Software:Flight of the Intruder (video game)
| Flight of the Intruder | |
|---|---|
Home computer cover art | |
| Developer(s) | Rowan Software Imagineering (NES) |
| Publisher(s) | Spectrum HoloByte Mindscape (NES) |
| Platform(s) | DOS, Amiga, Atari ST, NES |
| Release | 1990: DOS, Amiga, ST 1991: NES |
| Genre(s) | Flight simulator |
| Mode(s) | Single-player |
Flight of the Intruder is a flight simulator developed by Rowan Software and published by Spectrum HoloByte in 1990 for MS-DOS, Amiga, and Atari ST.[1] It was ported to the Nintendo Entertainment System in 1991 with Imagineering as the developer and Mindscape as the publisher. The game is based on the novel of the same name[2] and received as the successor of the first game of the Falcon video game series.
Gameplay
This combat flight simulator allows players the choice of flying either the Grumman A-6 Intruder or the McDonnell Douglas F-4 Phantom II from aircraft carriers against targets in North Vietnam. Players are challenged both by the comprehensive enemy defenses and the restrictive and complex rules of engagement of the period. Realistic features include unreliable missiles and smokey engines for the Phantom (as in real life, the trail would disappear in afterburner). At lower realism settings, the F-4 has an internal cannon in addition to the missiles, in contrast to real USN F-4's that were armed only with missiles. A wide range of mission types is available, from simple bomb runs or combat air patrols to SEAD missions requiring close cooperation between the call signs involved. The player can plan each mission in detail. Based on the given number of planes in their flight, they are able to choose from various armament options for each plane. A mission editor allows for changes in waypoints and also how friendly AI is supposed to behave in each phase of the mission. There is also the option to use a default loadout and keep the waypoints unchanged.
In flight, the player is allowed to switch between the planes at will, taking control over the respective airplane or leave the AI flying and just spectate. The game also comes with a fast-forward feature, e.g., to shorten the waiting time for the transit leg from the aircraft carrier and back, which is slowed to normal time progression if there is a hostile plane in visual range. The aircraft cockpits, especially the different modes and settings of radar and targeting systems, as well as flight controls are complex. The game offers different levels of realism and difficulty and a manual giving background stories quoting real life pilots of the era. Carrier landings can be left to the AI or flown manually, the latter requiring the player to maintain the aircraft in a very small envelope to safely land, increasing the difficulty of completing a mission.
Plot
The game is loosely based on the novel Flight of the Intruder by Stephen Coonts. The player flies several missions off one of the aircraft carriers on Yankee Station. The game does not have a real story line but instead is set in the historic conflict of the Vietnam war. In campaign mode the player progresses through the different air campaigns of the Vietnam war, with the first mission being the notorious Tonkin Gulf incident, the casus belli escalating the conflict.
Reception
The game was received as a successor to the first game of the Falcon series, yet it never was as successful or prominent as the latter. Computer Gaming World in 1990 stated that the player controlling wingmen distinguished the game from other flight simulators, and favorably reviewed the flight models and other realistic features. The magazine concluded that the game "is a tour de force in simulation programming ... for the moment, at least, Flight of the Intruder is the king of the flight simulations".[3] A 1992 survey in the magazine of wargames with modern settings gave the game three and a half stars out of five,[4] and a 1994 survey gave it three stars.[5]
See also
References
- ↑ "Information from Moby Games". http://www.mobygames.com/game/flight-of-the-intruder. Retrieved 2009-11-09.
- ↑ "In 1972, an Elite Air Corps Flew Over Vietnam. Fly with the Brave and the Bold.". Computer Gaming World: 25. July–August 1990. http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=73. Retrieved 16 November 2013.
- ↑ Rigby, Paul (November 1990). "Chasing Demons ... and MiGs". Computer Gaming World (76): 28. http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=76. Retrieved 16 November 2013.
- ↑ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World: 120. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=95. Retrieved 24 November 2013.
- ↑ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World: 194–212. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Flight of the Intruder at the Hall of Light
