Software:FlatOut: Ultimate Carnage

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FlatOut: Ultimate Carnage
File:Flatout - Ultimate Carnage.jpg
Developer(s)Bugbear Entertainment
Publisher(s)
SeriesFlatOut
Platform(s)Xbox 360, PlayStation Portable, Microsoft Windows
ReleaseXbox 360
  • EU: July 22, 2007
  • AU: August 1, 2007
  • NA: October 2, 2007
  • JP: June 19, 2008
PlayStation Portable
  • AU: March 12, 2008
  • EU: March 14, 2008
  • NA: April 4, 2008
  • KOR: April 11, 2008[1]
Windows
  • EU: August 1, 2008
  • NA: September 2, 2008
Genre(s)action, racing
Mode(s)Single-player, multiplayer

FlatOut: Ultimate Carnage is the third game in the FlatOut demolition racing series, known earlier as FlatOut: Total Carnage. FlatOut: Ultimate Carnage was officially announced February 1, 2007, and was released on July 22, 2007 in Europe, on August 1, 2007 in Australia, and on October 2, 2007 in North America for the Xbox 360. The game is an enhanced port of FlatOut 2 featuring new gameplay modes and graphics as well as at least two new cars.

A demo for the Xbox 360 version was released on Xbox Live Marketplace on July 19, 2007. The Microsoft Windows version was released through the Steam network on August 26, 2008, and then in game stores on September 2. There is also a handheld version of the game for the PlayStation Portable called FlatOut: Head On, which was released in Australia on March 12, 2008, in Europe two days later, and in North America on April 4, 2008.[1]

Gameplay

Ultimate Carnage introduces a brand new series of tracks which are based anywhere from busy streets to storm water drains.

The cars are more detailed than previous games in the series, employing the latest in dynamic lighting and shadow technology, and a greatly enhanced damage and physics engine where each car is made of up to 40 separate destructible parts. The single player game supports up to 11 other AI-controlled cars in each race.

A new multiplayer format is also included; this runs on the Games for Windows - Live system which requires you to either sign into your Xbox LIVE or Games for Windows LIVE Gamertag, or sign up for one for free. The LAN function is not available in FlatOut: Ultimate Carnage, unlike the previous two FlatOut games for Windows.

Reception

Reception
Review scores
PublicationScore
PCPSPXbox 360
EdgeN/AN/A7/10[2]
EGMN/AN/A8.17/10[3]
Eurogamer7/10[4]6/10[5]8/10[6]
FamitsuN/AN/A27/40[7]
Game InformerN/A7.5/10[8]7.5/10[9]
GameProN/AN/AStarStarStarStar[10]
GameRevolutionN/AN/AB[11]
GameSpotN/A7.5/10[12]7.5/10[13]
GameSpyN/AN/AStarStarStarStar[14]
GameZoneN/A8/10[15]8.7/10[16]
IGN7.8/10[17]7.7/10[18]8.5/10[19]
OXM (US)N/AN/A7.5/10[20]
PC Gamer (UK)82%[21]N/AN/A
PSMN/AStarStarStarStar[22]N/A
Aggregate score
Metacritic79/100[23]74/100[24]80/100[25]

The Xbox 360 and PC versions received "favorable" reviews, while the Head On version received "average" reviews, according to the review aggregation website Metacritic.[23][24][25]

Hyper's Maurice Branscombe commended the Xbox 360 version for "looking and playing better than ever before". However, he did not like the soundtracks and stated that "the game's load times are too long".[26] In Japan, Famitsu gave the same console version a score of three sevens and one six for a total of 27 out of 40.[7]

References

  1. 1.0 1.1 "FlatOut: Head-On Release Information for PSP". GameFAQs. http://www.gamefaqs.com/psp/942912-flatout-head-on/data. Retrieved July 13, 2015. 
  2. Edge staff (August 2007). "FlatOut: Ultimate Carnage (X360)". Edge (178): 91. 
  3. EGM staff (November 2007). "FlatOut: Ultimate Carnage (X360)". Electronic Gaming Monthly: 111. 
  4. Allen, Darren (September 8, 2008). "PC Roundup (FlatOut: Ultimate Carnage)". Eurogamer. http://www.eurogamer.net/articles/pc-roundup_8. Retrieved July 14, 2015. 
  5. Purchese, Robert (March 17, 2008). "FlatOut: Head On". Eurogamer. http://www.eurogamer.net/articles/flatout-head-on-review. Retrieved July 14, 2015. 
  6. Fahey, Rob (June 22, 2007). "FlatOut: Ultimate Carnage (X360)". Eurogamer. http://www.eurogamer.net/articles/flatout-ultimate-carnage-review. Retrieved July 14, 2015. 
  7. 7.0 7.1 "Mags Review Scores - Famitsu scores added, 40/40 for Mario! (Page 2)". Gamersyde. June 12, 2008. http://www.gamersyde.com/forum_mags_review_scores_famitsu_scores_added_40_40_for_mario_-8_25557_2_en.html. Retrieved December 7, 2016. 
  8. "FlatOut: Head On". Game Informer (181): 99. May 2008. 
  9. Kato, Matthew (November 2007). "FlatOut Ultimate Carnage (X360)". Game Informer (175). Archived from the original on April 21, 2009. https://web.archive.org/web/20090421150003/http://www.gameinformer.com/NR/exeres/921E45AE-73FC-4C32-9422-3C804FDBFF82.htm. Retrieved July 13, 2015. 
  10. Erikson, Tracy (October 8, 2007). "Review: FlatOut: Ultimate Carnage (X360)". GamePro. Archived from the original on October 12, 2007. https://web.archive.org/web/20071012024246/http://www.gamepro.com/microsoft/xbox360/games/reviews/137608.shtml. Retrieved July 14, 2015. 
  11. Hurh, JP (November 8, 2007). "Flatout Ultimate Carnage [sic] Review (X360)". Game Revolution. http://www.gamerevolution.com/review/flatout-ult-carnage. Retrieved July 14, 2015. 
  12. Cocker, Guy (March 18, 2008). "FlatOut: Head On Review". GameSpot. http://www.gamespot.com/reviews/flatout-head-on-review/1900-6187911/. Retrieved July 13, 2015. 
  13. Navarro, Alex (October 8, 2007). "FlatOut: Ultimate Carnage Review (X360)". GameSpot. http://www.gamespot.com/reviews/flatout-ultimate-carnage-review/1900-6180602/. Retrieved July 13, 2015. 
  14. Goble, Gord (October 25, 2007). "GameSpy: FlatOut: Ultimate Carnage (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/flatout-total-carnage-/830468p1.html. Retrieved July 14, 2015. 
  15. Sandoval, Angelina (April 6, 2008). "FlatOut: Head On - PSP - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005022705/http://psp.gamezone.com/gzreviews/r32911.htm. Retrieved July 14, 2015. 
  16. Valentino, Nick (October 23, 2007). "FlatOut Ultimate Carnage - 360 - Review". GameZone. Archived from the original on October 6, 2008. https://web.archive.org/web/20081006074932/http://xbox360.gamezone.com/gzreviews/r31447.htm. Retrieved July 14, 2015. 
  17. Thang, Jimmy (September 12, 2008). "FlatOut: Ultimate Carnage Review (PC)". IGN. http://www.ign.com/articles/2008/09/12/flatout-ultimate-carnage-review. Retrieved July 13, 2015. 
  18. Roper, Chris (March 13, 2008). "FlatOut: Head On Review". IGN. http://www.ign.com/articles/2008/03/14/flatout-head-on-review. Retrieved July 13, 2015. 
  19. Craddock, David (October 1, 2007). "FlatOut: Ultimate Carnage Review (X360)". IGN. http://www.ign.com/articles/2007/10/02/flatout-ultimate-carnage-review-2. Retrieved July 13, 2015. 
  20. "FlatOut: Ultimate Carnage". Official Xbox Magazine: 84. November 2007. 
  21. "FlatOut: Ultimate Carnage". PC Gamer UK: 82. October 2008. 
  22. "FlatOut: Head On". PlayStation: The Official Magazine: 82. May 2008. 
  23. 23.0 23.1 "FlatOut: Ultimate Carnage for PC Reviews". Metacritic. http://www.metacritic.com/game/pc/flatout-ultimate-carnage. Retrieved July 13, 2015. 
  24. 24.0 24.1 "FlatOut: Head On for PSP Reviews". Metacritic. http://www.metacritic.com/game/psp/flatout-head-on. Retrieved July 13, 2015. 
  25. 25.0 25.1 "FlatOut: Ultimate Carnage for Xbox 360 Reviews". Metacritic. http://www.metacritic.com/game/xbox-360/flatout-ultimate-carnage. Retrieved July 13, 2015. 
  26. Branscombe, Maurice (September 2007). "FlatOut: Ultimate Carnage (X360)". Hyper (Next Media) (167): 64. ISSN 1320-7458. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari