Software:Fitness Boxing

From HandWiki
Short description: 2018 fitness game for the Nintendo Switch
Fitness Boxing
Home menu icon
Developer(s)Imagineer
Publisher(s)
Platform(s)Nintendo Switch
Release
  • JP: December 20, 2018
  • PAL: December 21, 2018
  • NA: January 4, 2019
Genre(s)Fitness, rhythm game, sports
Mode(s)Single-player, multiplayer

Fitness Boxing is a fitness video game developed by Imagineer[1] for the Nintendo Switch.[2][3] The game was released on December 20, 2018 in Japan by Imagineer, December 21, 2018 in PAL territories and January 4, 2019 in North America by Nintendo.[2][4]

Fitness Boxing is the successor to the Shape Boxing trilogy released on the Wii, with the first two installments rebranded as licensed Gold's Gym fitness games in at least North America.[5]

Two sequels, known as Fitness Boxing 2: Rhythm and Exercise and Fitness Boxing: Fist of the North Star, were released for the Nintendo Switch on December 4, 2020 and March 3, 2023, respectively.[6][7] A third sequel, titled Fitness Boxing feat. Hatsune Miku: Isshoni Exercise, is scheduled for a March 2024 release in Japan.[8]

As announced on August 30, 2023, Fitness Boxing was delisted from digital retailers on November 30 in all regions, likely due to expired music licenses.[9]

Gameplay

The gameplay involves using the Joy-Con motion controllers to perform punches and dodging maneuvers. The workouts recommend a full body stretching exercise both at the start and end of the workouts. The difficulty and complexity of the workouts increase gradually over time. Free exercises are always available, regardless of if daily workout has been completed or not. The score for each exercise (excluding the stretches) is determined by how precise the player is in performing their punches and maneuvers.

Fitness Boxing comes with charts that determines estimated fitness age and calorie burn based on the height and weight of the player. The game will periodically request the player to update their height and weight. The routine, length and intensity of daily workouts can be adjusted by the player at any time.

The default coach is Lin, and there is a total of 5 other coaches (3 female and 2 male), each with customizable appearances.[10] New costumes can be unlocked by performing achievements. The coaches demonstrate every maneuver involved in each exercise, making them a visual guide for maintaining rhythm. They also provide the players tips both during and outside of the exercises.

Playlist

Fitness Boxing contains a playlist of instrumental versions of popular pop songs that is played with each workout exercise.[11]

The songs featured in the original Fitness Boxing are;

  • "She Looks So Perfect" by 5 Seconds of Summer
  • "Cartoon Heroes" by Aqua
  • "Girlfriend" by Avril Lavigne
  • "Video Killed the Radio Star" by The Buggles
  • "Call Me Maybe" by Carly Rae Jepsen
  • "Baby" by Justin Bieber ft. Ludacris
  • "Stronger" by Kelly Clarkson
  • "Bad Romance" by Lady Gaga
  • "Born This Way" by Lady Gaga
  • "Funkytown" by Lipps Inc.
  • "Party Rock Anthem" by LMFAO
  • "Moves Like Jagger" by Maroon 5 ft. Christina Aguilera
  • "Sugar" by Maroon 5
  • "All About That Bass" by Meghan Trainor
  • "I'm In the Mood for Dancing" by The Nolans
  • "Live While We're Young" by One Direction
  • "Good Time" by Owl City & Carly Rae Jepsen
  • "Timber" by Pitbull ft. Kesha
  • "20th Century Boy" by T. Rex
  • "Shut Up and Dance" by Walk the Moon

The songs featured in Fitness Boxing 2: Rhythm & Exercise are;

  • "Break Free" by Ariana Grande ft. Zedd
  • "Castle on the Hill" by Ed Sheeran
  • "What Makes You Beautiful" by One Direction
  • "Beauty and a Beat" by Justin Bieber ft. Nicki Minaj
  • "Something Just Like This" by The Chainsmokers & Coldplay
  • "Bang Bang" by Jessie J, Ariana Grande & Nicki Minaj
  • "Birdsong" (original composition)
  • "Animals" by Martin Garrix
  • "Born to Be Wild" by Steppenwolf
  • "So What" by P!nk
  • "Sandstorm" by Darude
  • "Venus" by Bananarama
  • "Don't You Worry Child" by Swedish House Mafia ft. John Martin
  • "Girls Just Want to Have Fun" by Cyndi Lauper
  • "Alone" by Marshmello
  • "It's My Life" by Bon Jovi
  • "Boogie Wonderland" by Earth, Wind & Fire
  • "Can’t Hold Us" by Macklemore & Ryan Lewis
  • "I’m an Albatraoz" by AronChupa
  • "Hot n Cold" by Katy Perry
  • "Y.M.C.A." by Village People
  • "Aim High" (original composition)
  • "South Nocturne" (original composition)

Development

Fitness Boxing was first announced by Imagineer on June 14, 2018.[12] It was developed by former Rocket Company members working for Imagineer.

In late-September 2018, Imagineer revealed the release date of Fitness Boxing for Japan[4] and in early-October 2018, Nintendo revealed the release date of Fitness Boxing for North America and Europe as well as screenshots of game play.[2]

In late-October 2018, Imagineer revealed the track listing for Fitness Boxing and uploaded the first game play video of Fitness Boxing to their YouTube Channel.[11]

Release and promotion

On November 29, 2018, a Fitness Boxing demo was released on the European Nintendo eShop for the Switch[13] and a demo was released on the North American eShop on December 13, 2018.[14]

Fitness Boxing was released both digitally and physically on December 20, 2018, in Japan, December 21, 2018, in Europe and Australia and January 4, 2019, in North America.[2][4]

On January 15, 2019, Nintendo held a promotional event for Fitness Boxing at Nintendo New York, which included a group of women led by Instagram fitness influencer Niki Klasnic playing the game.[15][16]

On August 26, 2021, an anime television series adaptation produced by Imagineer and Story Effect was announced.[17] This anime series is directed and written by Junpei Morita, with motion capture by SOLID CUBE and music composed by Yūsuke Shirato.[18] It premiered on October 1, 2021, on Tokyo MX.[19]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[20]
Review scores
PublicationScore
Destructoid7/10[23]
Nintendo LifeStarStarStarStarStarStarStarStar[21]
Nintendo World Report7.5/10[22]

Fitness Boxing received "mixed or average" reviews from critics according to Metacritic with a score of 66 out of 100, based on reviews from 14 critics.[24]

Nintendo Life gave Fitness Boxing a 8/10; calling it "no substitute for hard hours at the gym", but still recommended the game as a workout regimen for being energetic, entertaining, and cheaper than a gym membership.[25] Nintendo World Report gave Fitness Boxing a 7.5/10; praising it for having multiple exercises for various skill levels, but criticized the limited number of musical tracks.[26] Nintendo Wire gave Fitness Boxing a 7.0/10, praising it for having a "decent selection of punches to throw" and for allowing the user to track their progress day-to-day, but criticized the game for its "lack of variety" and for having "repetitive music and trainer dialog".[27]

DualShockers gave Fitness Boxing a 6.5 out of 10, saying that the game "just suffers from feeling inaccurate, even more so when punches and dodges aren’t correctly registered by the Joy-Cons [sic]", but praised the game for being "perfect for those who want to lead a healthy and active lifestyle".[28] Destructoid gave Fitness Boxing a 7/10, saying that "There could be some hard-to-ignore faults, but the experience is fun."[29]

The Reno Gazette-Journal gave Fitness Boxing a 6 out of 10, saying that "Fitness Boxing works great as a fitness app but not so much as a game."[30]

Sales

From January 7, 2019, to January 13, Fitness Boxing placed 20th on Japanese sales charts, selling 3,024 physical copies during that period.[31]

In February 2019, Fitness Boxing started experiencing shortages in Japan.[32]

In September 2020, Imagineer announced that the game had sold over 1 million copies worldwide.[33]

References

  1. Yanmoto, Shinichi; Sasaki, Shuji (March 16, 2019). "「Fit Boxing」プレイヤー必見! "中の人"に聞く,開発秘話と正しい運動法。プロによるレクチャー動画もあり" (in Japanese). https://www.4gamer.net/games/423/G042357/20190313041/. 
  2. 2.0 2.1 2.2 2.3 Craddock, Ryan (October 9, 2018). "Nintendo Shares First Details, Release Date And Screenshots Of Fitness Boxing, A Switch Exclusive" (in en-GB). Nintendo Life. http://www.nintendolife.com/news/2018/10/nintendo_shares_first_details_release_date_and_screenshots_of_fitness_boxing_a_switch_exclusive. 
  3. Seedhouse, Alex (July 31, 2018). "Nintendo Announce Fitness Boxing For Nintendo Switch" (in en-GB). Nintendo Insider. https://www.nintendo-insider.com/nintendo-announce-fitness-boxing-for-nintendo-switch/. 
  4. 4.0 4.1 4.2 "New Switch Exercise Game Fitness Boxing Launches In Japan On December 20" (in en-US). Siliconera. September 25, 2018. https://www.siliconera.com/2018/09/25/new-switch-exercise-game-fitness-boxing-launches-in-japan-on-december-20/. 
  5. Rai, Nagaoka (2018-10-30). "Nintendo Switch用「Fit Boxing」、プレイムービーと声優陣のサンプルボイスを公開" (in Japanese). https://game.watch.impress.co.jp/docs/news/1150637.html. 
  6. "Fitness Boxing 2: Rhythm & Exercise". https://www.nintendo.com/games/detail/fitness-boxing-2-rhythm-and-exercise-switch/. 
  7. "Fitness Boxing Fist of the North Star" (in en-us). https://www.nintendo.com/store/products/fitness-boxing-fist-of-the-north-star-switch/. 
  8. Romano, Sal (September 14, 2023). "Fitness Boxing feat. Hatsune Miku: Isshoni Exercise launches March 7, 2024 in Japan". https://www.gematsu.com/2023/09/fitness-boxing-feat-hatsune-miku-isshoni-exercise-launches-march-7-2024-in-japan. 
  9. "Fitness Boxing Is Being Removed From Switch eShop Later This Year" (in en-us). https://www.nintendolife.com/news/2023/08/fitness-boxing-is-being-removed-from-switch-eshop-later-this-year. 
  10. "Get a cardio workout at home or on the go with Fitness Boxing for Nintendo Switch - Nintendo Official Site" (in en-us). Nintendo.com. https://www.nintendo.com/whatsnew/detail/get-a-cardio-workout-at-home-or-on-the-go-with-fitness-boxing-for-nintendo-switch. 
  11. 11.0 11.1 Craddock, Ryan (2018-10-30). "Track Listing And First Gameplay Video Revealed For Switch Exclusive Fitness Boxing" (in en-GB). http://www.nintendolife.com/news/2018/10/track_listing_and_first_gameplay_video_revealed_for_switch_exclusive_fitness_boxing. 
  12. "Nintendo Switch ソフト「Fit Boxing」発売決定のお知らせ~日本国内はイマジニア、海外は任天堂が発売元~" (in Japanese). https://imagineer.co.jp/news/news.php?id=1281. 
  13. Craddock, Ryan (2018-11-29). "Nintendo-Published Fitness Boxing Gets Free Demo On Switch eShop, Full Pricing Revealed" (in en-GB). Nintendo Life. http://www.nintendolife.com/news/2018/11/nintendo-published_fitness_boxing_gets_free_demo_on_switch_eshop_full_pricing_revealed. 
  14. Lada, Jenni (2018-12-13). "Fitness Boxing Demo Arrives On The North American Nintendo Switch eShop". http://www.siliconera.com/2018/12/13/fitness-boxing-demo-arrives-on-the-north-american-nintendo-switch-eshop/. 
  15. "Photos of the Fitness Boxing Event at Nintendo NY Store Are Available on Business Wire's Website and the Associated Press Photo Network" (in en). 2019-01-15. https://www.businesswire.com/news/home/20190115005868/en/Photos-the%C2%A0Fitness-Boxing-Event-Nintendo-NY-Store. 
  16. Doolan, Liam (2019-01-16). "Nintendo's Private Store Event Turned Out To A Promotion For Fitness Boxing" (in en-GB). http://www.nintendolife.com/news/2019/01/nintendos_private_store_event_turned_out_to_a_promotion_for_fitness_boxing. 
  17. Kawase, Ayuo (August 26, 2021). "フィットネスゲーム『Fit Boxing』まさかのTVアニメ化。「キミとフィットボクシング」として、10月よりTOKYO MXにて放送へ" (in Japanese). https://automaton-media.com/articles/newsjp/20210826-173722/. 
  18. "キャラクター" (in ja). https://fitboxing.net/anime/character.php. 
  19. Loo, Egan (August 26, 2021). "Nintendo Switch's Fitness Boxing Game Gets TV Anime". Anime News Network. https://www.animenewsnetwork.com/news/2021-08-26/nintendo-switch-fitness-boxing-game-gets-tv-anime/.176681. 
  20. "Fitness Boxing for Switch Reviews". https://www.metacritic.com/game/fitness-boxing/critic-reviews/?platform=nintendo-switch. 
  21. "Fitness Boxing Review (Switch) | Aces high". 31 August 2021. https://www.nintendolife.com/reviews/nintendo-switch/fitness_boxing. 
  22. Koopman, Daan (31 August 2021). "Fitness Boxing (Switch) Review". https://www.nintendoworldreport.com/review/49291/fitness-boxing-switch-review. 
  23. Andriessen, CJ (31 August 2021). "Review: Fitness Boxing". https://www.destructoid.com/reviews/review-fitness-boxing/. 
  24. "Fitness Boxing". https://www.metacritic.com/game/fitness-boxing/critic-reviews/?platform=nintendo-switch. 
  25. Lane, Gavin (2019-01-01). "Review: Fitness Boxing - Rhythm Trappings Help This Limber Wii Fit Successor Land Its Punches" (in en-GB). http://www.nintendolife.com/reviews/nintendo-switch/fitness_boxing. 
  26. Koopman, Daan (January 3, 2019). "Fitness Boxing Review - Review". http://www.nintendoworldreport.com/review/49291/fitness-boxing-switch-review. 
  27. Ganos, Jason (2019-01-11). "Review: Fitness Boxing". https://nintendowire.com/news/2019/01/11/review-fitness-boxing/. 
  28. Bayliss, Ben (2019-01-28). "Fitness Boxing Review — I Woke Up Stiff and Aching" (in en). https://www.dualshockers.com/fitness-boxing-review-switch/. 
  29. Andriessen, CJ (2019-02-16). "Review: Fitness Boxing" (in english). https://www.destructoid.com/review-fitness-boxing-542431.phtml. 
  30. Hidalgo, Jason. "Punch out: Fitness Boxing review for Switch | Technobubble" (in en). https://www.rgj.com/story/life/2019/02/08/fitness-boxing-review-switch-technobubble/2817591002/. 
  31. Romano, Sal (2019-01-16). "Media Create Sales: 1/7/19 – 1/13/19" (in en-US). https://gematsu.com/2019/01/media-create-sales-1-7-19-1-13-19. 
  32. Carter, Chris (2019-02-11). "Fitness Boxing on Switch is experiencing shortages over in Japan" (in english). https://www.destructoid.com/fitness-boxing-on-switch-is-experiencing-shortages-over-in-japan-542366.phtml. 
  33. "Nintendo Switch ソフト「Fit Boxing」・「Fitness Boxing」(海外版)全世界累計出荷販売本数100万本突破のお知らせ" (in Japanese). September 8, 2020. https://www.imagineer.co.jp/news/news.php?id=1506. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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