AID=/20060528/ENT06/605280550/1044.
External links
- Official website
- Hardcore Gaming 101 Final Fight series review, including a different view on Final Fight: Streetwise
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Template:Final Fight Template:Street Fighter
